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remove forceably shrinking the first and last pair of links. it doesn't fix the last quad emission issue, and it actively fights designer values
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@ -608,8 +608,6 @@ void Ribbon::createBuffers(SceneRenderState *state, GFXVertexBufferHandle<GFXVer
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tColor.interpolate(curColor, nextColor, positionDiff);
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}
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if (i < 2 || i > segments - 2) tRadius = POINT_EPSILON * POINT_EPSILON;
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Point3F diff;
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F32 length;
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if (i == 0) {
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