AzaezelX
80c49ec692
fix AnimValue smooth values on clients
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the dbs were not transmitting the bools
2025-12-17 15:00:24 -06:00
AzaezelX
8d0fde4d1c
simplified translucent opacity nudging
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the basic articulable principle is the thicker and less translucent a given object is, the more it mimics standard solid objects. the more transparent, the less light bounces back since it continues on uninterrupted, casuing less backscatter.
2025-12-16 15:46:37 -06:00
Brian Roberts
854bea3246
Revert "take ibl amount into account for translucent opacity"
2025-12-15 13:53:31 -06:00
Brian Roberts
e9a8961543
Merge pull request #1612 from Azaezel/alpha41/translucentReflectionOpacity
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Waiting to run
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take ibl amount into account for translucent opacity
2025-12-15 10:06:41 -06:00
Brian Roberts
30ef348124
Merge pull request #1610 from Azaezel/alpha41/physicsFindings
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physics findings
2025-12-15 09:49:06 -06:00
AzaezelX
f78f3606b5
add executing file reporting to the trace(true/false) script command
2025-12-14 16:33:39 -06:00
AzaezelX
fad8e12667
take ibl amount into account for translucent opacity
2025-12-13 20:52:36 -06:00
AzaezelX
4c083d713d
physics findings
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rigid: main finding is rigid needs to take delta into account for integration (aka interpolation)
also used POINT_EPSILON for thresholds for consistency
for rigidshape/item/player, main finding was length calcs for the search area were all over the place,
so we now derive the extended length of the cached area based on the velocity and the object's radius itself rather than guessin per class
atrest gravity calc suplimental syncing between rigidshape and vehicle
**remindernote POINT_EPSILO is 0.0001
2025-12-13 17:41:21 -06:00
marauder2k7
cc17dcdc17
Update assimpShapeLoader.cpp
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signage still causes issues
2025-12-10 08:21:47 +00:00
marauder2k7
a716107dd2
Assimp Import Axis
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Build a matrix to fix the assimp import to be zup yforward
2025-12-10 04:52:03 +00:00
Brian Roberts
bebce304b3
Merge pull request #1603 from Azaezel/alpha41/assetNetworkFollowup
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followup to https://github.com/TorqueGameEngines/Torque3D/pull/1601
2025-12-09 21:31:30 -06:00
marauder2k7
34a8e5ef52
follow up to asset data management
2025-12-10 03:27:54 +00:00
AzaezelX
3ec347b2bb
followup to https://github.com/TorqueGameEngines/Torque3D/pull/1601
2025-12-09 18:46:00 -06:00
marauder2k7
74638c0f2c
Asset data management
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Added functions to AssetManager to pack/unpack assets using an id hash instead of their id string this cuts down how much data is sent across the network for assets
All asset macros updated to use this new functionality.
2025-12-09 10:05:39 +00:00
Brian Roberts
42e8687067
Merge pull request #1596 from Areloch/ReflectProbeDataCleanupFix
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Add cleanup of irradience and prefilter cubemap datas in reflection probes when the probe is deleted
2025-12-03 06:46:25 -06:00
JeffR
1741108a5b
Add cleanup of irradience and prefilter cubemap datas in reflection probes when the probe is deleted
2025-12-03 00:47:00 -06:00
JeffR
66f924ebd4
Updates TerrainMaterialAsset to utilize similar macros to everything else
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Updates groundCover to utilize TerrainMaterialAsset macros in place of straight StringTableEntry for type layers
Fixes formatting for several asset types' inspector fields so they correctly call down into prompting the AssetBrowser being shown with correct field naming, thus allowing fields that are arrays to have the right index when setting the target variable
Updates several asset helper macros to handle blank values for network traffic to actually be sent to client, thus allowing setting an asset to blank on the client, rather than only falling back
2025-12-03 00:33:14 -06:00
Brian Roberts
9fe2eec813
Merge pull request #1587 from marauder2k9-torque/development
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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Placeholder function argument vars
2025-11-26 02:08:42 -06:00
AzaezelX
9bcf8a90b2
dsq detection filters
2025-11-25 19:03:38 -06:00
marauder2k7
891ede5d59
Update assimpAppNode.cpp
2025-11-25 10:09:18 +00:00
marauder2k7
f817d7d903
further assimp fixes
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AppMesh position was being scaled twice since the node is now being scaled
Try and resolve fps from file instead of default 30
maxKeyTime should be outside the loop
2025-11-25 08:34:00 +00:00
marauder2k7
a5ed09fa57
fix assimp import
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Assimp importer now sets the collada options to fix up axis transformation
bounds are now created by tsmesh
top level nodes are now added to the processNodes stack so bounds and other root nodes can be found correctly
2025-11-24 07:54:53 +00:00
Brian Roberts
aa9a8154e1
Merge pull request #1592 from Azaezel/alpha41/crashTestDummies
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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crashfixes
2025-11-23 20:55:41 -06:00
AzaezelX
2b8d7855e4
crashfixes
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IRangeValidatorScaled display was looking in the wrong var
afxMagicMissileData was misconverted and lacked a NULL initializer
2025-11-23 15:10:37 -06:00
Areloch
f2da4ac828
Merge pull request #1588 from marauder2k9-torque/XM-Document-Blind-Traversal
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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XML Document Blind element traversal
2025-11-21 22:06:29 -06:00
Areloch
91e354fe99
Merge pull request #1591 from Azaezel/alpha41/thumbsSideways
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scroll thumb safety
2025-11-21 21:55:57 -06:00
Areloch
b8ae99e70e
Merge pull request #1590 from Azaezel/alpha41/glCVBSafety
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circular volatile buffer safety
2025-11-21 21:55:47 -06:00
AzaezelX
75883f74cf
scroll thumb safety
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avoid divnull
2025-11-20 20:56:18 -06:00
AzaezelX
473a45fbca
circular volatile buffer safety
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add padding to the circular volative buffer overlap test to avoid loop artifacting
2025-11-20 10:04:20 -06:00
marauder2k7
fe982c730c
Revert "Update astNodes.cpp"
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This reverts commit 9d9fe0db77 .
