Torque3D/Engine
AzaezelX 4a88d7a4e4 adress #221 crash surpress macromap
while shifitng loop in _initSamplerNames to use sgMaxTerrainMaterialsPerPass. if folks absolutely require thier projects to contain terrain macromaps, they can unrem

FEATUREMGR->registerFeature( MFT_TerrainMacroMap, new NamedFeatureGLSL("TerrainMacroMap Deprecated")); // new TerrainMacroMapFeatGLSL);
   //samplerNames.push_back("$macrolayerTex");
and
      //samplerNames.push_back(avar("$macroMap%d", i));
as well as turn sgMaxTerrainMaterialsPerPass down to 2 entries on a given terrain subchunk before it requires another rerender of the terrain blended in with prior passes.
2020-06-19 21:12:20 -05:00
..
bin Old project generator is dead 2019-11-26 22:02:12 +10:00
lib Updated Assimp 2020-03-19 09:47:38 -05:00
modules/Verve (Mostly) updated verve implementation. 2019-03-07 16:23:41 -06:00
source adress #221 crash surpress macromap 2020-06-19 21:12:20 -05:00