Removed Tabs, added check on connection

This commit is contained in:
Vincent Gee 2014-11-06 08:38:05 -05:00
parent 55bdfe5dc3
commit 578c4e8f4f
3 changed files with 3 additions and 3 deletions

View file

@ -80,7 +80,7 @@ LevelInfo::LevelInfo()
: mNearClip( 0.1f ),
mVisibleDistance( 1000.0f ),
#ifdef GHOSTSCOPING
mVisibleGhostDistance (200.0f),
mVisibleGhostDistance (200.0f),
#endif
mDecalBias( 0.0015f ),
mCanvasClearColor( 255, 0, 255, 255 ),

View file

@ -57,7 +57,7 @@ class LevelInfo : public NetObject
F32 mVisibleDistance;
#ifdef GHOSTSCOPING
F32 mVisibleGhostDistance;
F32 mVisibleGhostDistance;
#endif
F32 mDecalBias;

View file

@ -672,7 +672,7 @@ void SceneObject::onCameraScopeQuery( NetConnection* connection, CameraScopeQuer
#ifdef GHOSTSCOPING
SceneManager* scenemanager = getSceneManager();
GameConnection* conn = dynamic_cast<GameConnection*> (connection);
if (conn->getVisibleGhostDistance() == 0.0f)
if (conn && conn->getVisibleGhostDistance() == 0.0f)
query->visibleDistance = scenemanager->getVisibleGhostDistance();
else
query->visibleDistance = conn->getVisibleGhostDistance();