2025-11-16 14:17:14 +00:00
marauder2k7
9d9fe0db77
Update astNodes.cpp
2025-11-16 06:02:53 +00:00
marauder2k7
c53d79a8cf
XML Document element traversal
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Allows traversing an xml document by element without needing to know the element name
Blind traversal allows more dynamic loading of xml docs and logic to wrap different outcomes
new script functions:
prevElement
nextElement
nextChildElement
<main> <--- we are here
<child> <-- nextChildElement will take us here
</child>
<child2> <-- after nextChildElement nextElement will take us here
</child2>
</main>
<main2> <-- next element will bring us here
</main2>
2025-11-15 19:02:45 +00:00
marauder2k7
b0f8a5f9bd
tscript change
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Adds the ability to declare defaults for function arguments
eg
function testFunc(%x = 1, %y = 1)
{
return %x + %y;
}
can now be called as
testFunc(10) and it will return the value of 11.
2025-11-15 17:38:13 +00:00
Brian Roberts
7e64493dbf
Merge pull request #1586 from Azaezel/alpha41/missionMarkerFilter
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Linux Build / ${{matrix.config.name}} (map[build_type:Release cc:gcc cxx:g++ generator:Ninja name:Ubuntu Latest GCC]) (push) Has been cancelled
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add conditional filter for missionmarker autospawn
2025-11-13 15:24:33 -06:00
Brian Roberts
8c0e7492f6
Merge pull request #1585 from Azaezel/alpha41/miscFixes11.13.25
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misc fixes
2025-11-13 15:24:09 -06:00
AzaezelX
cbf407bc10
add conditional filter for missionmarker autospawn
2025-11-13 14:58:36 -06:00
AzaezelX
cce40efd35
fix particle glow
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multiple preloads were failing to return false or mesages on failure of mandatory entries.
clear out redundant isScriptFile definition
fix default order of /scripts/managedData script files
2025-11-13 14:29:25 -06:00
marauder2k7
320b91fe34
link libs
2025-10-29 01:47:22 +00:00
marauder2k7
873fbbf1fe
usse vcpkg just for the libsndfile build chain
2025-10-29 01:40:27 +00:00
marauder2k7
a577d36679
Update CMakeLists.txt
2025-10-28 17:11:25 +00:00
marauder2k7
574ca023d9
update libsndfile to fix linux build
2025-10-28 17:10:28 +00:00
marauder2k7
d4cc9a8324
Update CMakeLists.txt
2025-10-28 16:33:33 +00:00
marauder2k7
cbd3edf872
Update CMakeLists.txt
2025-10-28 16:26:15 +00:00
marauder2k7
44921231a6
Update CMakeLists.txt
2025-10-28 16:24:01 +00:00
marauder2k7
20c0d0c940
Update CMakeLists.txt
2025-10-28 16:19:35 +00:00
marauder2k7
582c20fbce
Update CMakeLists.txt
2025-10-28 15:44:45 +00:00
Brian Roberts
ca2c502269
Merge pull request #1581 from Azaezel/alpha41/netpipeNarrowing
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Alpha41/netpipe narrowing
2025-10-23 14:47:40 -05:00
AzaezelX
3ff3a5eef4
sceneobject xform transmission review
2025-10-23 09:42:47 -05:00
AzaezelX
4579f327b4
network reductons
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first pass, tsstatic
sceneobject under review
2025-10-22 23:35:35 -05:00
AzaezelX
c0bd8de143
shift glow logic to use a bool. we'll likely make that a scalar at some point, but not at the last second
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gl math parity. for proper *command* parity we'll need to hunt down why it' forcing it to version 110
2025-10-20 12:11:56 -05:00