Brian Roberts
36771d9f0b
Merge pull request #959 from Azaezel/alpha41/guiiconBorderfix
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fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-15 14:37:43 -06:00
AzaezelX
57037080b2
add an ignoreLighting entry to materials
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by request:, flag to utterly ignore lighting in favor of the base texture
2023-02-14 20:57:44 -06:00
AzaezelX
76a7b024e8
fix GuiIconButtonCtrl not taking borderThickness entires
2023-02-14 17:32:31 -06:00
Areloch
5c52d565bc
Fixes the command build for the Navmesh's Follow test tool so it doesn't create a parse error
2023-02-02 00:30:02 -06:00
AzaezelX
e83028d9ae
preserve glowmap operating as faux lights for probes via oversaturation
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(cherry picked from commit 5a2e04838e )
2023-01-20 23:51:36 -06:00
marauder2k7
556937ec09
Initial Commit
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(cherry picked from commit 05a2f8c4cf )
2023-01-20 23:51:03 -06:00
Brian Roberts
95b8028e5a
Merge pull request #943 from Azaezel/alpha403/emissiveToReciveShadows
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emissive to recivesShadows
2023-01-09 15:28:30 -06:00
AzaezelX
543eac4720
clean up lefotvers
2022-12-29 13:54:26 -06:00
AzaezelX
645f88d4af
emissive to recivesShadows
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now we've got a glow mask and multiplier, ditch the emissive flag in favor of a proper recivesShadows
2022-12-29 13:38:30 -06:00
AzaezelX
8821f62b0c
misc fixes
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utilize specialty case soundarray macros.
slim duplicate entries in vehicle already hand;ed by rigidshape.
create a gamebasedata::onnewdatablock which calls onremove and onadd for the db for those classes like wheeledvehicle that expect mounting logic to occur
2022-12-27 21:10:15 -06:00
Areloch
00c27095f7
Establishes a common namespace for Module ScopeSet objects to make it easier to work with function calls out of module namespaces
2022-12-22 00:02:34 -06:00
Brian Roberts
ad78f8686c
Merge pull request #932 from Azaezel/alpha402/LevelLoadInjection
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adds a mechanism to inject additional steps into mission loading
2022-12-18 11:05:09 -06:00
Brian Roberts
7d02eea6e4
Merge pull request #938 from Areloch/OptionsAndRemappingFixes
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Misc fixes for options and key remapping
2022-12-16 01:26:12 -06:00
Areloch
f2585fea4d
Fixes handling of click/activation events on keybind options ctrls so clicking on it at all activates it, instead of needing to click on the button image specifically
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Adjust the scaling of the options rows to be a consistent 50/50 divide between the options name and the actual options values to make the layout and scaling consistent
Fixes key remapping behavior to work properly
Added SubHeader text gui profile that is centered
Made the remapping gui control be stylistically consistent to messageboxes
2022-12-16 00:35:16 -06:00
Brian Roberts
d8b2ffbce0
Merge pull request #933 from Azaezel/alpha402/bloomBashing
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bloom operates off of color>1.0. adjust defaults to suit
2022-12-15 02:33:12 -06:00
Brian Roberts
7c90f6e680
Merge pull request #937 from Azaezel/alpha402/rtTrouble
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fix bad rtParams refrence
2022-12-15 02:32:41 -06:00
AzaezelX
4deae92c48
fix bad rtParams refrence
2022-12-14 23:07:35 -06:00
AzaezelX
29e06fc327
refactor, with the following wrappers to keep in mind:
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Core_ClientServer.clearLoadStatus();
Core_ClientServer.inishMapLoad();
Core_ClientServer.FailMapLoad( %moduleName, %isFine);
Of special note: the postevent method must only take one entry, so we store off Core_ClientServer.failedModuleName = %moduleName; priorto triggering the event so that the failing module can be reported.
2022-12-12 14:07:52 -06:00
AzaezelX
78cb2e1d80
adds a fail state method+event to the load chain
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at time of writing:
Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
kicks players and closes the server
Core_ClientServer.GetEventManager().postEvent( "mapLoadFail", false );
proceeds to continue loading reguardless
2022-12-12 13:02:11 -06:00
Areloch
6f8df41c6d
Remove debug messaging that isn't needed with the drag-n-drop field behavior
2022-12-08 20:18:51 -06:00
Areloch
6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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Also fixes drag-n-drop behavior from the AB into the image and shape fields to ensure they update as expected.
