Daniel Buckmaster
f42e12940c
Navmesh load/save now uses builtin file abstraction.
2014-11-28 20:24:11 +11:00
Daniel Buckmaster
f4c940f4fe
Added basic Walkabout with #define renamed and no editor.
2014-11-28 19:42:10 +11:00
Daniel Buckmaster
0213fc4a34
Fix #258
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No harm in it, and we can close the issue now.
2014-11-26 14:48:29 +11:00
Daniel Buckmaster
11c70262c4
Fix #741
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Local variable was used incorrectly. Did not result in any bugs, just a small amount of unnecessary network traffic.
2014-11-26 14:20:11 +11:00
Vincent Gee
c5f81a85f5
Renamed LOD to Fade.
2014-11-20 08:00:26 -05:00
Areloch
b5ce3fa8ad
Merge pull request #903 from Winterleaf/MissionMarker
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Looks good, don't see any problems. Merged.
2014-11-13 21:48:58 -06:00
Azaezel
034de4f84b
turret tracking correction
2014-11-08 00:08:09 -06:00
rextimmy
664595ef9e
- Fixed memory leak when creating terrain with physx 3
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- Fixed terrain tessellation with physx 3
2014-11-08 14:08:59 +10:00
Vincent Gee
7b05314901
fixed tabs
2014-11-06 10:44:55 -05:00
Vincent Gee
c4e3a68f7c
Added Alpha LOD to tsStatic objects.
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This allows designers to set the start and end distance for Alpha LOD on objects.
2014-11-06 08:54:49 -05:00
Vincent Gee
578c4e8f4f
Removed Tabs, added check on connection
2014-11-06 08:38:05 -05:00
Vincent Gee
2f48f31a6f
Fixed String comparisons.
2014-11-05 23:29:08 -05:00
Vincent Gee
55bdfe5dc3
This adds limiting the ghost data to a specific area around the client.
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By default it is not included in the build, you must #define GHOSTSCOPING in the torqueConfig.h to enable it.
The distance can be set via the mission file by adding
visibleGhostDistance = "1000";
Or if it is not set in the mission file it will default to what is defined in torqueConfig.h #defined as GHOSTSCOPING_DEFAULT_DISTANCE_IF_NOT_IN_MISSION
The mission default distance can be overridden on a per connection basis by using gameconnection:setVisibleGhostDistance and gameconnection:getVisibleGhostDistance
The logic for setting the scoping distance was moved from shapebase in the original design to SceneObject so that it will affect cameras, players, etc.
2014-11-05 23:14:39 -05:00
Daniel Buckmaster
3082bb3adc
Merge pull request #884 from GarageGames/development-3.6
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Version 3.6.2
2014-11-05 20:28:01 +11:00
Vincent Gee
fbc9660bc3
WaypointTeam never worked and if you look at the code you can see its not very clean.
2014-11-04 20:14:50 -05:00
Vincent Gee
9907c4592e
Fixed bad string compares and simdictionary
2014-11-04 19:51:13 -05:00
Vincent Gee
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
2014-11-03 22:42:51 -05:00
Daniel Buckmaster
a87a891cfc
Prevent crash when loading Player with no shape.
2014-10-31 10:04:32 +11:00
Daniel Buckmaster
e209cc4389
Use existing methods instead of incorrect maths.
2014-10-31 09:11:07 +11:00
Daniel Buckmaster
ef9bc91bff
Merge pull request #744 from lukaspj/Ribbon-Implementation
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Ribbon and RibbonNode
2014-10-28 15:19:17 +11:00
Daniel Buckmaster
74e328d09b
Merge pull request #870 from eightyeight/fix-ear-transform
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Andrew's fix for ear transform with detached camera
2014-10-28 14:39:09 +11:00
Daniel Buckmaster
355ce5d854
Andrew's fix for ear transform with detached camera.
2014-10-28 09:26:46 +11:00
Daniel Buckmaster
fd93397e5d
Merge pull request #846 from Azaezel/guiobjectview
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guiobjectview corrections
2014-10-27 17:28:58 +11:00
Azaezel
5d5e878129
dynamic cubemap support for tsStatics
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engine: implements the capacity for tsstatic objects to allow themselves to use the reflector system in order to display runtime generated cubemaps.
script: defines a calibrated reflectordesc that reflects all object types within the space of approximately half stock veiwdistance
usage: cubeReflectorDesc = DefaultCubeDesc placed in a given object-insatnces entry that uses a material with a dynamiccubemap = true; flag.
immediate purpose: consistency of application of materials.
long term impact: tags steps required in order to associate a given runtime generated cubemap with an object-instance. in the future, this is likely to give way to an area-derived cubemap based on the accumulation volume tech developed by Andrew Mac, or a screenspace reflection.
2014-10-23 20:48:58 -05:00
Daniel Buckmaster
4fb820c3ef
New Physics doc group.
