Commit graph

192 commits

Author SHA1 Message Date
marauder2k7 f24e9f5195 Update mathTypes.cpp
TransformF can take 7 or 3 values so on false just set position for now. We may need to change ParseProperty to return a count for such cases as this and be able to tell whether its just position, rotation or both being set
2025-05-16 17:27:34 +01:00
marauder2k7 e1c01cd49a Merge remote-tracking branch 'upstream/development' into imageAsset_refactor_rev3 2025-05-12 14:45:41 +01:00
marauder2k7 0ff636e9ca Update mathTypes.cpp 2025-04-10 08:56:40 +01:00
marauder2k7 77a7847eed Update mathTypes.cpp 2025-04-10 08:56:20 +01:00
marauder2k7 fae5ebb9e8 null termination was wiping buffer 2025-04-10 08:55:42 +01:00
marauder2k7 2e64d36382 Update mathTypes.cpp
fix matrix types, should of been using columns not the rows
2025-04-10 08:13:10 +01:00
marauder2k7 cd7666bf2a rename overloaded function so linux and mac stop bitching 2025-04-09 16:05:22 +01:00
marauder2k7 7c3fbfc9d8 add getter for console get types
templated function for getting data from a field
2025-04-09 15:14:46 +01:00
marauder2k7 f30ff6734e Update mathTypes.cpp
mathtypes.cpp ConsoleSetTypes now converted
2025-04-08 10:13:48 +01:00
marauder2k7 1cb2109d6e Update mathTypes.cpp
update matrix/ang types to use the new function
change all print's to warn's
2025-04-08 09:51:38 +01:00
marauder2k7 802f90bf69 init commit
initial commit of templated ParseProperty function
TypePoint and TypeRect consoleSetTypes now use the new templated function
2025-04-08 08:16:09 +01:00
marauder2k7 eca0820134 init commit
start of attempt 3
2025-01-23 22:12:52 +00:00
marauder2k7 9af22dc302 BUG: Probe baking look at matrix was wrong
Multiple fixes in files sent by Az but matrix look at function was creating a view matrix that messed up the capture.
Look at function for matrix now returns the correct matrix and bakes looking better
2025-01-07 15:44:19 +00:00
marauder2k7 ef9d33bc68 Update mPoint4.h 2024-12-09 18:08:54 +00:00
marauder2k7 80bd8f8117 some enchancements for shadowmapping
new /= operator in point4f
_calcClipSpaceAABB in pssm no longer uses radius just transform points into light space and do min max
_roundProjection matrix also optimized.
2024-12-09 17:54:48 +00:00
marauder2k7 a92b9d0e2d code review with az
changes per review, frustum wasnt dirty... i like it dirty
2024-12-05 00:17:44 +00:00
marauder2k7 f288ffccba cubemap baking fix
the key part of this issue was to invert the order we were baking the faces. Not much of a fix but it works better than before need to get a proper fix implement
the way the issue is copying X+ into every other face but isnt doing it in the reverse order means the rtv for face 0 must be being replicated into all other faces.
2024-12-04 21:57:32 +00:00
marauder2k7 b72b7882c2 unit test improved precision
change matrix unit tests to use POINT_EPSILON macro for testing precision
remove old matrix test class, was not used anyway
2024-08-01 05:04:13 +01:00
marauder2k7 699fa5ef77 Update mMatrix.h
invertTo should always just be const
return loop to * operator, explicit will not allow for scaling of rows and cols
2024-08-01 03:33:07 +01:00
marauder2k7 b5e729c179 Update mMatrix.h
add default destructor
2024-07-31 19:02:23 +01:00
marauder2k7 219792cc30 Update mMatrix.h
returning identity no longer necessary as fullinverse is its own algo
2024-07-31 18:54:22 +01:00
marauder2k7 165a2bea01 fix
fix invertTo function
unitTest to make sure matrix calling invertTo does not get changed.
reimplemented gauss jordan.
2024-07-31 18:52:18 +01:00
marauder2k7 ab4b4cbf96 cramer for inverse
added #if block around inverse methods to track down shadow bug

uses old inverse method as default for now.
2024-07-31 17:32:00 +01:00
marauder2k7 4078f3ad4e inverse fixes
further tests showed issues with inverse function, now to better match what was originally happening, the inverse only happens on the 3x3 portion of the matrix and translation is handled separately.

