Commit graph

535 commits

Author SHA1 Message Date
Azaezel 5900fa0dde Merge branch 'AFXFIX6_ParticleOrientation' into Jeff_Faust_Fixes 2014-12-22 18:10:21 -06:00
Azaezel ce52e0171e Merge branch 'AFXFIX5_ParticleProtection' into Jeff_Faust_Fixes 2014-12-22 18:09:51 -06:00
Azaezel 566a6e9fe6 Merge branch 'AFXFIX4_RefcountCatch' into Jeff_Faust_Fixes 2014-12-22 18:09:32 -06:00
Azaezel 0d19b14fbe Merge branch 'AFXFIX3_FogFix' into Jeff_Faust_Fixes 2014-12-22 18:08:53 -06:00
Azaezel 0b0a68c2ac Merge branch 'AFXFIX2_VertFormatCheck' into Jeff_Faust_Fixes 2014-12-22 18:08:45 -06:00
Azaezel 8c979a6d7b Oriented Particles UV Correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // this fix re-orders the UV coords to produce a consistent orientation
   // with oriented particles in TGE.
2014-12-22 18:05:43 -06:00
Azaezel c76b44bb91 Ref Count Catch
With Permission from Jeff Faust.

         // AFX CODE BLOCK (bug-fix) <<
(no text, self evident)
2014-12-22 18:03:52 -06:00
Azaezel dbf9275037 Ref Count Catch
With Permission from Jeff Faust.