2014-10-24 09:17:48 +11:00
Azaezel
0dde7022c2
engine: corrects offsets for the guiobjectview gui element which displays materialized meshes, and exposes it's specialized renderering system to the postfx subsystem.
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immediate purpose: corrected display
long term purpose: deferred display.
2014-10-23 05:03:28 -05:00
bank
62006e8b3c
Remove unneeded double-initialization of the vars.
2014-10-19 14:30:46 +11:00
bank
d9c5670e93
Fix possible array overrun.
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We should clamp the index value to the size of the weaponMountNode[], which is ShapeBase::MaxMountedImages (4) and SceneObject::NumMountPoints = 31.
2014-10-19 14:30:43 +11:00
Daniel Buckmaster
1554ea6faf
Merge pull request #833 from just-bank/fix-derefptr
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Fix: Null'ed pointer usage, possible access violation.
2014-10-16 10:38:52 +11:00
Daniel Buckmaster
156aacf8b8
Ensure console function arg arrays are initialised.
2014-10-16 00:29:16 +11:00
Daniel Buckmaster
b507dc9555
Merge branch 'master' into console-func-refactor
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Conflicts:
Engine/source/app/net/net.cpp
Engine/source/console/astNodes.cpp
Engine/source/console/compiledEval.cpp
Engine/source/console/console.h
Engine/source/console/consoleInternal.h
Engine/source/console/engineAPI.h
2014-10-14 15:09:11 +11:00
LuisAntonRebollo
4a6384486c
Merge pull request #689 from rextimmy/forest_physx2_fix
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Physx 2.8 actor release fix
2014-10-02 01:05:11 +02:00
Areloch
f56c35019f
Merge pull request #781 from eightyeight/remove-player-warnings
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Removed annoying warning
2014-09-30 00:03:58 -05:00
Daniel Buckmaster
f5fb2fdf76
Improved code style in ribbon files.
2014-09-24 08:08:42 +10:00
Lukas Joergensen
a8a141e73c
RibbonNode class.
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Simple RibbonNode class for an implementation similar to that of
ParticleEmitterNodes. Datablock currently has no static fields.
2014-09-19 00:32:17 +02:00
Lukas Joergensen
cb9cfea1c4
Ribbon class implementation.
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This class is based on Tim Newell from MaxGaming Technologies code, it's a
Ribbon class which is easy to use from other classes.
2014-09-19 00:31:56 +02:00
Daniel Buckmaster
d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
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Extended onend sequence
2014-09-16 10:25:25 +10:00
Azaezel
db089ab45f
consistency
2014-09-15 19:10:23 -05:00
Daniel Buckmaster
439dc9c56d
Fixed ShapeBase animation networking.
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We essentially just need to remember to Update ShapeBase::Thread::position
every time we advance the thread in the shape. With a little bit of
supporting code these changes will be passed to the client's shape.
2014-09-15 10:01:13 +10:00
Daniel Buckmaster
fd3d44c755
Removed annoying warning.
2014-09-15 07:30:51 +10:00
Daniel Buckmaster
f702063d0b
Merge pull request #773 from eightyeight/remove-thread-sound
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Removed ShapeBase::Thread::sound
2014-09-13 10:57:01 +10:00
Daniel Buckmaster
69179cf809
Removed ShapeBase::Thread::sound.
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Weird feature that's not script-accessible or actually implemented.
2014-09-05 14:09:35 +10:00
Daniel Buckmaster
1b06b0d92e
Merge pull request #649 from Azaezel/aiPlayer_utility
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AIPlayer utility methods
2014-09-05 11:14:09 +10:00
Azaezel
e332609003
requested alterations.
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bool AIPlayer::checkLosClear(Point3F _pos) removed as not fit for purpose at the present time. Something to revisit when I'm spread less thin, or give someone else a crack at it.
2014-07-13 12:24:17 -05:00
LuisAntonRebollo
a3bdaf128f
Fix memory corruption on Precipitation::destroySplash.
2014-07-12 02:03:20 +02:00
Azaezel
9bed39b7d0
logical inversion to stock functionality as requested. Now assumes if it has a target and does not hit anything Static by the time the ray terminates, then it must be the right target.
2014-07-11 07:47:31 -05:00
Azaezel
ae55ad2b50
revised checkInLos and CheckFoV. boith now take all parameters as optional as suggested, with a target value of NULL resulting in checking the present one.
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cleaned up internal usage of checkInLos, tightened the typemask used, and provided further documentation.
2014-07-11 06:58:19 -05:00
Daniel Buckmaster
439192f88d
Merge pull request #645 from Azaezel/ridgidshape_updateForces
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Ridgidshape update forces
2014-07-08 14:15:19 +02:00
Daniel Buckmaster
3f687d8f43
Make use of PlayerData::swimForce
2014-07-01 18:14:08 +02:00
bank
e442b87c0c
Fix: Null'ed pointer usage, possible access violation.
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This fixes issue #700
2014-06-18 11:38:29 +04:00