Commit graph

901 commits

Author SHA1 Message Date
LuisAntonRebollo
2eca491961 Fix Bullet compilation. 2015-02-15 12:33:00 +01:00
James Urquhart
f44a3f27d6 Fix stack balancing problems by refactoring execution calls
- Con::executef now uses a template
- All public execution functions now restore the console stack upon return
- Fixed bad parameters on some callbacks
- Reverts get*Arg behavior
2015-02-08 00:08:18 +00:00
LuisAntonRebollo
57698599e0 Add missing <cfloat> and <limits> 2015-02-07 20:30:07 +01:00
Ben Payne
c19a70814c Tidy up and fix the various Assert macros
Rephrase the macros so that they can be used in expressions, and
properly require semicolons. And add the semicolons where missing.
2015-02-02 18:37:48 -05:00
Daniel Buckmaster
bd437cda1c Merge branch 'development' into walkabout
Conflicts:
	Engine/source/T3D/aiPlayer.cpp
2015-01-29 21:38:20 +11:00
Daniel Buckmaster
014b566014 Merge remote-tracking branch 'gg/development-3.6' into development
Conflicts:
	Engine/source/T3D/gameFunctions.cpp
2015-01-29 21:17:38 +11:00
Luis Anton Rebollo
6492028bb2 Merge pull request #1035 from bpay/memfixes
Memfixes
2015-01-25 13:42:32 +01:00
Luis Anton Rebollo
ea0e3fd683 Merge pull request #1096 from bpay/fix-include-guards
Fix include guards
2015-01-24 23:02:13 +01:00
LuisAntonRebollo
4e9034854d Linux implementation. Include changes for gcc x64. 2015-01-24 22:08:26 +01:00
LuisAntonRebollo
3336bffad2 Changes for Linux. 2015-01-19 01:44:36 +01:00
Ben Payne
3574ef838b Fix erroneous include guards 2015-01-06 00:42:09 -05:00
Daniel Buckmaster
7ab6731f51 Merge branch 'development' into walkabout
Conflicts:
	Templates/Empty/game/tools/worldEditor/scripts/editors/creator.ed.cs
	Templates/Full/game/tools/worldEditor/scripts/editors/creator.ed.cs
2015-01-02 14:45:20 +11:00
Daniel Buckmaster
e9308e40ed Merge pull request #998 from rextimmy/physx3_cpu_dispatcher_fix
Fixed issue where physx3 cpu dispatcher was created multiple times
2014-12-29 14:14:05 +11:00
Daniel Buckmaster
ae284a89ec Merge branch 'development' into defineconsolemethod
Conflicts:
	Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
Daniel Buckmaster
3ab048c5b0 Fixes after feedback from Luis.
* Made use of dStrIsEmpty in more locations (and fixed it :P)
 * Removed commented-out code
 * Corrected default params
 * Fixed some console warning formats
 * Removed tabs
 * Corrected setExtent API
2014-12-23 18:48:02 +11:00
Azaezel
ee808bb848 Merge branch 'AFXFIX7_PlayerDivNULL' into Jeff_Faust_Fixes 2014-12-22 18:10:37 -06:00
Azaezel
5900fa0dde Merge branch 'AFXFIX6_ParticleOrientation' into Jeff_Faust_Fixes 2014-12-22 18:10:21 -06:00
Azaezel
dbd8c6b37b Player Networking DIVNULL error correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // avoids a divide-by-zero when maxEnergy is set to zero.
2014-12-22 18:08:05 -06:00
Azaezel
8c979a6d7b Oriented Particles UV Correction
With Permission from Jeff Faust.

   // AFX CODE BLOCK (bug-fix) <<
   // this fix re-orders the UV coords to produce a consistent orientation
   // with oriented particles in TGE.
2014-12-22 18:05:43 -06:00
Azaezel
c76b44bb91 Ref Count Catch
With Permission from Jeff Faust.