2022-12-08 20:00:55 -06:00
AzaezelX
1eb59e77e8
bloom operates off of color>1.0. adjust defaults to suit
2022-12-08 18:36:58 -06:00
AzaezelX
2e47e7d823
adds a mechanism to inject additional steps into mission loading
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leverages the EventManager and ScriptMsgListener() classes to set up a third mission load stage triggered by the following flow:
function <module>::onLoadMap(%this) starts an execution chain that leads to <module>::finishMapLoad()
each <module>::finishMapLoad() MUST contain the line
Core_ClientServer.GetEventManager().postEvent( "mapLoadComplete" );
once all have called back that they have finished thier tasks, players finish loading into a hosted mission
2022-12-08 14:34:50 -06:00
Areloch
44c894d335
Adds utility function to clean up and standardize the remapping handling for keybinds
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Adds sanity check so if no remappable binds are found for an actionMap, it isn't listed in the controls menu
Updates ExampleModule's keybinds to use new utility function
2022-12-06 00:16:13 -06:00
Brian Roberts
a304198abb
Merge pull request #930 from Azaezel/alpha402/fixORMChanMap
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fix orm vs single channel mapping
2022-12-03 08:55:43 -06:00
AzaezelX
4c50270e25
fix orm vs single channel mapping
2022-12-03 08:54:30 -06:00
Areloch
48680558c7
Fixes the movemap toggle in the options menu
2022-12-03 00:57:03 -06:00
Brian Roberts
120691abee
Merge pull request #923 from Azaezel/alpha402/puppies
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adds wetness
2022-11-29 12:33:21 -06:00
AzaezelX
af1a93f2e1
bloom fix fallback
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-in case a better solution doesn't come along by tuesday
2022-11-27 23:01:36 -06:00
AzaezelX
d23ee397e6
adds wetness
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cliffsnotes:
$Core::WetnessTexture = "core/rendering/images/wetMap.png"; //for the influence degree map
probes/skylight have a new canDamp boolean, set to off for probes, on for skylight by default.
:levelinfo has a dampness multiplier (0-1)
kicked up numTextures from 8 to 16 for shaderdata and postfx since that hit the 8 texture-in prior limit, and we've already adopted apis that can handle the higher count
2022-11-21 21:12:23 -06:00
Brian Roberts
d40351414f
Merge pull request #920 from Azaezel/alpha402/ramblinRoad
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add MeshRoadEditorGui::onRoadCreation callback
2022-11-17 13:48:00 -06:00
Brian Roberts
aa7fc26c39
Merge pull request #921 from Azaezel/alpha402/asAboveSoBelow
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assign default skybox and groundplane values on creation
2022-11-17 13:47:50 -06:00
AzaezelX
d92bc693d3
assign default skybox and groundplane values on creation
2022-11-14 22:06:19 -06:00
AzaezelX
15d5aafadb
add MeshRoadEditorGui::onRoadCreation callback
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use it, and the RoadEditorGui::onRoadCreation one to assign default road matrials on initial creation
2022-11-14 21:30:13 -06:00
AzaezelX
22f9d54c0b
from @GoldenThumbs: HDR editor bloom fix
2022-11-08 10:29:48 -06:00
Brian Roberts
84f1e673fc
Merge pull request #915 from Azaezel/alpha402/sortSorting
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correct the moduleDependencySort callback
2022-10-31 19:10:58 -05:00
AzaezelX
9f5824ca3e
use default (rue) case for findModules in callonmodules
2022-10-30 14:07:33 -05:00
AzaezelX
b48d462fbe
debug option for checking module order
2022-10-29 12:11:54 -05:00
AzaezelX
208e375336
parseArgs() followup
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links functionality up for the -guieditor and -worldeditor cli/shortcut options
2022-10-25 00:02:51 -05:00
Brian Roberts
ea7ca63301
Merge pull request #908 from Azaezel/alpha401/dediserverfixes
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dedicated server cleanups
2022-10-01 14:19:42 -05:00
AzaezelX
02aee76fc9
Merge branch 'alpha401/dediserverfixes' of https://github.com/Azaezel/Torque3D-1 into alpha401/dediserverfixes
2022-10-01 01:41:41 -05:00
AzaezelX
4f00c48ff0
sfx bypass doe dediservers.
2022-10-01 01:41:24 -05:00
Brian Roberts
4e9e478742
Update main.tscript.in
2022-09-29 11:58:36 -05:00
Brian Roberts
85169b95f8
Merge pull request #907 from vvv-yeaf/development
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console font size slip
2022-09-29 11:56:27 -05:00
vvv-yeaf
db08474827
Merge branch 'development' of https://github.com/vvv-yeaf/Torque3D into development
2022-09-29 09:31:41 -03:00
vvv-yeaf
6c51440fe1
console font size oversight
2022-09-29 09:31:16 -03:00
OTHGMars
582751ae42
Resolution change detection.
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Makes sure that automatic resolution changes resulting from canvas mode switches are applied.
2022-09-29 03:39:03 -04:00
AzaezelX
8a71a6141f
correct the %dedicated var in function parseArgs()
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-it's supposed to be a global like the rest.
also by request, added a help.txt file dump to the -help cli arg
2022-09-29 00:51:44 -05:00
AzaezelX
f419227d30
conform gl to dx
2022-09-22 13:04:42 -05:00
Brian Roberts
8895dc6549
Merge pull request #903 from vvv-yeaf/development
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Fix for Linear Tonemapper color space
2022-09-22 12:58:30 -05:00