Commit graph

38 commits

Author SHA1 Message Date
Areloch 2002d74b78 Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
2015-07-13 22:51:17 -05:00
LuisAntonRebollo 6d1ef41c69 Changed some size_t to uintptr_t. 2015-02-07 16:41:54 +01:00
Ben Payne ae94fc4e46 Fix mem leak discovered during previous commit 2015-01-26 16:52:07 -05:00
Ben Payne fcf52fb5e0 Rename the memory allocating versions to make prev error less likely
The behavior is different enough that these shouldn't be overloaded
with the non-allocating verions. Also makes it more obvious what is
going on to the caller.
2015-01-26 16:52:06 -05:00
Luis Anton Rebollo 6492028bb2 Merge pull request #1035 from bpay/memfixes
Memfixes
2015-01-25 13:42:32 +01:00
LuisAntonRebollo 3336bffad2 Changes for Linux. 2015-01-19 01:44:36 +01:00
LuisAntonRebollo aa35157eef PlatformSDL implementation. 2015-01-19 01:17:37 +01:00
LuisAntonRebollo 21d58bb191 Modified files for SDL2. 2015-01-19 00:33:23 +01:00
Bruno Gonzalez 046f4e4e2d Fix off-by-one error in cursor hiding/showing function
Incorrect API use according to msdn.

Source: http://msdn.microsoft.com/en-us/library/windows/desktop/ms648396%28v=vs.85%29.aspx
"cursor is displayed only if the display count is greater than or equal to 0"
2014-12-12 16:53:07 +01:00
Ben Payne d4b4320f45 More uninitialized variables 2014-12-11 18:06:24 -05:00
LuisAntonRebollo 98e3651db5 Merge pull request #940 from BeamNG/add_opengl_support
Add/Activate OpenGL render.
2014-11-30 02:48:13 +01:00
LuisAntonRebollo 7184e36928 Merge pull request #961 from BeamNG/fix_opengl_fullscreen
Fix OpenGL fullscreen on win32
2014-11-30 02:24:19 +01:00
Anis 72c06401c0 black screen bug fix 2014-11-27 20:26:50 +01:00
Anis 7a8719dfbc Update win32Window.cpp 2014-11-27 20:26:49 +01:00
Anis 3495bd56ca Update win32Window.cpp 2014-11-27 20:26:48 +01:00
Anis f1fa36fe60 no need SetDisplayDefaults 2014-11-27 20:26:47 +01:00
Anis 971a354ebe forgot void SetDisplayDefaults() to make it compile! 2014-11-27 20:26:46 +01:00
Anis 6a89b2ab65 Update win32Window.cpp 2014-11-27 20:26:45 +01:00
Anis 2eb1238648 added fullscreen support for opengl (win32) 2014-11-27 20:26:44 +01:00
LuisAntonRebollo dd08fd2e7d Add OpenGL support. 2014-11-08 20:21:50 +01:00
Daniel Buckmaster 2f416290ab Merge pull request #788 from eightyeight/return-status-code
Allow return status to be specified using quitWithStatus
2014-10-24 00:31:05 +11:00
LuisAntonRebollo 535f56af6e Merge pull request #801 from eightyeight/gtest-tests
Googletest tests
2014-10-02 01:31:13 +02:00
Daniel Buckmaster 9f47032522 Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
LuisAntonRebollo fcf7bee64a Fix x64 problems for WIN64. 2014-09-14 21:42:51 +02:00
LuisAntonRebollo 8ed0f508ca Minimal changes to compile T3D on WIN64. 2014-09-14 21:39:56 +02:00
Daniel Buckmaster fbd97b0cf8 Ported non-interactive window manager test. 2014-09-01 08:19:13 +10:00
Areloch 0878f005c0 Fixed the pure virtual function to be an empty one, which should resolve the linux build failure.
Also tweaked the loading methodology to have the canvas by default assume it should force the window display as soon as it can. You can set the canvas to not do that when it's created via the new displayWindow variable.

This way, old templates and projects should work as normal without changes, while the new templates are built to take advantage of the nicer splash screen arrangement.
2014-08-04 21:28:36 -05:00
Areloch 2864edf291 Fixed spacing 2014-07-15 17:52:27 -05:00
Areloch c2da67d473 Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads. 2014-07-15 17:44:19 -05:00
Thomas Fischer 08e6b261a3 Merge pull request #628 from BeamNG/fix_cmake_crash_on_t3d_exit
Fix crash on exit T3D when build with CMake.
2014-05-13 09:12:33 +02:00
LuisAntonRebollo 881d578aae Fix crash on exit T3D when build with CMake.
Process::_signalProcess is destroyed first, and then Win32WindowManager::~Win32WindowManager() try to remove from deleted Signal causing a crash.

SlotSignal handle this automatically.
2014-04-23 21:17:15 +02:00
Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
Conflicts:
	Engine/source/platform/platformCPUCount.cpp
2014-04-04 13:43:25 +11:00
Thomas Fischer 6d8e0d7e25 refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. 2013-08-04 16:26:01 -05:00
DavidWyand-GG 0d77cdc270 GFX now handles non-default adapters
The GFX (DirectX) pipeline did not respect the choice of adapter and
always went for the default one.  Normally this isn't an issue unless
you wish to target a particular adapter and display device combination.
This has been corrected.

The GFX initialize functions now attempt to find the best adapter that
matches a given display device (i.e. monitor) if one has been passed in.
To aid with choosing a display device some new monitor enumeration
methods have been added to the platform window manager.  These methods
have been exposed to the Canvas.
2013-04-09 12:50:17 -04:00
DavidWyand-GG 2824bcf649 Remove hard coded paths pass 1
- displaySplashWindow() now takes an optional path to a bitmap file.
- Missing, unavailable and warning texture paths now come from
GFXTextureManager static methods.
2013-01-30 14:09:23 -05:00
DavidWyand-GG 539efcb1e1 Input event changes
- New InputEventManager class.  It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
2013-01-22 18:17:41 -05:00
DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 2012-09-19 11:15:01 -04:00