Daniel Buckmaster
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7004ec627e
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Use find instead of [] and call StringTable->insert less.
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2014-12-10 14:04:26 +11:00 |
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Daniel Buckmaster
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116276a105
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Tweaks so I'm happy with it.
* Change #define usage
* Fix tabs
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2014-12-08 10:20:38 +11:00 |
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Vincent Gee
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26c5451593
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fixed capital T
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2014-11-05 17:41:31 -05:00 |
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Vincent Gee
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f0a16bb9e3
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More comments added, move #include
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2014-11-05 16:47:07 -05:00 |
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Vincent Gee
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d3aaabc976
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Made fixes
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2014-11-04 20:05:39 -05:00 |
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Vincent Gee
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a91e5a2590
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Improvements to SimDictionary for when you have a large number of objects in the game. Under light load (i.e. under 5000 objects) this code actually runs slower that the stock simdictionary. When you exceed 5000 objects, the template class actually runs faster and more consistently.
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2014-11-04 06:30:35 -05:00 |
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Daniel Buckmaster
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ef9bc91bff
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Merge pull request #744 from lukaspj/Ribbon-Implementation
Ribbon and RibbonNode
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2014-10-28 15:19:17 +11:00 |
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Daniel Buckmaster
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b88d3fde1f
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Merge pull request #829 from jamesu/namespace_link
Add console function to link namespaces
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2014-10-28 14:12:46 +11:00 |
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Daniel Buckmaster
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19f91fee2b
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Added a setPosition function.
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2014-10-28 14:10:22 +11:00 |
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Daniel Buckmaster
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e02e542717
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Merge pull request #749 from lukaspj/MixedParticleRendering
Re-enable Mixed particle rendering
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2014-10-28 09:50:02 +11:00 |
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Daniel Buckmaster
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a4f7182de5
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Fix omissions in astNodes.cpp.
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2014-10-28 08:55:17 +11:00 |
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Daniel Buckmaster
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81a385094f
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Merge pull request #842 from eightyeight/console-func-refactor
jamesu's console function refactor
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2014-10-24 00:42:58 +11:00 |
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Daniel Buckmaster
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2f416290ab
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Merge pull request #788 from eightyeight/return-status-code
Allow return status to be specified using quitWithStatus
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2014-10-24 00:31:05 +11:00 |
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Daniel Buckmaster
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4c07c55121
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Merge branch 'development' into console-func-refactor
Conflicts:
Engine/source/console/compiledEval.cpp
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2014-10-20 09:29:44 +11:00 |
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Daniel Buckmaster
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376db9e097
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Merge pull request #705 from andr3wmac/ConsoleReturnFix
Fix for unexpected behavior described in issue #704
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2014-10-19 19:45:15 +11:00 |
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Daniel Buckmaster
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156aacf8b8
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Ensure console function arg arrays are initialised.
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2014-10-16 00:29:16 +11:00 |
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James Urquhart
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a22254ad0a
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Add console function to link namespaces
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2014-10-14 18:52:02 +01:00 |
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Daniel Buckmaster
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561e26ea07
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Merge pull request #721 from Azaezel/CubemapCleanup
deprecated functionality. T3D handles this in the reflector class.
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2014-10-14 21:19:57 +11:00 |
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Daniel Buckmaster
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b507dc9555
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Merge branch 'master' into console-func-refactor
Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
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2014-10-14 15:09:11 +11:00 |
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Daniel Buckmaster
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0fb7266dbe
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Merge pull request #148 from eightyeight/simfindobject
Prevented looking up incorrect object handles
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2014-10-14 13:56:33 +11:00 |
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Daniel Buckmaster
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06a4db295a
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Bump version to 3.6.1.
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2014-10-06 14:51:39 +11:00 |
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Areloch
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4716f76d5e
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Merge pull request #737 from Azaezel/queryStallPrevention
Query Stall Prevention
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2014-10-01 23:48:53 -05:00 |
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Azaezel
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d5c42d0d44
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Yikes. fatalityfix: need to create a platformtimer for the reference.
