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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-03-26 07:39:27 +00:00
inverse fixes
further tests showed issues with inverse function, now to better match what was originally happening, the inverse only happens on the 3x3 portion of the matrix and translation is handled separately. Frustum test now uses more real world examples of a projection matrix. Test for the full unproject stack of math to test its result as unproject was where the issue about inverse originated
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2 changed files with 53 additions and 18 deletions
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@ -698,6 +698,17 @@ public:
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void setPosition(const Point3F& pos) { setColumn(3, pos); }
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DATA_TYPE determinant() const {
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AssertFatal(rows == cols, "Determinant is only defined for square matrices.");
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// For simplicity, only implement for 3x3 matrices
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AssertFatal(rows >= 3 && cols >= 3, "Determinant only for 3x3 or more"); // Ensure the matrix is 3x3
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DATA_TYPE det =
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data[0] * (data[4] * data[8] - data[5] * data[7]) -
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data[1] * (data[3] * data[8] - data[5] * data[6]) +
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data[2] * (data[3] * data[7] - data[4] * data[6]);
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return det;
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}
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///< M * a -> M
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Matrix<DATA_TYPE, rows, cols>& mul(const Matrix<DATA_TYPE, rows, cols>& a)
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{ return *this = *this * a; }
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@ -1406,10 +1417,10 @@ inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::inverse()
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{
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// TODO: insert return statement here
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AssertFatal(rows == cols, "Can only perform inverse on square matrices.");
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const U32 size = rows;
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const U32 size = rows - 1;
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// Create augmented matrix [this | I]
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Matrix<DATA_TYPE, size, 2 * size> augmentedMatrix;
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Matrix<DATA_TYPE, size, rows + size> augmentedMatrix;
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for (U32 i = 0; i < size; i++)
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{
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@ -1449,12 +1460,12 @@ inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::inverse()
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return *this;
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}
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DATA_TYPE pivotVal = augmentedMatrix(i, i);
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DATA_TYPE pivotVal = 1.0f / augmentedMatrix(i, i);
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// scale the pivot
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for (U32 j = 0; j < 2 * size; j++)
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{
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augmentedMatrix(i, j) /= pivotVal;
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augmentedMatrix(i, j) *= pivotVal;
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}
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// Eliminate the current column in all other rows
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@ -1479,6 +1490,10 @@ inline Matrix<DATA_TYPE, rows, cols>& Matrix<DATA_TYPE, rows, cols>::inverse()
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}
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}
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Point3F pos = -this->getPosition();
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mulV(pos);
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this->setPosition(pos);
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return (*this);
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}
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@ -8,6 +8,7 @@
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#include "console/engineAPI.h"
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#include "math/mMath.h"
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#include "math/util/frustum.h"
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#include "math/mathUtils.h"
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TEST(MatrixTest, TestIdentityInit)
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{
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@ -800,28 +801,47 @@ TEST(MatrixTest, TestMatrixAdd)
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}
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TEST(MatrixTest, TestReverseProjection)
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TEST(MatrixTest, TestFrustumProjectionMatrix)
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{
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MatrixF test(true);
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test.setPosition(Point3F(5.0f, 2.0f, 1.0f));
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Frustum testFrustum(false, -1.0f, 1.0f, 1.0f, -1.0f, 0.1f, 100.0f, test);