Frustum test now uses more real world examples of a projection matrix. Test for the full unproject stack of math to test its result as unproject was where the issue about inverse originated
2024-07-30 17:54:16 +01:00
marauder2k7 f96e044d89 unit tests and fixes
implemented the rest of the tests
euler single dimension angle tests now pass, missed 1.0f in z
2024-07-30 13:00:32 +01:00
marauder2k7 d03851958d more fixes
more unit tests revealed more discrepancies fixes applied.
2024-07-30 08:30:42 +01:00
marauder2k7 a5de2d9add tests
added more unit tests to match values between templated and matrix

tests showed discrepancies in affineInverse, fixed the function to return what is expected.
2024-07-30 07:20:57 +01:00
marauder2k7 8c19f6d8ca inverse function
fixed inverse function, was not returning correctly.
2024-07-29 21:50:33 +01:00
marauder2k7 54bb31c8bc Update mMatrix.h
bracket lines
change functions to match mmath_c to figure out where the issue is.
2024-07-29 17:24:23 +01:00
marauder2k7 75c5a0919b Update mMatrix.h
silence issues from macos clang
2024-07-29 16:39:08 +01:00
marauder2k7 2fa15191ae Update mMatrix.h
most working example
2024-07-28 20:40:26 +01:00
marauder2k7 504b549ac0 Update mMatrix.h 2024-07-28 19:38:02 +01:00
marauder2k7 c61d36b799 closest
backup closest working example, no errors or warnings from compile, matrices arent correct though yet.
2024-07-28 19:36:07 +01:00
marauder2k7 888332a85c rest of the implementation
apparently templated classes need all functions to be inline, otherwise unresolved symbols
macro for switching between matrixf and templated
few functions that were missed
2024-07-28 14:35:34 +01:00
marauder2k7 8f8cc32636 normalize and affineInverse
added functions for normalize and affineInverse
2024-07-28 11:54:44 +01:00
marauder2k7 2cee5f7e10 mul and operators
add mul functions and operators
code conformity changes
2024-07-28 09:02:49 +01:00
marauder2k7 02b5e85f61 implement struct example 2024-07-28 07:04:23 +01:00
marauder2k7 c0bcb8bd00 Update mMatrix.cpp
fix comment, torque is already column major, even though doc says its row major
2024-07-28 06:38:11 +01:00
marauder2k7 0f02c878ef Update mMatrix.h
setColumn
setRow
isIdentity

only a few functions left
2024-07-27 23:06:59 +01:00
marauder2k7 dd25f1c58a backup
initial implemenation of templated classes :
Matrix class first.
2024-07-27 15:29:54 +01:00
AzaezelX ce36e2cac6 typofix 2024-04-10 16:27:30 -05:00
AzaezelX 65fe0be037 use consistent clipping 2024-04-10 15:17:24 -05:00
AzaezelX f7ed077d82 round utility functions
add mRoundF to return nearest floating value to stepsize
2024-04-10 14:17:19 -05:00
marauder2k7 815832152d changes on macosx
mac picked up a couple of left over issues.
2024-03-18 19:58:47 +00:00
marauder2k7 2b295fb7f0 rest of virtuals removed
virtuals removed and replaced with override where necessary on the rest of the code base, clang-tidy to the rescue.
2024-03-18 18:40:22 +00:00
marauder2k7 efbe5e90f5 virtuals removed
virtuals removed and replaced with override where necessary, clang-tidy to the rescue.
2024-03-18 18:13:00 +00:00
Areloch da06fc1d96 * Fixes description for a few Scene methods
* Adds method to Scene to delete dynamic objects in the scene
* Add getNodeTransform to ShapeBase
* Add sanity check to AFX ea_update function to avoid divide by zero
* Adds ability to set color mul on GuiBitmapBorderCtrl like bitmapCtrl
* MatrixF utilty functions/operators
* Add ability to ignore an object in the containerBoxEmpty method call
* Adds some better initialization/sanity handling for resetWorldBox and resetRenderWorldBox for SceneObject
2024-02-03 23:42:26 -06:00
marauder2k7 2ef93acac6 define TORQUE_TESTS_ENABLED 2023-07-24 13:47:22 +01:00
marauder2k7 5527207805 AngAxis toEuler
Add Euler set and to functions to AngAxis.
Removes the need to use a matrix
2023-06-13 15:11:28 +01:00
marauder2k7 cbe2bd4c7b Conversions
Commit from Azaezel to fix the naming of inspector fields.
TypeMatrixField still messes around on first responder, we know these functions convert angAxis to eul properly and from eul to angAxis but when the data comes to TypeMatrix it changes.... weird issue is weird.
2023-06-11 21:59:03 +01:00