         // AFX CODE BLOCK (bug-fix) <<
(no text, self evident)
2014-12-22 18:03:52 -06:00
Daniel Buckmaster
84430a46a8 Merge pull request #1046 from Areloch/Issue_945
Fixes #945
2014-12-22 14:53:27 +11:00
Azaezel
c6cdfafe4e cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
Daniel Buckmaster
9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
Conflicts:
	Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Daniel Buckmaster
8a104a5222 Merge pull request #1018 from eightyeight/ghost-scoping
Add the option to limit ghost scoping range
2014-12-21 19:03:02 +11:00
LuisAntonRebollo
e5cd80ac87 Merge pull request #1024 from eightyeight/scattersky-flare-fix
Fix ScatterSky flare occlusion
2014-12-19 13:35:48 +01:00
Azaezel
98048fd974 Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
Conflicts:
	Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
Daniel Buckmaster
33ff180593 Merge branch 'development' into style-cleanup
Conflicts:
	Engine/source/console/astNodes.cpp
	Engine/source/console/codeBlock.cpp
	Engine/source/console/compiledEval.cpp
	Engine/source/ts/collada/colladaAppMesh.cpp
	Engine/source/ts/tsShape.cpp
	Engine/source/ts/tsShapeConstruct.cpp
2014-12-15 12:15:55 +11:00
Areloch
fd186204a2 Fizes #945 2014-12-13 03:11:11 -06:00
LuisAntonRebollo
fe9c30b5bb Lowercase TSStatic fied names. 2014-12-12 22:41:08 +01:00
LuisAntonRebollo
8f4c0ed95d Fix spaces in TSStatic fied names. 2014-12-12 22:36:08 +01:00
Daniel Buckmaster
9fca02b2f8 Merge pull request #1017 from eightyeight/aiplayer-triggers-fix
AIPlayer trigger fix
2014-12-12 21:45:57 +11:00
Ben Payne
c50c88d071 Fix use-after-delete errors 2014-12-11 19:09:01 -05:00
Ben Payne
d97d44f66f Fix more misc uninitialized vars 2014-12-11 18:25:29 -05:00
Daniel Buckmaster
93fdcdecbe Compare to cosine of angle, not angle. 2014-12-11 12:30:48 +11:00
Daniel Buckmaster
27252b0864 Merge pull request #1019 from eightyeight/image-recoil-fix
Fix weapon image camera shake
2014-12-10 22:52:26 +11:00
LuisAntonRebollo
190f68b998 Fix SkatterSky flare occlusion. 2014-12-09 23:34:21 +11:00
Daniel Buckmaster
9622f93d05 Fix weapon image camera shake. 2014-12-07 20:59:17 +11:00
Daniel Buckmaster
a928d142f7 Made some tweaks so I'm happy with it.
* Removed #defines
 * Fall back to using visible distance if ghost distance is not used
 * Removed ghost distance from level files as it will default
 * Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster
e0436efc21 Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00
Daniel Buckmaster
04df62ebe5 AIPlayer trigger fix as in #1007. 2014-12-07 17:14:37 +11:00
Azaezel
8ac10e42b0 checkInFoV correction
requested:
https://github.com/GarageGames/Torque3D/issues/1009
crosscheck vs 69838bdc8c/Engine/source/T3D/fps/guiShapeNameHud.cpp (L177-L240) upon which that was based.
2014-12-05 05:00:09 -06:00
GuyAllard
bc230be8a2 Added scriptable move triggers for AIPlayers. Fixes an issue where AIPlayers were setting move trigger states from invalid memory. Enables the use of player poses and actions. 2014-12-04 16:21:57 +01:00
Anis
830ab77628 Fixed a crash and memory leak on the ribbon code
OpenGL needs to unlock buffers on inverse order to work.
2014-12-02 13:39:57 +01:00
rextimmy
880642060e Fixed issue where physx3 cpu dispatcher was created multiple times 2014-12-01 12:39:46 +10:00
LuisAntonRebollo
1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
2014-11-30 02:20:00 +01:00
Azaezel
9e935c417b rotAroundNormal mangling outcome -reverted 2014-11-29 15:48:49 -06:00
Daniel Buckmaster
a0e1fca057 Merge pull request #685 from rextimmy/physx3_basic
Physx3 Physics Plugin
2014-11-29 20:05:08 +11:00
Daniel Buckmaster
e47b95ee5d Merge pull request #971 from Azaezel/revert-794-euler_to_quat_revert
turret tracking correction, again
2014-11-29 14:00:04 +11:00
Daniel Buckmaster
d315b1fa5a Improved style of AIPlayer modifications. 2014-11-29 12:31:05 +11:00
LukasPJ
30a8401d14 Add support for rendering particles to the glow buffer 2014-11-28 23:34:26 +01:00