Merge pull request #496 from DavidWyand-GG/DamageFlashWhiteOut

Change default damage and white flash
This commit is contained in:
David Wyand 2013-10-08 15:22:35 -07:00
commit 445648d53c

View file

@ -409,8 +409,8 @@ public:
virtual bool isValidCameraFov( F32 fov ) { return true; }
virtual bool useObjsEyePoint() const { return false; }
virtual bool onlyFirstPerson() const { return false; }
virtual F32 getDamageFlash() const { return 1.0f; }
virtual F32 getWhiteOut() const { return 1.0f; }
virtual F32 getDamageFlash() const { return 0.0f; }
virtual F32 getWhiteOut() const { return 0.0f; }
// Not implemented here, but should return the Camera to world transformation matrix
virtual void getCameraTransform (F32 *pos, MatrixF *mat ) { *mat = MatrixF::Identity; }