Brian Roberts
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c2c959122e
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Merge pull request #462 from Areloch/TerrainEditDragFixup
Re-fixes terrain edit dragging without breaking paint actions
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2021-01-27 15:11:56 -06:00 |
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Areloch
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e11c5a7a02
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Re-fixes terrain edit dragging without breaking paint actions
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2021-01-27 15:10:20 -06:00 |
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Brian Roberts
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e2f706cd94
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Merge pull request #461 from Areloch/ShapeAssetPreviewGen
Implements shape preview caching for shape assets
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2021-01-27 14:58:41 -06:00 |
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AzaezelX
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7e3e1941c6
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add a toggle for the standard canSaveDynamicFields flipped by default to off so folks can bolt variables on the fly onto the spawner (like thing spawned, how many ect) without it poluting level saves
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2021-01-27 14:03:12 -06:00 |
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AzaezelX
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1f518499c9
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typofix
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2021-01-27 13:28:12 -06:00 |
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Areloch
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16438e1ab3
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Added in needed normal map processing for preview render
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2021-01-27 12:26:33 -06:00 |
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Brian Roberts
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21d9268e03
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Merge pull request #459 from Azaezel/update/openal
update openal-soft
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2021-01-27 09:16:04 -06:00 |
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Areloch
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85a9a9b608
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Implements shape preview caching for shape assets
Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
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2021-01-27 01:54:26 -06:00 |
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AzaezelX
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dee5b46169
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re-fix file exclusivity, readd callonmodules variable extension
new method loadAssetsByType(%assetType)
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2021-01-27 00:45:49 -06:00 |
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AzaezelX
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3603188b7f
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update openal-soft
sync point: master-ac5d40e40a0155351fe1be4aab30017b6a13a859
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2021-01-26 13:01:35 -06:00 |
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Brian Roberts
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762a84550f
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Merge pull request #458 from Areloch/ObjectCreatorABAdd
Integrates object creator logic into the AB
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2021-01-24 15:15:31 -06:00 |
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Areloch
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3cb1699ed1
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Fixed guiProfile references
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2021-01-24 04:40:19 -06:00 |
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Areloch
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b7a2c30337
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Integrates object creator logic into the AB
Adds lookup logic to Datablock AB entries to try and find class icons for the preview
Adds 2 new datablock class create methods
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2021-01-24 04:33:28 -06:00 |
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Brian Roberts
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6226e9d575
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Merge pull request #457 from Azaezel/fix/db_file_suffix
augment datablock file handling to include references with no suffixes
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2021-01-24 02:55:32 -06:00 |
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AzaezelX
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e3933f7769
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augment datablock file handling to include references with no suffixes
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2021-01-24 02:43:21 -06:00 |
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Brian Roberts
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692f19855c
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Merge pull request #453 from Areloch/prototypeTscriptAssetFix
Corrects missed asset script file references in asset definitions when swapping to the tscript extension
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2021-01-20 21:17:56 -06:00 |
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Areloch
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a71805515c
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Corrects missed asset script file references in asset definitions when swapping to the tscript extension
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2021-01-20 19:41:28 -06:00 |
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Brian Roberts
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80429d8252
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Merge pull request #452 from lukaspj/feature/discord-badge
Add Discord badge to README
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2021-01-20 15:21:14 -06:00 |
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Areloch
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aef1b26587
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Merge pull request #406 from lukaspj/feature/parametrize-script-extension
Parametrize script extension, default to 'tscript'
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2021-01-20 00:29:58 -06:00 |
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Lukas Aldershaab
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84921022e0
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Add Discord badge to README
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2021-01-19 21:48:56 +01:00 |
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Areloch
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c051a0357c
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Fixes some conversion mistakes in the scripts
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2021-01-19 21:32:31 +01:00 |
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Lukas Aldershaab
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9ccaa6d3ea
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Improve handling of non-default script filenames
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2021-01-19 21:32:31 +01:00 |
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Lukas Aldershaab
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099dd4f1f3
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Parametrize script extension, default to 'tscript'
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2021-01-19 21:32:31 +01:00 |
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Brian Roberts
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b8b62292bd
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Merge pull request #451 from Areloch/macOSMinorFixes
Fixes some minor errors on MacOS regarding compiling in clang
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2021-01-14 22:16:44 -06:00 |
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Areloch
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c5cdba750e
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Fixes some minor errors on MacOS regarding compiling in clang
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2021-01-14 18:00:56 -06:00 |
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AzaezelX
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27a35ff104
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provides a general Playgui_onWake callback for modules
any module with a modulename::Playgui_onWake now has the capacity to layer thier gui elements on playgui
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2021-01-11 17:34:23 -06:00 |
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OTHGMars
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c77be80220
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Zip usage notes and defines.
