Torque3D/Engine/source/windowManager
LuisAntonRebollo 881d578aae Fix crash on exit T3D when build with CMake.
Process::_signalProcess is destroyed first, and then Win32WindowManager::~Win32WindowManager() try to remove from deleted Signal causing a crash.

SlotSignal handle this automatically.
2014-04-23 21:17:15 +02:00
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dedicated Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
mac Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
test Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
win32 Fix crash on exit T3D when build with CMake. 2014-04-23 21:17:15 +02:00
platformCursorController.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformCursorController.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformInterface.cpp refactored platform precompiler variable: TORQUE_OS_WIN{32,64,} 2014-03-15 15:10:14 +01:00
platformWindow.cpp Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWindow.h Engine directory for ticket #1 2012-09-19 11:15:01 -04:00
platformWindowMgr.h GFX now handles non-default adapters 2013-04-09 12:50:17 -04:00
windowInputGenerator.cpp Input event changes 2013-01-22 18:17:41 -05:00
windowInputGenerator.h Input event changes 2013-01-22 18:17:41 -05:00