Merge pull request #494 from DavidWyand-GG/WeaponLight

Mounted image weapon light fix
This commit is contained in:
David Wyand 2013-10-04 23:26:03 -07:00
commit 1a28722ef2

View file

@ -3262,7 +3262,7 @@ void ShapeBase::submitLights( LightManager *lm, bool staticLighting )
{
S32 elapsed = Sim::getCurrentTime() - image.lightStart;
if ( elapsed > imageData->lightDuration )
return;
continue;
intensity = ( 1.0 - (F32)elapsed / (F32)imageData->lightDuration ) * imageData->lightBrightness;
break;
}