         // AFX CODE BLOCK (bug-fix) <<
         // for events that are not GuaranteedOrdered we can get here w/o ever
         // incrementing ref-count on the event.
2014-12-22 18:01:18 -06:00
Azaezel b2a4f3fd44 depth correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // This fix prevents some bad rendering artifacts that occur at the edge of the visibleDistance.
   // The artifacts are most obvious when there is fog present.
2014-12-22 17:58:12 -06:00
Azaezel a4adf28ef5 mVertexFormat validation fix
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
(no text, self evident)
2014-12-22 17:55:10 -06:00
Azaezel a3fab3d4c4 Projected Shadow fix
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // For ShapeBase objects this causes the shader to fade along with the
   // object and also prevents a rectangular shadow artifact from occuring
   // once the visibility is zero.
2014-12-22 17:52:02 -06:00
Daniel Buckmaster 84430a46a8 Merge pull request #1046 from Areloch/Issue_945
Fixes #945
2014-12-22 14:53:27 +11:00
LuisAntonRebollo e5cd80ac87 Merge pull request #1024 from eightyeight/scattersky-flare-fix
Fix ScatterSky flare occlusion
2014-12-19 13:35:48 +01:00
Daniel Buckmaster 63b35581c4 Merge pull request #1036 from Areloch/Issue_748
PR for issue #748
2014-12-17 21:02:20 +11:00
Areloch fd186204a2 Fizes #945 2014-12-13 03:11:11 -06:00
Daniel Buckmaster 763d178704 Merge pull request #1032 from eightyeight/issue-694
Fix a crash when change a material reclect cubemap
2014-12-12 21:49:41 +11:00
Daniel Buckmaster 9fca02b2f8 Merge pull request #1017 from eightyeight/aiplayer-triggers-fix
AIPlayer trigger fix
2014-12-12 21:45:57 +11:00
Areloch 8518c85e80 PR for issue #748 2014-12-11 22:17:55 -06:00
Daniel Buckmaster 93fdcdecbe Compare to cosine of angle, not angle. 2014-12-11 12:30:48 +11:00
LuisAntonRebollo 6f975dd14a Fix a crash when change a material reclect cubemap. 2014-12-11 12:29:44 +11:00
Daniel Buckmaster 27252b0864 Merge pull request #1019 from eightyeight/image-recoil-fix
Fix weapon image camera shake
2014-12-10 22:52:26 +11:00
LuisAntonRebollo 190f68b998 Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. 2014-12-07 20:59:17 +11:00
Daniel Buckmaster 04df62ebe5 AIPlayer trigger fix as in #1007. 2014-12-07 17:14:37 +11:00
Azaezel 8ac10e42b0 checkInFoV correction
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00
Daniel Buckmaster 0213fc4a34 Fix #258
No harm in it, and we can close the issue now.
2014-11-26 14:48:29 +11:00
Daniel Buckmaster 11c70262c4 Fix #741
Local variable was used incorrectly. Did not result in any bugs, just a small amount of unnecessary network traffic.
2014-11-26 14:20:11 +11:00
Daniel Buckmaster 4769bba003 Merge pull request #958 from skaughtx0r/Fix-GuiTreeView-buildVisibleTree
Fix gui tree view build visible tree
2014-11-23 15:52:31 +11:00
Daniel Buckmaster 22b8fe894f Implemented physics collision for MeshRoad.
According to deepscratch's post in the forum:
http://www.garagegames.com/community/forums/viewthread/130181/1#comment-826897
2014-11-22 18:25:58 +11:00
Daniel Buckmaster 8538b5fdbf Little optimization in mPlane, originally by Winterleaf 2014-11-05 21:17:12 +11:00
Vincent Gee ad4b06f2bc Cleaned up Enum to set init value to 0 2014-11-05 21:14:38 +11:00
Vincent Gee 2ec5af703c Fixed Return value from false to 0 (which is U32) 2014-11-05 21:13:01 +11:00
Daniel Buckmaster 3902ebb861 Merge pull request #883 from eightyeight/update-readme-and-version
Update readme and version
2014-11-04 11:56:39 +11:00
Daniel Buckmaster dc92d58692 Update version.h 2014-11-04 11:12:15 +11:00
Daniel Buckmaster a61be8783a New Physics doc group. 2014-11-04 11:12:13 +11:00
Daniel Buckmaster a8f246404a Merge pull request #879 from eightyeight/issue-825
Increment vertex pointer by 3, not 1
2014-11-02 07:56:51 +11:00
Daniel Buckmaster f6d54d810b Improve documentation on getCursorPos and fix cursorInControl. 2014-11-02 07:51:03 +11:00
Daniel Buckmaster d12310602d Increment vertex pointer by 3, not 1. 2014-11-02 07:35:39 +11:00
Daniel Buckmaster a87a891cfc Prevent crash when loading Player with no shape. 2014-10-31 10:04:32 +11:00
Daniel Buckmaster e209cc4389 Use existing methods instead of incorrect maths. 2014-10-31 09:11:07 +11:00
Daniel Buckmaster 74e328d09b Merge pull request #870 from eightyeight/fix-ear-transform
Andrew's fix for ear transform with detached camera
2014-10-28 14:39:09 +11:00
Daniel Buckmaster 355ce5d854 Andrew's fix for ear transform with detached camera. 2014-10-28 09:26:46 +11:00
Daniel Buckmaster fd93397e5d Merge pull request #846 from Azaezel/guiobjectview
guiobjectview corrections
2014-10-27 17:28:58 +11:00
Daniel Buckmaster 4fb820c3ef New Physics doc group. 2014-10-24 09:17:48 +11:00
Azaezel 0dde7022c2 engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
immediate purpose: corrected display
long term purpose: deferred display.
2014-10-23 05:03:28 -05:00
bank 62006e8b3c Remove unneeded double-initialization of the vars. 2014-10-19 14:30:46 +11:00
bank d9c5670e93 Fix possible array overrun.
We should clamp the index value to the size of the weaponMountNode[], which is ShapeBase::MaxMountedImages (4) and SceneObject::NumMountPoints = 31.
2014-10-19 14:30:43 +11:00
bank c23f3fbd9f Fix initializing return buffer.
Use "bufSize", not the "buf" itself.
2014-10-19 14:30:37 +11:00
Daniel Buckmaster 1554ea6faf Merge pull request #833 from just-bank/fix-derefptr
Fix: Null'ed pointer usage, possible access violation.
2014-10-16 10:38:52 +11:00
Daniel Buckmaster 7ac8e3dd6f Merge pull request #703 from 'Azaezel/dontCloneDynamicCubemaps' 2014-10-14 13:54:18 +11:00