AzaezelX
795292bed5
alter nomaterial asset to a) use an imageasset, and b) remove the .cs assumption
2021-07-22 12:21:22 -05:00
Areloch
3e131f5b8e
Added changes missed via merge failures.
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Removed some unused files/references that were causing errors, related to issues #502 & #512
2021-07-20 20:05:49 -05:00
AzaezelX
817f01ff92
followup: readd, and rename the module.ScriptFile entries to thier lower case
2021-07-20 12:15:05 -05:00
AzaezelX
2090d85aa3
rename core and tools modules and index files to match the directory
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(ornery tool doesn't like case renames, so delete and readd)
2021-07-20 12:13:54 -05:00
AzaezelX
c640d8823d
template index file review
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remove redundant referenes to $TorqueScriptFileExtension. exec and queueExec both handle those internaly.
as pointed out in #511 , we were already executing the guimusicpayer.gui in the ut.tscript module via queue. as that case allows folks to bolt a true at the end of the method to override the file-call and replace it with a personalized variant in another module, removed the redundant exec
2021-07-20 11:02:38 -05:00
AzaezelX
29286ed924
adress #508 - fix postfxmanager default initialization
2021-07-19 20:45:53 -05:00
Areloch
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
AzaezelX
3c0ca5ea88
typofix in getScreenResolutionList
2021-07-09 21:17:13 -05:00
Jeff Hutchinson
acde0c3f0b
Merge branch 'Preview4_0_DevHead' into tsneo
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# Conflicts:
# Engine/source/console/consoleInternal.cpp
2021-06-18 21:13:49 -04:00
OTHGMars
dd665496d1
Borderless window defaults.
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Limits borderless windows to the monitor usable area on non windows platforms to prevent the window from rendering behind taskbar/title bars.
2021-05-14 03:57:00 -04:00
OTHGMars
a5c809a738
Limit fullscreen resolution to options that match the monitor aspect ratio.
2021-05-13 20:52:04 -04:00
Jeff Hutchinson
69d7a2f4a1
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
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# Conflicts:
# Engine/source/console/test/ScriptTest.cpp
# Engine/source/console/test/consoleTest.cpp
2021-05-06 21:08:53 -04:00
Jeff Hutchinson
b2bbd771f6
more torquescript template fixes.
2021-05-04 22:49:19 -04:00
Jeff Hutchinson
6f7fdca87d
lotsa fixes.
2021-05-04 21:18:15 -04:00
Brian Roberts
793c4c3701
Merge pull request #484 from Azaezel/alpha40/matEditorSaveFix
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form steve yorkshire: mat editor save extension fix
2021-04-22 20:02:29 -05:00
AzaezelX
0289090c34
minor cleanup
2021-04-22 20:02:21 -05:00
Brian Roberts
2a2987869b
Merge pull request #478 from Bloodknight/SDL_OpenGL_BPP_Fix
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Fixes a resolution switching issue when the game uses **only** OpenGL…
2021-04-22 19:51:14 -05:00
Brian Roberts
880cb13762
Merge pull request #448 from Azaezel/alpha40/genericObjectSpawner
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general spawnspheres
2021-04-22 19:39:00 -05:00
Brian Roberts
9323bac5ea
Update Templates/BaseGame/game/core/gui/scripts/canvas.tscript
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Co-authored-by: Lukas Joergensen <lpjoergensen@gmail.com>
2021-04-13 16:53:31 -05:00
AzaezelX
fadafbfa1b
form steve yorkshire: mat editor save extension fix
2021-04-11 19:57:31 -05:00
Areloch
92abfb8ccf
Updates the masterserver domain referenced in the default scripts, pointing it to the new torque3d master server
2021-04-08 20:32:22 -05:00
Marc
3d2f3bda64
Fixes a resolution switching issue when the game uses **only** OpenGL as the renderer
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Canvas.tscript fixes provided by @OTHG_Mars
2021-03-18 21:37:36 +00:00
Brian Roberts
b6a1acabf8
Merge pull request #471 from Areloch/forestCreationEditingFixes
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Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
2021-03-14 01:12:58 -06:00
Brian Roberts
a8e2ec6df4
Merge pull request #475 from Areloch/importAssetSuffixes
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Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
2021-03-14 01:12:29 -06:00
Brian Roberts
1695e76514
Merge pull request #472 from Areloch/moduleFriendlyDBCreation
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Makes the DB creation process better jive with modules
2021-03-14 01:12:05 -06:00
Brian Roberts
6e6f90b8f6
Merge pull request #473 from Areloch/AssetScriptFileABFix
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Misc. minor AB fixes
2021-03-14 01:11:55 -06:00
AzaezelX
e5bc0a6e54
reset emissive to show 0,0,0,0 for local/vector lights in a manner that doesn't cause them to black out.
