Commit graph

8376 commits

Author SHA1 Message Date
Sir-Skurpsalot
a033692ea0
Merge branch 'TorqueGameEngines:development' into development 2026-05-12 23:22:55 -06:00
Sir-Skurpsalot
dd438557d5
Update player.tscript 2026-05-12 23:22:30 -06:00
Sir-Skurpsalot
11fd008515
Update DamageModel.tscript 2026-05-12 23:20:43 -06:00
Brian Roberts
0c51bbece6
Merge pull request #1734 from Sir-Skurpsalot/player_fixes_and_tweaks_cleaned
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Player fixes and tweaks (#1715 cleaned)
2026-05-11 17:55:07 -05:00
Sir-Skurpsalot
c6d35cc461
Update player.h 2026-05-11 16:24:09 -06:00
Sir-Skurpsalot
eab6f07d78
Update player.cpp 2026-05-11 16:22:53 -06:00
Brian Roberts
54b6c3ec47
Merge pull request #1722 from Azaezel/alpha41/stopSpamming2nd
followup to #1497
2026-05-11 16:17:00 -05:00
Brian Roberts
5bfaaeb5d6
Merge pull request #1723 from Azaezel/alpha41/ribbonRemoval
adress https://github.com/TorqueGameEngines/Torque3D/issues/97
2026-05-11 16:16:40 -05:00
Brian Roberts
631e25d0d4
Merge pull request #1729 from marauder2k9-torque/SFX-LoadingSounds-Fixes
SFX System fixes for loading sounds and buffers
2026-05-11 16:16:10 -05:00
Brian Roberts
ebefc62955
Merge pull request #1725 from Areloch/AssetReimportFixes
Various fixes for Asset Reimporting functionality
2026-05-11 16:15:54 -05:00
Brian Roberts
dbfd4d322c
Merge pull request #1728 from Azaezel/alpha41/easyNow
adds a pathshape useEase value.-on by default.
2026-05-11 16:13:53 -05:00
Brian Roberts
58d6038016
Merge pull request #1732 from Sir-Skurpsalot/tsStatic_fix
Update tsStatic.cpp
2026-05-11 16:13:28 -05:00
Brian Roberts
a416573d69
Merge pull request #1731 from marauder2k9-torque/RefBase-changes
Update refBase.h
2026-05-11 16:13:04 -05:00
Brian Roberts
397f00c8aa
Merge pull request #1720 from Azaezel/alpha41/coOrbitalCrash
fix F32 Camera::getDamageFlash() recursion
2026-05-11 16:12:45 -05:00
Sir-Skurpsalot
11bbbbec6e
Update tsStatic.cpp 2026-05-11 15:07:17 -06:00
marauder2k7
2dc27fcc56 Update refBase.h
fixes the issue with strongweakptrs

