Commit graph

4926 commits

Author SHA1 Message Date
Areloch
65f51a89d8 Merge pull request #1595 from Areloch/EpoxyProjectMatrixFix
Rolls back OGL Projection correction.
2016-05-20 00:23:45 -05:00
Areloch
acf6ddb1ce Merge pull request #1617 from Azaezel/deferedWrapupOrder
removes w=z trick (was causing fisheye, effectively)
2016-05-20 00:10:33 -05:00
Areloch
f54fde9c6b Missing the preprocessor define in the project generation. 2016-05-19 23:42:38 -05:00
Areloch
de276fc8b8 Merge pull request #1586 from Areloch/NetSimNetGraph
Expose Network Sim fields on NetGraph gui
2016-05-18 23:13:12 -05:00
Azaezel
d79b9a2988 removes w=z trick (was causing fisheye, effectively) 2016-05-18 06:38:13 -05:00
Areloch
03e6228e56 Adjusts the CMAKE install script to not install the E/C-related template files if that's not set as a flag. 2016-05-17 23:58:34 -05:00
Areloch
36bb0b3c54 Minor corrections to some component scripts to clear old references. 2016-05-17 23:57:30 -05:00
Areloch
3262c004a5 Merge pull request #1605 from Azaezel/fileFilterFix2
corrects native file dialogue return values
2016-05-17 12:49:14 -05:00
Areloch
c0a96c908f Adds handling for if the user cancels out of the file dialog, and adds support for proper multi-filters. 2016-05-17 12:46:39 -05:00
Areloch
6f71c67587 Merge pull request #1609 from Areloch/RotationFPR_Cleaned
Adds the RotationF utility math class.
2016-05-16 16:05:55 -05:00
Areloch
c1f02c05e1 Adds some console methods to the non-class namespace Rotation for some convenient utility functions for dealing with rotations. 2016-05-16 16:03:24 -05:00
Areloch
8568ed19be Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development 2016-05-16 15:49:54 -05:00
Areloch
2659908771 Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-16 15:48:17 -05:00
Areloch
15713eec05 Merge pull request #1613 from Areloch/sliperySamplerState_with_empty
missing samplerstate configurations with empty
2016-05-16 13:26:14 -05:00
Areloch
f703a84218 Duplicates the missing samplerstate configurations in the empty template, for parity. 2016-05-16 13:21:44 -05:00
Areloch
01dbbb580d Merge branch 'sliperySamplerState' of https://github.com/Azaezel/Torque3D into development 2016-05-16 10:59:48 -05:00
Areloch
c03615a3dd Merge pull request #1611 from jamesu/box3f_extend_fix
Fix axis check in Box3F::extend method
2016-05-16 09:59:15 -05:00
Areloch
6fe0b1789d Adds some example components, game objects and the tools and scripts to utilize them. 2016-05-15 16:24:47 -05:00
Areloch
7bf49f0670 Adds a GameObject asset type, to make tracking and management of GameObjects significantly easier. 2016-05-15 10:12:24 -05:00
Areloch
b04ad52b5d Ensure that inclusion of any entity/component stuff is properly bracketed with the preprocessor check. 2016-05-15 10:11:46 -05:00
Areloch
749ac4efc2 Adds the onPostAdd callback for when objects are created via TAML. 2016-05-14 15:36:58 -05:00
Areloch
6ccf97e35d Adds ComponentAsset so the editor scripts can be aware of what components have been defined/are useable. 2016-05-14 14:17:33 -05:00
Areloch
b4bc405dce Updates the include guard in ShapeAsset 2016-05-14 14:16:43 -05:00
Areloch
827e70d674 Integration of Entities into the inspector/editor so they can call back into the tool scripts for custom handling. 2016-05-14 14:12:53 -05:00
Areloch
38c18870d3 Adjustments to allow Entities/Components to act as cameras and control objects. 2016-05-14 14:03:19 -05:00
Areloch
b3b50abd9b Integrates components into the update and render loop. 2016-05-14 12:40:13 -05:00
Areloch
fa78a2f354 Adds Component, the various main component classes and their interfaces. 2016-05-14 00:00:02 -05:00
