Commit graph

7516 commits

Author SHA1 Message Date
AzaezelX 6200a6f1fb add a calibrateable mHeightTolerance
for players this defaults to 0.001, for wheeledvehicles, 2.0, and for flyingvehicles, 200
fix naveditor cript not looking up the object.datablock.aicontrollerdata
fix AIWheeledVehicleControllerData not binding the relevant ::resolvespeed
also the relevant ::resolvespeed now lowers the throttle post-turning
add AIFlyingVehicleControllerData
2025-04-21 14:58:11 -05:00
AzaezelX fdb64b15a8 stop spamming the console with callack status 2025-04-20 21:41:04 -05:00
AzaezelX 32d95d3b8b put AIPlayer support back, and it as the default class to spawn 2025-04-20 15:29:26 -05:00
AzaezelX 185acd23e0 stop controllobjects from fighting 2025-04-19 14:35:18 -05:00
AzaezelX b864908efd clean up a few stray bits 2025-04-19 07:10:18 -05:00
AzaezelX a609917cee put the flocking protocol ion the repath command itself with a high weight so it prioritizes avoidance vs straight following 2025-04-19 06:37:28 -05:00
AzaezelX 3210325f3f elevated mAicontroller to shapebase
aiwheeleedveiclecontrollerdata resolvespeed now only touches throttle
objects assigned aicontrollers now reflect that by thier objecttype
basic flocking
2025-04-19 04:25:36 -05:00
AzaezelX d36cf31707 more safeties. simplified reverse steering calc 2025-04-18 18:27:39 -05:00
AzaezelX 712404c9b4 hook up Vehicle's getAIMove(Move*);
list aiControllerData's in the datablock. though the command is still required to set the controler and look up the relevant db for game specific logic
2025-04-18 12:28:49 -05:00
AzaezelX 2d0bcbcf8d behavioural change: feeding an AInfo an object with a 0 radius causes the class to fill in radius from that objects bounds box
also, vehicle direct hooks
2025-04-18 11:36:27 -05:00
AzaezelX 78a26b0108 expose a getThrottle for vehicles. save some calcs in AIWheeledVehicleControllerData
deletion cleanups
2025-04-18 11:00:13 -05:00
AzaezelX 2d5e8c1560 make steerstate for AIWheeledVehicleControllerData's self contained
variable raylength for the rpath filter. same 0.001 for players to stop recalculating a path when jumping, but bump anything they're mounted to to a 2 unit check

