Commit graph

2268 commits

Author SHA1 Message Date
rextimmy 7d82877f4e GFXD3D9Device generic shader support. 2016-07-02 17:08:28 +10:00
Areloch 48aed0e0ca Merge pull request #1667 from Azaezel/divnullbadmmmmkay
raycast division safety
2016-06-29 00:30:07 -05:00
Azaezel c67ba876d0 raycast division safety - corrects issues with awesomium and the guionobject resources relating to WYSIWYG casts. 2016-06-27 13:48:11 -05:00
Areloch 387e28a1e0 Merge pull request #1660 from Azaezel/knockOffKnotNetleak
suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…
2016-06-27 01:17:28 -05:00
Azaezel a0dc2adff8 suppresses a leak potentially caused by Knot::mType||Knot::mPath entries. 2016-06-21 20:53:08 -05:00
Areloch 64fab756f8 Merge pull request #1659 from rextimmy/linux_vizshader_fixes
Linux vix shader fixes
2016-06-21 12:36:12 -05:00
Areloch 6dec090324 Merge pull request #1658 from John3/correctedDescription
Corrected "Pref::Server::ConnectionError" description.
2016-06-21 11:57:10 -05:00
Areloch 68d44c4c30 Merge pull request #1645 from Areloch/NewObjectPointerCleanup
New object pointer cleanup
2016-06-21 05:11:03 -05:00
Areloch b7882e7280 Merge pull request #1653 from Areloch/twiLightZone
Corrects culling of point/spot lights
2016-06-21 05:10:53 -05:00
rextimmy 59f1c331c1 Linux vix shader fixes 2016-06-21 17:02:44 +10:00
John3 0966037211 added $appName 2016-06-20 20:07:03 -05:00
John3 afcbe83a26 Corrected "Pref::Server::ConnectionError" description. 2016-06-20 19:30:54 -05:00
Areloch 963ef1ecdb Merge pull request #1654 from Azaezel/shape_mounting
Shape mounting
2016-06-20 13:15:35 -05:00
Areloch 69244a8577 Readded some missed brackets 2016-06-20 13:14:19 -05:00
Areloch 810ac82eae Adds a missed cleanup for currentNewObj. 2016-06-20 12:34:07 -05:00
Areloch 88f0318baa Merge pull request #1644 from Bradan/development
Fixed compile errors on linux (obvious programming faults).
2016-06-19 21:38:27 -05:00
Areloch 80dcf3eba5 Merge pull request #1643 from Azaezel/TriggerTrouble
corrects https://github.com/GarageGames/Torque3D/issues/1273
2016-06-18 11:54:41 -05:00
Areloch f94c59e918 Merge pull request #1652 from John3/cleanup_unused
Cleanup unused functions
2016-06-18 11:29:42 -05:00
Azaezel e9039b2261 Revert "Mounting demo script"
This reverts commit fb1fb5b7f39e4acb5a474789443cbe66b00cc414.
2016-06-17 10:41:38 -05:00
Azaezel 161cdcb02d Revert "Updated demo script"
This reverts commit b288411d1f16d499f59ac89a5070dc88889ed043.
2016-06-17 10:41:06 -05:00
OTHGMars b8565b2b80 Updated demo script 2016-06-17 10:41:05 -05:00
OTHGMars 8c2d5ee82c RigidShape Mounting 2016-06-17 10:41:04 -05:00
OTHGMars 16c547306f Mounting demo script 2016-06-17 10:41:03 -05:00
OTHGMars a9f77c4ffd TSStatic Mounting 2016-06-17 10:40:22 -05:00
OTHGMars 937b8830e1 Vehicle Mounting 2016-06-17 10:36:37 -05:00
OTHGMars a27fddc29a Turret Mounting 2016-06-17 10:36:36 -05:00
OTHGMars 037ee82982 Player Mounting
Removes the z axis rotation for consistency with other mounted object types.
2016-06-17 10:36:35 -05:00
OTHGMars a285b7b07b SpawnSphere Mounting 2016-06-17 10:36:34 -05:00
OTHGMars 3afd5461c6 Camera Mounting 2016-06-17 10:36:33 -05:00
OTHGMars cd3b080526 Item Mounting 2016-06-17 10:36:32 -05:00
OTHGMars c39ca2c25e StaticShape Mounting 2016-06-17 10:36:31 -05:00
OTHGMars b5a957dfdc ShapeBase Mounting
Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
OTHGMars 172e62a8f1 Mount Process Order Fix 2
Added a check to SceneObject::setProcessTick() to prevent objects that have mounts from being removed from the process list so the processAfter chain of the mounted objects is not broken.
2016-06-17 10:36:29 -05:00
OTHGMars 8250e4728d Mount Process Order Fix 1
Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
2016-06-17 10:36:28 -05:00
Areloch dfb8f4f5e5 Makes point and spot lights be correctly culled with zoning like other objects. 2016-06-17 00:47:46 -05:00
John3 c7917e566c cleanup observeParameters 2016-06-15 23:17:00 -05:00
John3 072e7ad563 clean up observeParameters 2016-06-15 23:02:42 -05:00
John3 66194245ff clean up energyPerDamagePoint 2016-06-15 23:00:13 -05:00
Areloch ca4e4fe86d Merge pull request #1647 from John3/typo_tomove
typo "tomove" to "to move"
2016-06-13 21:55:23 -05:00
Areloch 0e31368470 Merge pull request #1640 from Azaezel/dynamicCacheNuke
fallback - dynamic shadow cache nuking (static refresh delay preserved)
2016-06-13 21:51:17 -05:00
John3 060649dbad typo "tomove" to "to move" 2016-06-12 14:34:26 -05:00
Areloch 236edb3384 Merge pull request #1639 from Azaezel/StreamOverflow
corrects safety check for Stream::readLongString
2016-06-11 02:09:55 -05:00
Areloch 3cfc6f787c Adds some pointer cleanup in the event we bail out of creating a new object for whatever reason. 2016-06-11 02:06:24 -05:00
Areloch 0b178ec579 Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-06-10 22:51:23 -05:00
Daniel Brall afcb731d18 Fixed compile errors on linux (obvious programming faults). 2016-06-10 10:34:00 +02:00
Azaezel b4dfb9ad08 corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution 2016-06-09 13:23:37 -05:00
Areloch 164dca747a Merge branch 'StreamOverflow' of https://github.com/Azaezel/Torque3D into development 2016-06-09 09:04:28 -05:00
Areloch c77e20a9a9 Merge pull request #1641 from rextimmy/dx11_accumulation_fix
DX11 accumulation shadergen fix.
2016-06-09 09:03:31 -05:00
rextimmy 92017332eb Fixed AccuTexFeatHLSL implicit truncation error 2016-06-09 16:23:53 +10:00
rextimmy ddfa4eaf18 DX11 accumulation shadergen fix. 2016-06-09 15:23:54 +10:00