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2014-10-01 23:35:06 -05:00 |
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LuisAntonRebollo
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1edf978933
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Merge pull request #796 from eightyeight/version-3.6
Bump version numbers
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2014-10-02 01:32:53 +02:00 |
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LuisAntonRebollo
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535f56af6e
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Merge pull request #801 from eightyeight/gtest-tests
Googletest tests
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2014-10-02 01:31:13 +02:00 |
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LuisAntonRebollo
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42386b3f6f
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Merge pull request #795 from BeamNG/T3D_x64
Support for Windows x64 builds
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2014-10-02 01:31:07 +02:00 |
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LuisAntonRebollo
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4a6384486c
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Merge pull request #689 from rextimmy/forest_physx2_fix
Physx 2.8 actor release fix
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2014-10-02 01:05:11 +02:00 |
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Daniel Buckmaster
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47020b580c
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Merge pull request #794 from Azaezel/euler_to_quat_revert
Euler to quat reversion
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2014-09-30 18:59:37 +10:00 |
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Areloch
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f56c35019f
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Merge pull request #781 from eightyeight/remove-player-warnings
Removed annoying warning
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2014-09-30 00:03:58 -05:00 |
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Areloch
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cbf3078343
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Merge pull request #763 from rextimmy/tsmesh_createtangents_fix
- Added check in tsMesh::createTangents to check size of incoming normal...
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2014-09-29 23:16:34 -05:00 |
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Areloch
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4c0811ffb1
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Merge pull request #722 from Azaezel/Implicit_Truncations
implicit truncation warning cleanup.
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2014-09-29 23:03:52 -05:00 |
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Areloch
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eeb97ffa4c
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Merge pull request #616 from BeamNG/water_object_use_shader_param
Fix WaterObject TODO: Retrieve sampler numbers from parameter handles, see r22631.
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2014-09-29 22:52:43 -05:00 |
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Daniel Buckmaster
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bedde94a9f
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Removed all local type definitions for GCC.
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2014-09-29 14:31:07 +10:00 |
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Daniel Buckmaster
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fae1bad96c
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All unit tests that run now pass.
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2014-09-29 11:38:44 +10:00 |
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Daniel Buckmaster
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b173e5571c
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Moved async packet queue test and commented it out.
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2014-09-29 11:38:42 +10:00 |
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Daniel Buckmaster
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178484ca6a
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Moved zip tests and commented them out :(.
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2014-09-29 11:38:37 +10:00 |
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Daniel Buckmaster
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d02cc94edd
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Allow test runs to be non-verbose.
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2014-09-29 11:38:34 +10:00 |
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Daniel Buckmaster
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b01e5668b4
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Removed dead unit test code from main loop.
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2014-09-29 11:38:32 +10:00 |
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Daniel Buckmaster
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ff67ac3e80
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Fixed some spacing.
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2014-09-29 11:38:31 +10:00 |
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Daniel Buckmaster
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1008236053
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Bump version numbers.
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2014-09-26 13:11:29 +10:00 |
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LuisAntonRebollo
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df37afac34
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Fix Torque 64 define.
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2014-09-26 00:10:14 +02:00 |
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Azaezel
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f678a19be8
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Testing using the regenerating turret https://github.com/Azaezel/Torque3D/tree/outpost_testbed_clean shows that tracking is precisely inverted using 8b1ff267f0 (diff-983ceaf4b3cbddd4701734aaa048a79e) . reversion PR till someone has time to properly review whether that's fouled conversion on my part, or if turrets were accounting for bad math to start with.
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2014-09-23 19:15:43 -05:00 |
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Daniel Buckmaster
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9f47032522
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Allow return status to be specified using quitWithStatus.
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2014-09-24 09:24:29 +10:00 |
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Daniel Buckmaster
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f5fb2fdf76
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Improved code style in ribbon files.
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2014-09-24 08:08:42 +10:00 |
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Daniel Buckmaster
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94d32b5fae
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Make mSubscribers case-insensitive.
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2014-09-21 22:50:47 +10:00 |
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Lukas Joergensen
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a8a141e73c
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RibbonNode class.
Simple RibbonNode class for an implementation similar to that of
ParticleEmitterNodes. Datablock currently has no static fields.
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2014-09-19 00:32:17 +02:00 |
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Lukas Joergensen
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cb9cfea1c4
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Ribbon class implementation.
This class is based on Tim Newell from MaxGaming Technologies code, it's a
Ribbon class which is easy to use from other classes.
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2014-09-19 00:31:56 +02:00 |
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Daniel Buckmaster
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d08e594316
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Merge pull request #682 from Azaezel/extended_onendSequence
Extended onend sequence
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2014-09-16 10:25:25 +10:00 |
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Azaezel
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db089ab45f
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consistency
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2014-09-15 19:10:23 -05:00 |
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Daniel Buckmaster
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6fdebd16f6
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Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
Conflicts:
Engine/source/console/compiler.cpp
Engine/source/console/compiler.h
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2014-09-15 11:50:32 +10:00 |
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