uses atomic for the mrefcount making all base classes at least at the weakrefbase/strongrefbase level thread safe
2026-05-10 14:00:54 +01:00
marauder2k7
5c5894703c SFX System fixes for loading sounds and buffers 2026-05-06 18:16:52 +01:00
AzaezelX
f66454e47d adds a pathshape useEase value.-on by default.
camerasplines in general previously assumed you would always want to ease in and out at the first and final node. even when looping. adds an mUsease to it, and to pathshapedata to optionally shut that off. (on by default to behave as legacy)
2026-05-03 22:50:52 -05:00
JeffR
b54865aa74 Fixes the re-import behavior in the Asset Browser to properly prompt the reimport window with the indicated asset in the AB
Also fixes how the shapeConstructor is searched/parsed when doing reimports vs new import creations
Fixes incorrect assetId usage in some of the prototyping shape constructors so they match now
2026-05-02 11:35:20 -05:00
AzaezelX
c07f68a0a0 remove forceably shrinking the first and last pair of links. it doesn't fix the last quad emission issue, and it actively fights designer values 2026-04-26 15:57:42 -05:00
AzaezelX
0519d1069b adress https://github.com/TorqueGameEngines/Torque3D/issues/97
this laregly occured due to adding ribbon nodes in smaller increments than the size of a given quad.
we therefore skip adding new ribbon nodes if velocity, as determined by the point deltas, would be below 10% of the largest scale a given quad for that link in the ribbon would be.
as this will result in lower than a max length ribbon, also adds a timeout mechanism of removing a link every TickMS (32 ticks/second, or roughly how often one would also be aded when in a growth state)
for full finalization do still need to circle back and adress why there remains 1 quad spawned after motion.
2026-04-26 15:32:19 -05:00
AzaezelX
ccbdd42c28 followup to #1497
similar https://github.com/TorqueGameEngines/Torque3D/pull/1497,
            Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] );
floods the console, making trace(true/false); unusable, so add a guard for that that shuts that off for that case.
2026-04-22 15:57:55 -05:00
Brian Roberts
8407fa360c
Merge pull request #1712 from marauder2k9-torque/ScriptBackend-Changes-and-Cleanup
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Scripting language changes, cleanup and documentation
2026-04-21 14:23:25 -05:00
Brian Roberts
3641727572
Merge pull request #1721 from Areloch/LevelLooseFilesFixes
Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets
2026-04-21 14:23:13 -05:00
JeffR
e12f8472cd Removed unnecessary debug lines 2026-04-21 01:28:23 -05:00
JeffR
f6f06121ab Misc fixes associated to looseAssetFiles handling and lookups for LevelAssets
- Adds proper marking of Load status for levelAsset, so if no mis file is defined then the asset fails to load and has proper error code
- Adjusts the get*Path() util methods for getting stuff like postFXPrefix or decal files to have a fallback if one isn't currently defined in the assetDef, as it could be a broken link but the file does exist
- Adjusts saving logic of level so it will properly update the levelAsset for postfx prefix or decal files so if they were added after creation of the assetdef, they're saved and updated as expected
- Adjusts the setter methods for the *File fields to correctly separate the File variable and Path variable to make things behave more clearly and consistently.
- Keeps checks for *.mis.decals file pattern, but shifts new creations of decals files to just be *.decals to better match other level-associated files like *.nav or *.forest
2026-04-21 01:22:26 -05:00
AzaezelX
de709a5022 fix F32 Camera::getDamageFlash() recursion
if for some reason a camera ends up orbiting itself or another camera, make sure we don't look to the camera orbiting the camera orbiting the....
2026-04-19 17:45:57 -05:00
Brian Roberts
85ffb307cd
Merge pull request #1719 from Azaezel/alpha41/settingSafety
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AssetImportConfig::loadImportConfig safety
2026-04-19 11:53:00 -05:00
AzaezelX
95afee6937 AssetImportConfig::loadImportConfig safety
if no Settings* passed, report and skip trying to apply them to a nonexisent object
2026-04-19 11:52:44 -05:00
Brian Roberts
10cff00c23
Merge pull request #1713 from Azaezel/alpha41/PlayerExtendability
Allow Player class derivatives to override NumTableActionAnims
2026-04-19 08:05:18 -05:00
Brian Roberts
fd1434bc16
Merge pull request #1716 from Azaezel/alpha41/controlCrunchCorrection
correct element gui resizing drift
2026-04-19 08:05:04 -05:00
Brian Roberts
dcc3b4941d
Merge pull request #1717 from Areloch/MiscParticleEdFixes
Implements misc fixes for the particle editor and particlesList inspector field
2026-04-19 08:04:49 -05:00
JeffR
defbaea2fe Implements misc fixes for the particle editor and particlesList inspector field
- Clicking the [...] button from the Particle Emitter tab now opens to the Particle tab *and* properly selects the particle data to be edited
- Selecting an emitter object in the map and opening the particle editor now selects the Particle Data to be edited
- Selecting a new Particle Data for a particles slot on a Particle Emitter in the editor now correctly updates the values and updates the field display
- Made it so if clicking [...] button on the ParticleEmitterData or other similar fields for objects, it will now open to the Particle editor instead of the Datablock editor
2026-04-19 02:18:05 -05:00
AzaezelX
7d72d38ae0 correct element gui resizing drift
add minimal padding to counteract floating point flurrer when rounding due to changes in parent element scale
revisit the aspect maintining resizer math to correct a few failures with live editing the values.
2026-04-17 06:59:24 -05:00
AzaezelX
0fd3c6b013 Allow Player class derivatives to override NumTableActionAnims
the player class (and resource derivatives, contain a mix of hardcoded animation names, as well as scriptable ones that can be tripped via playthread/setActionThread.
to determine if an animation within the stored vector is hardcoded or a scripted oneoff for that mesh, theres a demarcation at NumTableActionAnims for the up to 512 animation slots available.
when deriving from player, we must therefore allow that entry to be overridden for any class which adds additional hardcoded animations
therefore this introduces a datablock-level entry for the marked slot.
2026-04-14 15:24:04 -05:00
marauder2k7
991b02552d multiple changes and cleanups 2026-04-12 11:17:59 +01:00
Brian Roberts
12dddd07b5
Merge pull request #1711 from marauder2k9-torque/GLFix-BlackTerrain-issue
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OPENGL: Terrain doesnt render correctly
2026-04-11 18:12:37 -05:00
marauder2k7
a78c0b4309 Update bitmapPng.cpp
update bitmapPng reading from libpng to have context in warnings and errors, also add a bit of a better structure around the read and write functions.

