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Core_ClientServer.clearLoadStatus(); Core_ClientServer.inishMapLoad(); Core_ClientServer.FailMapLoad( %moduleName, %isFine); Of special note: the postevent method must only take one entry, so we store off Core_ClientServer.failedModuleName = %moduleName; priorto triggering the event so that the failing module can be reported. |
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|---|---|---|
| .. | ||
| game | ||
| source | ||
| BaseGame.cmake | ||
| cleanShaders.bat | ||
| cleanShaders.command | ||
| DeleteCachedDTSs.bat | ||
| DeleteCachedDTSs.command | ||
| DeleteDSOs.bat | ||
| DeleteDSOs.command | ||
| DeletePrefs.bat | ||
| DeletePrefs.command | ||
| thumb.png | ||