Daniel Buckmaster
9e4446046f
Merge pull request #710 from lukaspj/3-Textures-Blending-Fix
...
3 textures blending fix
2014-11-04 17:06:04 +11:00
Daniel Buckmaster
97ae3445c9
Merge pull request #793 from lukaspj/Terrain-Basetex-Formats
...
Terrain basetex formats
2014-11-04 14:54:08 +11:00
Daniel Buckmaster
ef9bc91bff
Merge pull request #744 from lukaspj/Ribbon-Implementation
...
Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
b88d3fde1f
Merge pull request #829 from jamesu/namespace_link
...
Add console function to link namespaces
2014-10-28 14:12:46 +11:00
Daniel Buckmaster
19f91fee2b
Added a setPosition function.
2014-10-28 14:10:22 +11:00
Daniel Buckmaster
e02e542717
Merge pull request #749 from lukaspj/MixedParticleRendering
...
Re-enable Mixed particle rendering
2014-10-28 09:50:02 +11:00
Daniel Buckmaster
a4f7182de5
Fix omissions in astNodes.cpp.
2014-10-28 08:55:17 +11:00
Daniel Buckmaster
81a385094f
Merge pull request #842 from eightyeight/console-func-refactor
...
jamesu's console function refactor
2014-10-24 00:42:58 +11:00
Daniel Buckmaster
2f416290ab
Merge pull request #788 from eightyeight/return-status-code
...
Allow return status to be specified using quitWithStatus
2014-10-24 00:31:05 +11:00
Daniel Buckmaster
4c07c55121
Merge branch 'development' into console-func-refactor
...
Conflicts:
Engine/source/console/compiledEval.cpp
2014-10-20 09:29:44 +11:00
Daniel Buckmaster
376db9e097
Merge pull request #705 from andr3wmac/ConsoleReturnFix
...
Fix for unexpected behavior described in issue #704
2014-10-19 19:45:15 +11:00
Daniel Buckmaster
156aacf8b8
Ensure console function arg arrays are initialised.
2014-10-16 00:29:16 +11:00
James Urquhart
a22254ad0a
Add console function to link namespaces
2014-10-14 18:52:02 +01:00
Daniel Buckmaster
561e26ea07
Merge pull request #721 from Azaezel/CubemapCleanup
...
deprecated functionality. T3D handles this in the reflector class.
2014-10-14 21:19:57 +11:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
...
Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
Daniel Buckmaster
0fb7266dbe
Merge pull request #148 from eightyeight/simfindobject
...
Prevented looking up incorrect object handles
2014-10-14 13:56:33 +11:00
Daniel Buckmaster
06a4db295a
Bump version to 3.6.1.
2014-10-06 14:51:39 +11:00
Areloch
4716f76d5e
Merge pull request #737 from Azaezel/queryStallPrevention
...
Query Stall Prevention
2014-10-01 23:48:53 -05:00
Azaezel
d5c42d0d44
Yikes. fatalityfix: need to create a platformtimer for the reference.
2014-10-01 23:35:06 -05:00
LuisAntonRebollo
1edf978933
Merge pull request #796 from eightyeight/version-3.6
...
Bump version numbers
2014-10-02 01:32:53 +02:00
LuisAntonRebollo
535f56af6e
Merge pull request #801 from eightyeight/gtest-tests
...
Googletest tests
2014-10-02 01:31:13 +02:00
LuisAntonRebollo
42386b3f6f
Merge pull request #795 from BeamNG/T3D_x64
...
Support for Windows x64 builds
2014-10-02 01:31:07 +02:00
LuisAntonRebollo
4a6384486c
Merge pull request #689 from rextimmy/forest_physx2_fix
...
Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
Daniel Buckmaster
47020b580c
Merge pull request #794 from Azaezel/euler_to_quat_revert
...
Euler to quat reversion
2014-09-30 18:59:37 +10:00
Areloch
f56c35019f
Merge pull request #781 from eightyeight/remove-player-warnings
...
Removed annoying warning
2014-09-30 00:03:58 -05:00
Areloch
cbf3078343
Merge pull request #763 from rextimmy/tsmesh_createtangents_fix
...
- Added check in tsMesh::createTangents to check size of incoming normal...
2014-09-29 23:16:34 -05:00
Areloch
4c0811ffb1
Merge pull request #722 from Azaezel/Implicit_Truncations
...
implicit truncation warning cleanup.
2014-09-29 23:03:52 -05:00
Areloch
eeb97ffa4c
Merge pull request #616 from BeamNG/water_object_use_shader_param
...
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
2014-09-29 22:52:43 -05:00
Daniel Buckmaster
bedde94a9f
Removed all local type definitions for GCC.
2014-09-29 14:31:07 +10:00
Daniel Buckmaster
fae1bad96c
All unit tests that run now pass.
2014-09-29 11:38:44 +10:00
Daniel Buckmaster
b173e5571c
Moved async packet queue test and commented it out.
2014-09-29 11:38:42 +10:00
Daniel Buckmaster
178484ca6a
Moved zip tests and commented them out :(.
2014-09-29 11:38:37 +10:00
Daniel Buckmaster
d02cc94edd
Allow test runs to be non-verbose.
2014-09-29 11:38:34 +10:00
Daniel Buckmaster
b01e5668b4
Removed dead unit test code from main loop.
2014-09-29 11:38:32 +10:00
Daniel Buckmaster
ff67ac3e80
Fixed some spacing.
2014-09-29 11:38:31 +10:00
Daniel Buckmaster
1008236053
Bump version numbers.
2014-09-26 13:11:29 +10:00
LuisAntonRebollo
df37afac34
Fix Torque 64 define.
2014-09-26 00:10:14 +02:00
Azaezel
f678a19be8
Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using 8b1ff267f0 (diff-983ceaf4b3cbddd4701734aaa048a79e) . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with.
2014-09-23 19:15:43 -05:00
Daniel Buckmaster
9f47032522
Allow return status to be specified using quitWithStatus.
2014-09-24 09:24:29 +10:00
Daniel Buckmaster
f5fb2fdf76
Improved code style in ribbon files.
2014-09-24 08:08:42 +10:00
Lukas Joergensen
ef11b565bf
Expose new formats to the editor.
2014-09-23 15:23:04 +02:00
LukasPJ
431d8a9b66
Terrain baseTex support multiple formats
...
DDS, PNG, JPG or NONE
2014-09-23 15:22:57 +02:00
Lukas Joergensen
f2a3a1e2a6
Enable RGB format for DDS files getting copied to bitmap.
2014-09-23 13:47:14 +02:00
Daniel Buckmaster
94d32b5fae
Make mSubscribers case-insensitive.
2014-09-21 22:50:47 +10:00
Lukas Joergensen
a8a141e73c
RibbonNode class.
...
Simple RibbonNode class for an implementation similar to that of
ParticleEmitterNodes. Datablock currently has no static fields.
2014-09-19 00:32:17 +02:00
Lukas Joergensen
cb9cfea1c4
Ribbon class implementation.
...
This class is based on Tim Newell from MaxGaming Technologies code, it's a
Ribbon class which is easy to use from other classes.
2014-09-19 00:31:56 +02:00
Daniel Buckmaster
d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
...
Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f
consistency
2014-09-15 19:10:23 -05:00
Daniel Buckmaster
6fdebd16f6
Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
...
Conflicts:
Engine/source/console/compiler.cpp
Engine/source/console/compiler.h
2014-09-15 11:50:32 +10:00
Daniel Buckmaster
439dc9c56d
Fixed ShapeBase animation networking.
...
We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00