Brian Roberts
91f4325286
Merge pull request #1374 from Areloch/OpenALDeviceListFixup
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Adjusts the OpenAL device listing query to ensure more reliable results.
2025-01-30 16:58:23 -06:00
JeffR
e47fe2b1f3
Adjusts the OpenAL device listing query to ensure more reliable results.
2025-01-30 15:18:51 -06:00
Brian Roberts
cb63b382ff
Merge pull request #1373 from Azaezel/alpha41/matEDmangle
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fix material editor becoming nonresponsive when specifically dragging…
2025-01-29 00:16:31 -06:00
AzaezelX
5a0b9a5120
fix material editor becoming nonresponsive when specifically dragging and dropping a texture
2025-01-29 00:16:03 -06:00
Brian Roberts
cd2213de36
Merge pull request #1371 from Azaezel/afxZodiacFindings
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Afx zodiac findings
2025-01-27 18:57:28 -06:00
Brian Roberts
4bd43265a9
Merge pull request #1370 from Azaezel/alpha41/tsStaticTrouble
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add lod selection for visiblemesh collisions
2025-01-27 18:57:13 -06:00
AzaezelX
f5b7f70f50
add a specific lod option for findColDetails
2025-01-27 17:19:22 -06:00
AzaezelX
d2a1153a49
turn zbuffer checks on, account for reverse depth changes
2025-01-27 16:29:07 -06:00
AzaezelX
e2a0fbefa3
add lod selection for visiblemesh collisions
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add box filtering for visiblemesh buildPolyList
2025-01-27 15:37:05 -06:00
Brian Roberts
5feef0ec5c
Merge pull request #1368 from Azaezel/alpha41/sourceGroupGrok
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fill in asset based sound group if not specified by instanced emitter
2025-01-27 11:31:41 -06:00
Brian Roberts
fdbac265b7
Merge pull request #1363 from marauder2k9-torque/ColorPicker-refactor
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Color picker refactor rev2
2025-01-27 11:31:17 -06:00
marauder2k7
44a6ceab2d
code review
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Revert Hsb to using integers
Clamp drag values
2025-01-27 08:04:55 +00:00
Brian Roberts
b671b85d30
Merge pull request #1369 from Areloch/FixPathShapeNudgeRayTest
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Adjusts the test behavior for when the player class tries to ray-check against PathShapes
2025-01-27 01:49:10 -06:00
JeffR
bf9f0ee6cd
Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior.
2025-01-27 00:15:14 -06:00
AzaezelX
557b3639eb
fill in asset based sound group if not specified by instanced emitter
2025-01-26 20:52:50 -06:00
Brian Roberts
f58781688d
Merge pull request #1367 from marauder2k9-torque/SFXChannels-Fix-order
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SFX Channels Fix
2025-01-26 15:06:45 -06:00
marauder2k7
c4a6159faa
Update core.tscript
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change the execution order so sfx is initialized right after rendering
2025-01-26 21:04:52 +00:00
Brian Roberts
4a0bb46b49
Merge pull request #1365 from Olathuss/closeMenu
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Close Menu Implemented
2025-01-26 11:52:53 -06:00
Olathuss
44df6dada7
Close Menu Implemented
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closeMenu function on guiMenuBar implemented. Closes menu when selecting a popup menu action.
