..
decal
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
2014-04-04 13:43:25 +11:00
examples
Merge branch 'RenderMeshExampleMatFix' into development for PR #631
2014-04-25 12:57:00 +10:00
fps
Added padding to GuiShapeNameHud labels.
2013-10-14 23:06:14 +11:00
fx
Improved code style in ribbon files.
2014-09-24 08:08:42 +10:00
gameBase
This adds limiting the ghost data to a specific area around the client.
2014-11-05 23:14:39 -05:00
physics
Merge branch 'master' into console-func-refactor
2014-10-14 15:09:11 +11:00
sceneComponent
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
sfx
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
turret
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
vehicles
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
2014-06-16 10:57:04 +10:00
aiClient.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
aiClient.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiConnection.cpp
Ensure console function arg arrays are initialised.
2014-10-16 00:29:16 +11:00
aiConnection.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
aiPlayer.cpp
requested alterations.
2014-07-13 12:24:17 -05:00
aiPlayer.h
requested alterations.
2014-07-13 12:24:17 -05:00
camera.cpp
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
2014-04-04 13:43:25 +11:00
camera.h
Game cam and eye banking, control schemes
2013-04-09 16:14:19 -04:00
cameraSpline.cpp
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
2014-04-04 13:43:25 +11:00
cameraSpline.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
containerQuery.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
convexShape.cpp
Added PLC_Navigation hint for gathering navmesh polygon data.
2013-07-04 17:23:23 +10:00
convexShape.h
For for Issue #106 Convex Shape Bandwidth
2012-11-05 14:27:30 -05:00
debris.cpp
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
2014-06-16 10:57:04 +10:00
debris.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameFunctions.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
gameFunctions.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameTSCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
gameTSCtrl.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
groundPlane.cpp
SceneCullingState with culling and camera frustum
2013-11-07 15:07:16 -05:00
groundPlane.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiMaterialPreview.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiNoMouseCtrl.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
guiObjectView.cpp
Initialize mCameraRotation to (0, 0, 0).
2013-10-27 23:46:06 -04:00
guiObjectView.h
guiObjectView.setCameraRotation()
2013-04-15 20:39:30 +03:00
item.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
item.h
Moved mask updated to protected member set functions.
2012-09-27 08:11:48 +10:00
levelInfo.cpp
This adds limiting the ghost data to a specific area around the client.
2014-11-05 23:14:39 -05:00
levelInfo.h
This adds limiting the ghost data to a specific area around the client.
2014-11-05 23:14:39 -05:00
lightAnimData.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightAnimData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightBase.cpp
Improvements to console refactor code
2012-10-12 19:12:06 +01:00
lightBase.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightDescription.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightDescription.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
lightFlareData.cpp
SceneCullingState with culling and camera frustum
2013-11-07 15:07:16 -05:00
lightFlareData.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
missionArea.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
missionArea.h
Updated logic in MissionArea::getServerObject.
2012-11-14 09:25:38 +11:00
missionMarker.cpp
Merge branch 'master' into console-func-refactor
2014-10-14 15:09:11 +11:00
missionMarker.h
Added a flag that sets the transform of spawned objects.
2012-09-26 23:27:36 +10:00
objectTypes.h
Remove Interior Object format (DIF)
2013-04-05 12:39:26 -04:00
occlusionVolume.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
occlusionVolume.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pathCamera.cpp
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
pathCamera.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
physicalZone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
physicalZone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
player.cpp
Removed annoying warning.
2014-09-15 07:30:51 +10:00
player.h
Removed Ranges and cleaned up updateLookAnimation function.
2013-07-03 17:50:25 +10:00
pointLight.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
pointLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
portal.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
prefab.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
projectile.cpp
Merge pull request #594 from LuisAntonRebollo/unit-tests-without-crash
2014-06-16 10:57:04 +10:00
projectile.h
Update for float, double and unsigned char, unsigned short, short, etc. char was left alone: read why here http://msdn.microsoft.com/en-us/library/cc953fe1.aspx
2013-08-04 16:58:59 -05:00
proximityMine.cpp
Merge pull request #635 from just-bank/engine-fixes
2014-05-23 14:09:00 +02:00
proximityMine.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
resource.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigid.cpp
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
rigid.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
rigidShape.cpp
Merge pull request #645 from Azaezel/ridgidshape_updateForces
2014-07-08 14:15:19 +02:00
rigidShape.h
Simple pass over the codebase to standardize the platform types.
2013-08-04 16:26:01 -05:00
scopeAlwaysShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeBase.cpp
Merge pull request #682 from Azaezel/extended_onendSequence
2014-09-16 10:25:25 +10:00
shapeBase.h
Merge pull request #682 from Azaezel/extended_onendSequence
2014-09-16 10:25:25 +10:00
shapeCollision.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
shapeImage.cpp
Merge pull request #635 from just-bank/engine-fixes
2014-05-23 14:09:00 +02:00
spotLight.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
spotLight.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
staticShape.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
trigger.cpp
Use fixed buffer size var when allocating return buffer from console.
2014-06-11 13:09:55 +04:00
trigger.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
tsStatic.cpp
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
2014-04-04 13:43:25 +11:00
tsStatic.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
zone.cpp
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00
zone.h
Engine directory for ticket #1
2012-09-19 11:15:01 -04:00