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Frustum testFrustum(false, -0.119894862f, 0.119894862f, 0.0767327100f, -0.0767327100f, 0.1f, 1000.0f);
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testFrustum.getProjectionMatrix(&test);
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// test before and after reverse.
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EXPECT_NEAR(test(0, 0), 0.1f, 0.001f); EXPECT_NEAR(test(0, 1), 0.0f, 0.001f); EXPECT_NEAR(test(0, 2), 0.0f, 0.001f); EXPECT_NEAR(test(0, 3), 0.0f, 0.001f);
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EXPECT_NEAR(test(1, 0), 0.0f, 0.001f); EXPECT_NEAR(test(1, 1), 0.0f, 0.001f); EXPECT_NEAR(test(1, 2), 0.1, 0.001f); EXPECT_NEAR(test(1, 3), 0.0f, 0.001f);
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EXPECT_NEAR(test(2, 0), 0.0f, 0.001f); EXPECT_NEAR(test(2, 1), -0.001f, 0.001f); EXPECT_NEAR(test(2, 2), 0.0f, 0.001f); EXPECT_NEAR(test(2, 3), 0.1001f, 0.001f);
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EXPECT_NEAR(test(3, 0), 0.0f, 0.001f); EXPECT_NEAR(test(3, 1), 1.0f, 0.001f); EXPECT_NEAR(test(3, 2), 0.0f, 0.001f); EXPECT_NEAR(test(3, 3), 0.0f, 0.001f);
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EXPECT_NEAR(test(0, 0), 0.8341f, 0.001f); EXPECT_NEAR(test(0, 1), 0.0f, 0.001f); EXPECT_NEAR(test(0, 2), 0.0f, 0.001f); EXPECT_NEAR(test(0, 3), 0.0f, 0.001f);
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EXPECT_NEAR(test(1, 0), 0.0f, 0.001f); EXPECT_NEAR(test(1, 1), 0.0f, 0.001f); EXPECT_NEAR(test(1, 2), 1.3032f, 0.001f); EXPECT_NEAR(test(1, 3), 0.0, 0.001f);
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EXPECT_NEAR(test(2, 0), 0.0f, 0.001f); EXPECT_NEAR(test(2, 1), -0.0001f, 0.001f); EXPECT_NEAR(test(2, 2), 0.0f, 0.001f); EXPECT_NEAR(test(2, 3), 0.1f, 0.001f);
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EXPECT_NEAR(test(3, 0), 0.0f, 0.001f); EXPECT_NEAR(test(3, 1), 1.0f, 0.001f); EXPECT_NEAR(test(3, 2), 0.0f, 0.001f); EXPECT_NEAR(test(3, 3), 0.0f, 0.001f);
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test.reverseProjection();
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EXPECT_NEAR(test(0, 0), 0.1f, 0.001f); EXPECT_NEAR(test(0, 1), 0.0f, 0.001f); EXPECT_NEAR(test(0, 2), 0.0f, 0.001f); EXPECT_NEAR(test(0, 3), 0.0f, 0.001f);
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EXPECT_NEAR(test(1, 0), 0.0f, 0.001f); EXPECT_NEAR(test(1, 1), 0.0f, 0.001f); EXPECT_NEAR(test(1, 2), 0.1, 0.001f); EXPECT_NEAR(test(1, 3), 0.0, 0.001f);
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EXPECT_NEAR(test(2, 0), 0.0f, 0.001f); EXPECT_NEAR(test(2, 1), 1.001f, 0.001f); EXPECT_NEAR(test(2, 2), 0.0f, 0.001f); EXPECT_NEAR(test(2, 3), -0.1001f, 0.001f);
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EXPECT_NEAR(test(3, 0), 0.0f, 0.001f); EXPECT_NEAR(test(3, 1), 1.0f, 0.001f); EXPECT_NEAR(test(3, 2), 0.0f, 0.001f); EXPECT_NEAR(test(3, 3), 0.0f, 0.001f);
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EXPECT_NEAR(test(0, 0), 0.8341f, 0.001f); EXPECT_NEAR(test(0, 1), 0.0f, 0.001f); EXPECT_NEAR(test(0, 2), 0.0f, 0.001f); EXPECT_NEAR(test(0, 3), 0.0f, 0.001f);
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EXPECT_NEAR(test(1, 0), 0.0f, 0.001f); EXPECT_NEAR(test(1, 1), 0.0f, 0.001f); EXPECT_NEAR(test(1, 2), 1.3032f, 0.001f); EXPECT_NEAR(test(1, 3), 0.0, 0.001f);
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EXPECT_NEAR(test(2, 0), 0.0f, 0.001f); EXPECT_NEAR(test(2, 1), 1.0001f, 0.001f); EXPECT_NEAR(test(2, 2), 0.0f, 0.001f); EXPECT_NEAR(test(2, 3), -0.1f, 0.001f);
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EXPECT_NEAR(test(3, 0), 0.0f, 0.001f); EXPECT_NEAR(test(3, 1), 1.0f, 0.001f); EXPECT_NEAR(test(3, 2), 0.0f, 0.001f); EXPECT_NEAR(test(3, 3), 0.0f, 0.001f);
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test.inverse();
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EXPECT_NEAR(test(0, 0), 1.1989f, 0.001f); EXPECT_NEAR(test(0, 1), 0.0f, 0.001f); EXPECT_NEAR(test(0, 2), 0.0f, 0.001f); EXPECT_NEAR(test(0, 3), 0.0f, 0.001f);
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EXPECT_NEAR(test(1, 0), 0.0f, 0.001f); EXPECT_NEAR(test(1, 1), 0.0f, 0.001f); EXPECT_NEAR(test(1, 2), 0.9999f, 0.001f); EXPECT_NEAR(test(1, 3), 0.1f, 0.001f);
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EXPECT_NEAR(test(2, 0), 0.0f, 0.001f); EXPECT_NEAR(test(2, 1), 0.7673f, 0.001f); EXPECT_NEAR(test(2, 2), 0.0f, 0.001f); EXPECT_NEAR(test(2, 3), 0.0f, 0.001f);
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EXPECT_NEAR(test(3, 0), 0.0f, 0.001f); EXPECT_NEAR(test(3, 1), 1.0f, 0.001f); EXPECT_NEAR(test(3, 2), 0.0f, 0.001f); EXPECT_NEAR(test(3, 3), 0.0f, 0.001f);
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}
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TEST(MatrixTest, TestUnProjectStack)
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{
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MatrixF saveModel(true);
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MatrixF saveProjection(true);
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RectI renderRect(0 ,0, 1600, 1024);
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Frustum testFrustum(false, -0.119894862f, 0.119894862f, 0.0767327100f, -0.0767327100f, 0.1f, 1000.0f);
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testFrustum.getProjectionMatrix(&saveProjection);
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Point3F dest;
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MathUtils::mProjectScreenToWorld(Point3F(626.0f, 600.0f, 1.0f), &dest, renderRect, saveModel, saveProjection, 0.1f, 10.0f);
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EXPECT_NEAR(dest.x, -0.2868f, 0.001f); EXPECT_NEAR(dest.y, 1.1998f, 0.001f); EXPECT_NEAR(dest.z, -0.1450f, 0.001f);
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}
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TEST(MatrixTest, TestInverse)
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