2021-03-09 15:26:48 -06:00
Areloch
a0c8a77043
Adds import config settings for forcefully adding configurable suffixes for shapes, materials and images
2021-02-27 02:43:37 -06:00
Areloch
87bd7bbeae
Fixes script presentation logic in the AB so it only shows scripts that isn't an asset file for an asset.
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Also fixes a reference to the Inspector for refreshing purposes.
Adds a pop call to ensure AB is in focus when shown
2021-02-21 02:16:34 -06:00
Areloch
12b58dc7ef
Makes the DB creation process better jive with modules by having you select the destination folder for the managed datablock script file to be saved off into
2021-02-21 02:09:40 -06:00
Areloch
8af6513aea
Adjusts Forest object creation and forest item data creation/management to work with asset/module workflows
2021-02-21 02:04:13 -06:00
Brian Roberts
bea11acc66
Merge pull request #450 from Azaezel/alpha40/playgui_onwake_callback
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provides a general Playgui_onWake callback for modules
2021-02-15 22:28:26 -06:00
Brian Roberts
f4982f3b7d
Merge pull request #464 from Azaezel/alpha40/ribbonParticles
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ribbon particle resource port
2021-02-15 22:28:10 -06:00
AzaezelX
39c914101d
fix emissive
2021-02-14 18:47:42 -06:00
Areloch
931556c3c6
Added the makeRelative call to the other openShapeAsset function to ensure it works both ways
2021-02-13 00:18:48 -06:00
Areloch
372a7887be
Fixes the constructor path compare logic in the shape editor so the lists can populate correctly.
2021-02-12 00:21:36 -06:00
AzaezelX
e96624032f
ribbon particle resource port
2021-02-07 13:43:21 -06:00
AzaezelX
e153bed606
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/genericObjectSpawner
2021-01-27 19:11:25 -06:00
AzaezelX
863da35ca0
Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into alpha40/playgui_onwake_callback
2021-01-27 19:06:51 -06:00
Brian Roberts
47ec7e8d98
Merge pull request #460 from Azaezel/fix/moduleHelpers
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re-fix file exclusivity, readd callonmodules variable extension
2021-01-27 15:12:42 -06:00
AzaezelX
7e3e1941c6
add a toggle for the standard canSaveDynamicFields flipped by default to off so folks can bolt variables on the fly onto the spawner (like thing spawned, how many ect) without it poluting level saves
2021-01-27 14:03:12 -06:00
AzaezelX
1f518499c9
typofix
2021-01-27 13:28:12 -06:00
Areloch
85a9a9b608
Implements shape preview caching for shape assets
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Also standardizes the loading gui overlay so it can be used to inform that the asset preview generation is happening
2021-01-27 01:54:26 -06:00
AzaezelX
dee5b46169
re-fix file exclusivity, readd callonmodules variable extension
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new method loadAssetsByType(%assetType)
2021-01-27 00:45:49 -06:00
Brian Roberts
762a84550f
Merge pull request #458 from Areloch/ObjectCreatorABAdd
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Integrates object creator logic into the AB
2021-01-24 15:15:31 -06:00
Areloch
3cb1699ed1
Fixed guiProfile references
2021-01-24 04:40:19 -06:00
Areloch
b7a2c30337
Integrates object creator logic into the AB
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Adds lookup logic to Datablock AB entries to try and find class icons for the preview
Adds 2 new datablock class create methods
2021-01-24 04:33:28 -06:00
AzaezelX
e3933f7769
augment datablock file handling to include references with no suffixes
2021-01-24 02:43:21 -06:00
Areloch
a71805515c
Corrects missed asset script file references in asset definitions when swapping to the tscript extension
2021-01-20 19:41:28 -06:00
Areloch
c051a0357c
Fixes some conversion mistakes in the scripts
2021-01-19 21:32:31 +01:00