Interlaced PNG's were never being accounted for before so add the png_set_interlace_handling for interlaced pngs
2026-04-10 17:41:27 +01:00
marauder2k7
f622d97224 Update gfxGLDevice.cpp 2026-04-10 17:00:58 +01:00
marauder2k7
dead75f458 Update gfxGLDevice.cpp 2026-04-10 16:48:30 +01:00
Brian Roberts
c672bf080b
Merge pull request #1710 from Azaezel/alpha41/fixFlakeyField
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for some reason undo was comming in as a global method. so no temp vars
2026-04-10 10:23:08 -05:00
marauder2k7
02b3f3d0a1 Update gfxGLDevice.cpp
clearing the active program caused issues during a target bake as we call glClear after setting the shader etc. As this warning id 131204 seems to be a product of doing this, everything i read up on it says it is safe to silence it.
2026-04-10 08:34:59 +01:00
marauder2k7
93b5a8d22e Terrain doesnt render correctly
The core of this issue was the unlock on the GFXGLTextureObject

Few other bug fixes around setting a texture binding to 0, notice in clear function we now also clear the glprogram and the buffers. This seems to fix most of the warnings around id 131204

This warning was triggered every frame, now it just triggers when a shader expects a texture but none is active.
2026-04-10 06:42:45 +01:00
AzaezelX
d6e370508f for some reason undo was comming in as a global method. so no temp vars 2026-04-09 23:59:52 -05:00
Areloch
5796f0ea07
Merge pull request #1709 from Azaezel/alpha41/DampDir
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dampness rework
2026-04-08 23:42:38 -05:00
Areloch
0820cff8e2
Merge pull request #1705 from Azaezel/alpha41/soundsQuickfix
quick fix for misc sounds
2026-04-08 23:42:28 -05:00
Areloch
4fe0dd05b4
Merge pull request #1682 from marauder2k9-torque/RefBase-refactor
RefBase classes refactored to use smart pointers
2026-04-08 23:42:19 -05:00
AzaezelX
d85bbc0a1f account for translucencies 2026-04-08 19:27:43 -05:00
AzaezelX
5690c64ef6 dampness rework
more respect for gravity, fewer texture lookups
2026-04-06 16:55:55 -05:00
Brian Roberts
ed5f6848c8
Merge pull request #1704 from Azaezel/alpha41/fixPrefabBind
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point rightclick prefab at the same method as the button
2026-04-05 11:20:25 -05:00