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2021-01-11 05:04:36 -05:00 |
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OTHGMars
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8148bdfcdd
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ModuleManager and AssetManager updated for T3D mount system.
Platform file calls replaced with Torque::FS calls when scanning for or loading files.
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2021-01-11 05:03:00 -05:00 |
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OTHGMars
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fd85491ed7
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Changes GuiIconButtonCtrl to relative paths that can be opened by the mount system.
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2021-01-11 05:00:37 -05:00 |
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OTHGMars
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0ece989560
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Updates SimXMLDocument, fsTiXmlDocument, Taml and TamlXmlParser for reading from zip.
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2021-01-11 04:57:10 -05:00 |
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OTHGMars
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8765d3a46e
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Con::isBasePath() performs the same path expansion on both input paths.
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2021-01-11 04:54:41 -05:00 |
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OTHGMars
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0484956a1f
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Enables pattern searches to enter zipped sub-directories.
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2021-01-11 04:53:38 -05:00 |
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OTHGMars
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46b0aee637
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NavMesh loading from zip file.
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2021-01-11 04:51:21 -05:00 |
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OTHGMars
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e808fc4407
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Clone file handle for concurrent zip access.
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2021-01-11 04:49:43 -05:00 |
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Areloch
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64c9667bad
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Merge pull request #283 from Azaezel/alpha40_mouseBindIcons
mouse display for keybinds
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2021-01-10 22:40:22 -06:00 |
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AzaezelX
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1bad377be1
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add a %this.registerMissionObject( "SpawnSphere", "General Spawn Sphere", "GeneralDropPoint" ); to the level creator folder
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2021-01-10 18:03:17 -06:00 |
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Brian Roberts
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9ba1ca3d22
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Merge pull request #447 from Jozor/cmake_directory_fix
Cmake allow non-source project directory
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2021-01-10 15:51:18 -06:00 |
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Joseph
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fe9dc1e25b
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Help from Az finally gave the correct answer to the problem I was trying to address originally, so really this fix is from Az.
Exposes the directory for where your game files go in cmake without having to go to Advanced tab.
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2021-01-10 21:48:46 +00:00 |
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Brian Roberts
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80d4df09d3
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Merge pull request #446 from Azaezel/alpha40/callOnModules_Vars
add parameter handling to callonmodule callbacks.
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2021-01-09 00:28:13 -06:00 |
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Joseph
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4c781ce5c6
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Enables support for having your project directory different to your Torque engine directory.
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2021-01-08 20:59:35 +00:00 |
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Brian Roberts
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2cf11fe199
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Update module.cs
cleanup
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2021-01-08 00:09:37 -06:00 |
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AzaezelX
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5bd9459da2
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add parameter handling to callonmodule callbacks.
IMPORTANT NOTE: cannot handle "" entries.
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2021-01-07 20:11:44 -06:00 |
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Brian Roberts
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5e4008d207
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Merge pull request #443 from Azaezel/alpha40/terrainPaintFix
revert #401 as while it does surpress hieght painting touching the ce…
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2021-01-05 03:15:08 -06:00 |
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AzaezelX
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93cdc35a76
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revert #401 as while it does surpress hieght painting touching the center of terrains, it also locks out terrain painting dragging
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2021-01-05 03:14:27 -06:00 |
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Brian Roberts
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4de1449c4b
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Merge pull request #442 from rextimmy/gfx_cleanup
Removed old fixed function code from GFX.
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2021-01-05 03:00:04 -06:00 |
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Brian Roberts
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2ba8ccd333
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Merge pull request #436 from Areloch/AssetificationPass01
Assetifies MeshRoad, Decal Road, and the material slot of GroundCover
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2021-01-05 02:23:24 -06:00 |
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Brian Roberts
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9dce04d3e2
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Merge pull request #441 from rextimmy/d3d11_texture_lock
D3d11 texture lock
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2021-01-05 02:23:06 -06:00 |
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rextimmy
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028bf1df9b
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give afx the gfx cleanup treatment
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2021-01-05 18:22:19 +10:00 |
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Areloch
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8585278fe4
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Adds autoimport logic for materials if the materialDefinition already exists
Adds some additional utility functions to AssetImporter for easier access to setup
Corrects handling for legacy field names with meshRoad
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2021-01-05 00:58:18 -06:00 |
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rextimmy
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6d71bec417
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gfx enum correction
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2021-01-05 13:04:53 +10:00 |
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