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Exposed blowUp method to console.
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@ -4613,6 +4613,11 @@ DefineEngineMethod( ShapeBase, isEnabled, bool, (),,
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return object->getDamageState() == ShapeBase::Enabled;
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}
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DefineEngineMethod(ShapeBase, blowUp, void, (),, "@brief Explodes an object into pieces.")
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{
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object->blowUp();
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}
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DefineEngineMethod( ShapeBase, applyDamage, void, ( F32 amount ),,
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"@brief Increment the current damage level by the specified amount.\n\n"
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@ -1121,7 +1121,6 @@ protected:
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virtual void ejectShellCasing( U32 imageSlot );
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virtual void updateDamageLevel();
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virtual void updateDamageState();
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virtual void blowUp();
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virtual void onImpact(SceneObject* obj, VectorF vec);
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virtual void onImpact(VectorF vec);
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/// @}
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@ -1307,6 +1306,9 @@ public:
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/// Returns the recharge rate
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F32 getRechargeRate() { return mRechargeRate; }
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/// Makes the shape explode.
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virtual void blowUp();
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/// @}
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/// @name Script sounds
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