rextimmy
7d82877f4e
GFXD3D9Device generic shader support.
2016-07-02 17:08:28 +10:00
Areloch
48aed0e0ca
Merge pull request #1667 from Azaezel/divnullbadmmmmkay
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raycast division safety
2016-06-29 00:30:07 -05:00
Azaezel
c67ba876d0
raycast division safety - corrects issues with awesomium and the guionobject resources relating to WYSIWYG casts.
2016-06-27 13:48:11 -05:00
Areloch
387e28a1e0
Merge pull request #1660 from Azaezel/knockOffKnotNetleak
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suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…
2016-06-27 01:17:28 -05:00
Azaezel
a0dc2adff8
suppresses a leak potentially caused by Knot::mType||Knot::mPath entries.
2016-06-21 20:53:08 -05:00
Areloch
64fab756f8
Merge pull request #1659 from rextimmy/linux_vizshader_fixes
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Linux vix shader fixes
2016-06-21 12:36:12 -05:00
Areloch
6dec090324
Merge pull request #1658 from John3/correctedDescription
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Corrected "Pref::Server::ConnectionError" description.
2016-06-21 11:57:10 -05:00
Areloch
68d44c4c30
Merge pull request #1645 from Areloch/NewObjectPointerCleanup
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New object pointer cleanup
2016-06-21 05:11:03 -05:00
Areloch
b7882e7280
Merge pull request #1653 from Areloch/twiLightZone
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Corrects culling of point/spot lights
2016-06-21 05:10:53 -05:00
rextimmy
59f1c331c1
Linux vix shader fixes
2016-06-21 17:02:44 +10:00
John3
0966037211
added $appName
2016-06-20 20:07:03 -05:00
John3
afcbe83a26
Corrected "Pref::Server::ConnectionError" description.
2016-06-20 19:30:54 -05:00
Areloch
963ef1ecdb
Merge pull request #1654 from Azaezel/shape_mounting
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Shape mounting
2016-06-20 13:15:35 -05:00
Areloch
69244a8577
Readded some missed brackets
2016-06-20 13:14:19 -05:00
Areloch
810ac82eae
Adds a missed cleanup for currentNewObj.
2016-06-20 12:34:07 -05:00
Areloch
88f0318baa
Merge pull request #1644 from Bradan/development
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Fixed compile errors on linux (obvious programming faults).
2016-06-19 21:38:27 -05:00
Areloch
80dcf3eba5
Merge pull request #1643 from Azaezel/TriggerTrouble
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corrects https://github.com/GarageGames/Torque3D/issues/1273
2016-06-18 11:54:41 -05:00
Areloch
f94c59e918
Merge pull request #1652 from John3/cleanup_unused
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Cleanup unused functions
2016-06-18 11:29:42 -05:00
Azaezel
e9039b2261
Revert "Mounting demo script"
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This reverts commit fb1fb5b7f39e4acb5a474789443cbe66b00cc414.
2016-06-17 10:41:38 -05:00
Azaezel
161cdcb02d
Revert "Updated demo script"
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This reverts commit b288411d1f16d499f59ac89a5070dc88889ed043.
2016-06-17 10:41:06 -05:00
OTHGMars
b8565b2b80
Updated demo script
2016-06-17 10:41:05 -05:00
OTHGMars
8c2d5ee82c
RigidShape Mounting
2016-06-17 10:41:04 -05:00
OTHGMars
16c547306f
Mounting demo script
2016-06-17 10:41:03 -05:00
OTHGMars
a9f77c4ffd
TSStatic Mounting
2016-06-17 10:40:22 -05:00
OTHGMars
937b8830e1
Vehicle Mounting
2016-06-17 10:36:37 -05:00
OTHGMars
a27fddc29a
Turret Mounting
2016-06-17 10:36:36 -05:00
OTHGMars
037ee82982
Player Mounting
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Removes the z axis rotation for consistency with other mounted object types.
2016-06-17 10:36:35 -05:00
OTHGMars
a285b7b07b
SpawnSphere Mounting
2016-06-17 10:36:34 -05:00
OTHGMars
3afd5461c6
Camera Mounting
2016-06-17 10:36:33 -05:00
OTHGMars
cd3b080526
Item Mounting
2016-06-17 10:36:32 -05:00
OTHGMars
c39ca2c25e
StaticShape Mounting
2016-06-17 10:36:31 -05:00
OTHGMars
b5a957dfdc
ShapeBase Mounting
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Added mount transforms to ShapeBase
2016-06-17 10:36:30 -05:00
OTHGMars
172e62a8f1
Mount Process Order Fix 2
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Added a check to SceneObject::setProcessTick() to prevent objects that have mounts from being removed from the process list so the processAfter chain of the mounted objects is not broken.
2016-06-17 10:36:29 -05:00
OTHGMars
8250e4728d
Mount Process Order Fix 1
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Added a controlling object check to GameBase::onMount() so mounted objects will process after objects controlling them.
2016-06-17 10:36:28 -05:00
Areloch
dfb8f4f5e5
Makes point and spot lights be correctly culled with zoning like other objects.
2016-06-17 00:47:46 -05:00
John3
c7917e566c
cleanup observeParameters
2016-06-15 23:17:00 -05:00
John3
072e7ad563
clean up observeParameters
2016-06-15 23:02:42 -05:00
John3
66194245ff
clean up energyPerDamagePoint
2016-06-15 23:00:13 -05:00
Areloch
ca4e4fe86d
Merge pull request #1647 from John3/typo_tomove
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typo "tomove" to "to move"
2016-06-13 21:55:23 -05:00
Areloch
0e31368470
Merge pull request #1640 from Azaezel/dynamicCacheNuke
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fallback - dynamic shadow cache nuking (static refresh delay preserved)
2016-06-13 21:51:17 -05:00
John3
060649dbad
typo "tomove" to "to move"
2016-06-12 14:34:26 -05:00
Areloch
236edb3384
Merge pull request #1639 from Azaezel/StreamOverflow
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corrects safety check for Stream::readLongString
2016-06-11 02:09:55 -05:00
Areloch
3cfc6f787c
Adds some pointer cleanup in the event we bail out of creating a new object for whatever reason.
2016-06-11 02:06:24 -05:00
Areloch
0b178ec579
Merge branch 'development' of https://github.com/GarageGames/Torque3D into development
2016-06-10 22:51:23 -05:00
Daniel Brall
afcb731d18
Fixed compile errors on linux (obvious programming faults).
2016-06-10 10:34:00 +02:00
Azaezel
b4dfb9ad08
corrects https://github.com/GarageGames/Torque3D/issues/1273 with suggested resolution
2016-06-09 13:23:37 -05:00
Areloch
164dca747a
Merge branch 'StreamOverflow' of https://github.com/Azaezel/Torque3D into development
2016-06-09 09:04:28 -05:00
Areloch
c77e20a9a9
Merge pull request #1641 from rextimmy/dx11_accumulation_fix
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DX11 accumulation shadergen fix.
2016-06-09 09:03:31 -05:00
rextimmy
92017332eb
Fixed AccuTexFeatHLSL implicit truncation error
2016-06-09 16:23:53 +10:00
rextimmy
ddfa4eaf18
DX11 accumulation shadergen fix.
2016-06-09 15:23:54 +10:00