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largely cleanups, though does include glCopyImageSubData for gl revs that support it TODOS: 1) non glCopyImageSubData for `void GFXGLCubemapArray::copyTo(GFXCubemapArray *pDstCubemap)` 2) while we don't get corruption showing in >0 mips for irradiance maps using the newer code, it nevertheless renders wrong. not 100% sure if renderdoc is showing blank mips because it expects it due to size, or if we are in fact generating em even though we don't use em in the end for irradiance references. |
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