2025-01-25 22:59:17 -07:00
marauder2k7
a91ddfffa1
fixes for linux
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According to doc and man pages we should not be using %Lg for a double as %Lg relates to a long double, F64 in torque is just a double so. This also produces better results when going from colorF to the colorPicker dialogue
2025-01-24 08:44:57 +00:00
AzaezelX
6fe06c602e
remove old module_curl.cmake
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it now exists in a different form in https://github.com/Torque3DResources/curlModule/tree/main/source/libs\libs.cmake
2025-01-23 21:15:48 -06:00
AzaezelX
c41f4d6680
since
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https://github.com/Torque3DResources/curlModule/blob/main/source/libs/libs.cmake
appends TORQUE_INCLUDE_DIRECTORIES
we can look in that dir for httpobject sintead of relying on relative-to-core locations
2025-01-23 20:59:21 -06:00
AzaezelX
4f6c921eb9
offload libcurl to resources
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step 1: remove from lib dir now thats prepped in https://github.com/Torque3DResources/curlModule
2025-01-23 20:52:33 -06:00
marauder2k7
2bf2da74a0
sound asset refactor init
2025-01-23 22:16:35 +00:00
marauder2k7
d87655bb3a
merge dev
2025-01-23 22:16:33 +00:00
marauder2k7
0f4d2d1689
material definition finished
2025-01-23 22:16:02 +00:00
marauder2k7
58119a4f82
more material def
2025-01-23 22:15:47 +00:00
marauder2k7
cebfdbc5ec
material definition
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changing the beast over to the refactor
2025-01-23 22:15:29 +00:00
marauder2k7
4d980e5406
various cleanups and fixes
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basicClouds refactored
null dereference fixes in guiMenuBar
2025-01-23 22:14:05 +00:00
marauder2k7
eb746a1142
console spam
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moved error printout in guiType guiControlProfile incLoadCount inside a check to make sure the profile has a bitmap asset set.
remove older typeImageAssetId from group and variable inspector classes
2025-01-23 22:13:49 +00:00
marauder2k7
32c6330b72
guiControlProfile
2025-01-23 22:13:48 +00:00
marauder2k7
b75d5b70c6
toolbox
2025-01-23 22:13:47 +00:00
marauder2k7
22037bf94f
moar refactors
2025-01-23 22:13:46 +00:00
marauder2k7
4d893f51cf
gui image asset refactor
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bitmap button popup ctrl ex
2025-01-23 22:13:21 +00:00
marauder2k7
f519cff6ff
gui types using image_asset
2025-01-23 22:12:57 +00:00
marauder2k7
fa8110ce8f
all DECLARE_IMAGEASSET refactored
2025-01-23 22:12:55 +00:00
marauder2k7
24b374f545
cloud layer example
2025-01-23 22:12:54 +00:00
marauder2k7
eca0820134
init commit
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start of attempt 3
2025-01-23 22:12:52 +00:00
marauder2k7
055ca0ae00
use screenshot for eye dropper
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instead of using backbuffer image, use the screenshot so it captures everything
2025-01-23 20:23:47 +00:00
marauder2k7
93352f5754
linear to hsb and back again requires srgb calcs
2025-01-23 19:37:15 +00:00
marauder2k7
7ffb27dab3
Update colorPicker.ed.gui
2025-01-23 19:24:11 +00:00
marauder2k7
d06a28041d
Update colorPicker.ed.gui
2025-01-23 19:22:50 +00:00
marauder2k7
704e304eef
display correct values
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Few fixes to display float values if the inspector field asks for floats
Split Hsb out from colorI now linearColorF can return HSB from its own color without having to go through the colorI conversion, hopefully gets rid of rounding errors etc since we are only doing the calc once.
2025-01-23 19:06:35 +00:00
AzaezelX
209abf3aa4
ensure zodiac texture is preloaded
2025-01-23 11:21:07 -06:00
AzaezelX
967fa62ddd
shaders/common/ no longer exists
2025-01-23 11:19:27 -06:00
AzaezelX
fa1380acc5
add missing shaderData defines. don't ask if something exists before creating it
2025-01-23 11:18:52 -06:00
marauder2k7
48ca98ca84
color palette saving
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for now saves palette colours as their hex value. This will miss out on the alpha value.
2025-01-23 14:46:05 +00:00
marauder2k7
46192c3709
Eye dropper functionality
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Adds eye dropper functionality
adds eye dropper button image supplied by jeff
adds a few missing asset files (due to in asset browser scan and add all loose files)
2025-01-23 10:18:18 +00:00
Brian Roberts
71d08e9e0c
Merge pull request #1362 from marauder2k9-torque/ColorPicker-refactor
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Color picker refactor
2025-01-22 17:33:35 -06:00
marauder2k7
d5d7f9b91b
missed glsl shader changes
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missed a few glsl shader changes
fixed gradient to look correct with selected underlay colour
2025-01-22 21:32:07 +00:00