bit of work towards parallel parking. or at least not ending up arcing back and forth infinitely in an arc
2025-04-17 23:31:30 -05:00
AzaezelX 1fad2c7372 AIWheeledVehicleControllerData wipwork 2025-04-17 20:01:36 -05:00
AzaezelX d0b0070ec7 set navmesh test tool bots to damage enabled and navmeshignore 2025-04-17 18:15:41 -05:00
AzaezelX 32f9917ed2 aicontroller:
in order to call derivatives of AIControllerData datablocks *without* requiring an accompanying AIController subclass as well, leverage the fastdelegate system for our resolver callbacks
additionally, don't try and repath in mid air
aigoal: initialize inange/infirinrange to false. use those to filter callbacks
2025-04-17 17:55:38 -05:00
AzaezelX f84bf058c9 navigation: setPathdestination now takes a replace bool to preserve the goal
also killed a few now extraneous  clearfollow calls
2025-04-17 17:51:31 -05:00
AzaezelX c72c3068f8 aiinfo subclass inheritance cleanups, and default constructor removals for safeties 2025-04-17 14:38:27 -05:00
AzaezelX 4f87ad4cf7 moar gaol tracking cleanups 2025-04-17 12:27:05 -05:00
AzaezelX 2956223a60 simplify setpathdestination loop 2025-04-17 11:39:06 -05:00
AzaezelX 83822f1148 fix eroneous defaults 2025-04-17 11:38:21 -05:00
AzaezelX 25b3a7c070 break wether we *should* be trying to move out of the resolver 2025-04-17 10:50:58 -05:00
AzaezelX eaa6a62b0c misc cleanups 2025-04-17 10:38:36 -05:00
AzaezelX a10169accf fix node following stopping early 2025-04-17 09:44:04 -05:00
AzaezelX 4fb92f02a3 completed list of roughly ported over scripthooks.
todo: need to figure out why followobject is only hitting the first path node. likely  amixup with goal handling
2025-04-17 01:27:08 -05:00
AzaezelX e37ae27bc0 fix aim safeties to actually be safe, add an explicit clearAim script command 2025-04-16 17:58:30 -05:00
AzaezelX 14a03dfc6c if you've stopped moving on purpose, you're not stuck 2025-04-16 17:40:53 -05:00
AzaezelX f3ef698e89 getmovedestination, set/get speed, targetting script commands
todo: need to see why getAIController().setAimLocation("10 10 0"); seems to get into an onreachdestination+stuck callback loop
2025-04-16 17:27:26 -05:00
AzaezelX f00b8e1ae0 toEuler. n ot getforwardvector 2025-04-15 18:23:12 -05:00
AzaezelX 2fe36a571b setaicontroller: use Ids
get rid of duplicated mMoveDestination
2025-04-15 18:01:18 -05:00
AzaezelX 201b7bf695 aiController.setMoveDestination test 2025-04-15 17:00:36 -05:00
AzaezelX 19e73c0be2 expose the AIPlayerControllerData subtype to console 2025-04-15 15:34:58 -05:00
AzaezelX 8c663a19a5 generalized ai subsystem wipwork 2025-04-15 15:12:27 -05:00
Brian Roberts 75e23e85ea
Merge pull request #1440 from marauder2k9-torque/IntegerParsing
Parse Property Templated function
2025-04-14 10:03:35 -05:00
marauder2k7 0ff636e9ca Update mathTypes.cpp 2025-04-10 08:56:40 +01:00
marauder2k7 77a7847eed Update mathTypes.cpp 2025-04-10 08:56:20 +01:00
marauder2k7 fae5ebb9e8 null termination was wiping buffer 2025-04-10 08:55:42 +01:00
marauder2k7 2e64d36382 Update mathTypes.cpp
fix matrix types, should of been using columns not the rows
2025-04-10 08:13:10 +01:00
Brian Roberts cdaa6533b2
Merge pull request #1441 from Azaezel/alpha41/controlConfusion
handle relfecting the health of the controlled object
2025-04-09 12:08:49 -05:00
marauder2k7 ee4acc98fe Update propertyParsing.h
bahhh humbug
2025-04-09 16:29:03 +01:00
marauder2k7 cd7666bf2a rename overloaded function so linux and mac stop bitching 2025-04-09 16:05:22 +01:00
marauder2k7 7c3fbfc9d8 add getter for console get types
templated function for getting data from a field
2025-04-09 15:14:46 +01:00
AzaezelX d0d2e1f343 handle relfecting the health of the controlled object
players and vehicles can both be the controlobject, or you can control a vehicle *through* a player.
set the health bar/text controls to reflect that state
2025-04-08 18:30:06 -05:00
marauder2k7 47f68d9371
Merge pull request #6 from Azaezel/IntegerParsing
on balance we'll want to round instead of truncate
2025-04-08 22:15:19 +01:00
AzaezelX b886cbb527 on balance we'll want to round instead of truncate 2025-04-08 16:09:54 -05:00
marauder2k7 f30ff6734e Update mathTypes.cpp
mathtypes.cpp ConsoleSetTypes now converted
2025-04-08 10:13:48 +01:00
marauder2k7 1cb2109d6e Update mathTypes.cpp
update matrix/ang types to use the new function
change all print's to warn's
2025-04-08 09:51:38 +01:00
marauder2k7 802f90bf69 init commit
initial commit of templated ParseProperty function
TypePoint and TypeRect consoleSetTypes now use the new templated function
2025-04-08 08:16:09 +01:00
Brian Roberts a996c09b04
Merge pull request #1437 from Azaezel/alpha41/bakePosPoke
fix make a mesh sometimes shifting position in level
2025-04-05 21:10:04 -05:00
AzaezelX 8ef5760b5d fix make a mesh sometimes shifting position in level
leverage the fact that when we create the backup prefab, that compresses down to one selected object
from there we can get it's position and use that for the bake location
2025-04-05 16:38:27 -05:00
Brian Roberts 86627f2fca
Merge pull request #1436 from Azaezel/alpha41/rangeFinding
add difFloatPi range validator
2025-04-03 16:53:18 -05:00