Areloch
2e339bafba Adds the Entity object. 2016-05-13 23:58:57 -05:00
Areloch
b64123a452 Adds findContact to regular physics bodies so that they can find contacting objects and surfaces in a way similar to players. 2016-05-13 23:57:48 -05:00
Areloch
1299b527f1 Adds the ability to the ShapeAsset to get the resource of the shape. 2016-05-13 23:14:55 -05:00
James Urquhart
49a735e051 Fix axis check in Box3F::extend method 2016-05-13 12:09:40 +01:00
Areloch
58fb8d36ac Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development 2016-05-12 23:50:00 -05:00
Areloch
1b47bdd972 Git apparently forgot to commit ALL the changes. 2016-05-12 23:49:06 -05:00
Areloch
9bc87709ab Merge branch 'RotationFPR_Cleaned' of https://github.com/Areloch/Torque3D into development 2016-05-12 23:35:21 -05:00
Areloch
95ae0b9863 Removes the old component code and moves the IProcessInput interface file into platform/input/ directory. 2016-05-12 23:31:15 -05:00
Areloch
7c7c799b57 Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-12 22:54:43 -05:00
Areloch
5fb79c3c0f Merge branch 'sliperySamplerState' of https://github.com/Azaezel/Torque3D into development 2016-05-12 13:36:30 -05:00
Areloch
383d27f2ec The class is designed as a general-purpose rotation/orientation class to make it easy to work with rotations and swap between math types as easily as possible. 2016-05-12 00:45:16 -05:00
irei1as
01e3cb53de Set textures as bitmapctrl in script
A new method to GuiBitmapCtrl in order to set "named textures" as the image displayed in script.
Those "named textures" are created in two places from script (not c++) that I know: as part of GuiOffscreenCanvas (targetName field) and, more useful, as the target of a PostEffect using target = "#name" (the '#' is not used for this method).
2016-05-11 17:47:05 +02:00
Areloch
55694ad0b6 Merge branch 'development' of https://github.com/GarageGames/Torque3D into development 2016-05-10 13:07:19 -05:00
Areloch
a2e0b1a163 Merge pull request #1604 from Azaezel/lightAnimCleanup
alternate to https://github.com/GarageGames/Torque3D/pull/1602
2016-05-10 11:47:25 -05:00
Areloch
987b175d3d Merge pull request #1603 from Azaezel/notSoEmpty
updated empty template …
2016-05-10 11:06:30 -05:00
Areloch
c5ec4414f3 Merge branch 'notSoEmpty' of https://github.com/Azaezel/Torque3D into development 2016-05-10 11:04:55 -05:00
Areloch
6f672fe21d Merge pull request #1607 from Areloch/Camera_MatEd_Crashfix
Select camera when in material editor crashfix.
2016-05-10 11:01:23 -05:00
Areloch
8d195f9236 Makes the tab/spaces consistent for the entire console method function rather than mix-n-matching the formatting. 2016-05-10 10:58:03 -05:00
Areloch
27bb7a712a Corrects tabs. 2016-05-09 13:47:29 -05:00
Areloch
3a99541541 Select camera when in material editor crashfix.
When attempting to select a camera Object(so going into the editor, going into the freefloating camera and then back to the player camera and selecting the freefloating one) while the material editor was open, it would crash because it attempts to access the shapebase object's shapeInstance - but cameras don't have a shape.

This fixes it so it makes sure there's a shapeinstance before trying to get the material data.
2016-05-09 13:43:06 -05:00
Azaezel
5958e86e9a corrects native file dialogue return values 2016-05-09 06:43:47 -05:00
Azaezel
ad613f2e82 alternate to https://github.com/GarageGames/Torque3D/pull/1602 2016-05-08 21:52:00 -05:00
Azaezel
c104313f43 updated empty template with stray script files from devhead that had yet to be converted 2016-05-08 21:21:52 -05:00