Commit graph

4987 commits

Author SHA1 Message Date
Jeff Hutchinson 41bd5ef6b6 remove FMODex from Torque3D
The current version of FMod in Torque3D uses the legacy ex plugin, which hasn't been around for a long time.
2021-09-11 16:29:32 -04:00
Brian Roberts 772c0ae25b
Merge pull request #569 from Areloch/guiContentImportFix
%guiContent importer compliance fix
2021-09-11 02:38:49 -05:00
Areloch 4cf40defe6 Adds handling to project importer so if incoming gui files have the %guiContent declaration at the start, it's converted to a global to comply with the script interpreter 2021-09-11 02:28:14 -05:00
Brian Roberts 86fbb3748b
Merge pull request #565 from Areloch/BugfixQOL_20210909
Bugfix qol 20210909
2021-09-11 01:52:19 -05:00
Brian Roberts 7e887e79cc
Merge pull request #568 from Azaezel/alpha40/upconvertPhysicsShapeData
fix PhysicsShapeData upconvert entry
2021-09-11 01:15:08 -05:00
Brian Roberts 465b1815d7
Merge pull request #567 from Ragora/bugfix-guieditor-mission-editor
* BugFix: Correct an error where the GUI editor cannot be opened
2021-09-11 01:14:13 -05:00
AzaezelX 3384d7f426 fix PhysicsShapeData upconvert entry 2021-09-10 22:37:05 -05:00
Robert MacGregor f6f204a13a * BugFix: Correct an error where the GUI editor cannot be opened when going from GUI editor to mission editor (or any other editor). 2021-09-10 20:10:53 -04:00
Brian Roberts eb7968538b
Merge pull request #564 from Azaezel/alpha40/macrocleanup
macro cleanup
2021-09-10 18:32:00 -05:00
Brian Roberts 1e7a932a9e
Merge pull request #566 from Azaezel/alpha40/previewPixelfix
don't try to generate mipmaps for images that aren't n^2 dureing prev…
2021-09-10 18:18:46 -05:00
AzaezelX 5f0551b831 don't try to generate mipmaps for images that aren't n^2 dureing preview map generation 2021-09-10 18:18:30 -05:00
Areloch 140c575f47 Minor corrections for localvar issues 2021-09-10 16:23:00 -05:00
Areloch b9c071b9fd Cleanup mismerge lines 2021-09-10 15:14:57 -05:00
Areloch dec9f54a9b Merge branch 'Preview4_0' of https://github.com/TorqueGameEngines/Torque3D into BugfixQOL_20210909 2021-09-10 02:20:13 -05:00
Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset
Shifted tracking of importing asset status to an enum for more robust handling
Added logic to properly init freshly created shapeConstructors with the newly imported shapeAsset
Fixed handling of assets that have been marked to be skipped, but needed to fill in the parent's dependencies(UseForDependencies enum value)
Cleaned up redundant recursive logic for importing assets
Disable Create Game Objects button in inspector
Fixed material assignment for convex proxies
Updated asset icons for AB with WIP images to be more clear
Fixed issue where type-generic icons in the creator items in the AB weren't showing correctly.
Force AB to show creator entries in list mode for efficiency and avoid icon scaling issues
Moved creator functions for AB to separate file for convenience
Filled out GUIControls in the AB's creator mode, and context world editor and GUI creator entries based on active editor
Added drag-n-drop handling for guiControls via AB creator in guiEditor mode
Added more types' profiles in the AB gui profiles to give more unique border colors for better visual clarity of asset type
Added editor setting to indicate if the editor should load into the last edited level, or the editor default scene
Fixed setting of highlight material overlay in shapeEditor
Added global keybind for GUIEditor so space also toggles assetbrowser
Fixed up binding/finding of shapeConstructor by assetId, which also fixed displaying of shape's material listing
2021-09-10 02:13:56 -05:00
Areloch 6487e2eede
Merge pull request #495 from JeffProgrammer/tsneo
TorqueScript Interpreter 2.0
2021-09-09 19:22:15 -05:00
AzaezelX e4d16a8c61 (re) add collision yo noshape.dts
set all rigidshapedatas to default to noshape instead of blank to fix the lack of a basic collision mesh blocking datablock creation
2021-09-09 18:33:03 -05:00
Jeff Hutchinson 35b33f1864 various fixes and memory corruption bug. 2021-09-09 19:30:32 -04:00
AzaezelX 3d488bbbf0 macro cleanup 2021-09-09 13:29:31 -05:00
Brian Roberts ad5d0b6d1b
Merge pull request #563 from Bloodknight/Minor_Module_Fixes
replace new with singleton to fix cannot re-declare object log file …
2021-09-08 12:48:44 -05:00
Marc c285813540 replace new with singletone to fix cannot re-declare object lof file spam 2021-09-08 15:18:04 +01:00
Brian Roberts 753b6c7189
Merge pull request #561 from Areloch/SoundAssetInitRollin
Sound asset initial rollin
2021-09-08 00:17:38 -05:00
Jeff Hutchinson 27a4868b6e Fix buffer corruption. 2021-09-07 21:52:36 -04:00
Jeff Hutchinson 6d93e96dc3 NULL out an object variable if it fails to register. 2021-09-07 21:03:57 -04:00
Jeff Hutchinson 55c0a748b4 Don't generate op_inc whenever its used as an expression. 2021-09-07 19:43:39 -04:00
Areloch 6439cb84d4 Adds handling in project import to process SFXDescriptions and Profiles into assets and remove the redundant OG declarations 2021-09-05 23:47:11 -05:00
Brian Roberts b44a8cf644
Merge pull request #562 from Azaezel/alpha40/macABfix
followup to #531. fixes the same issue on mac
2021-09-05 15:09:32 -05:00
AzaezelX 252f1b65f3 followup to #531. fixes the same issue on mac 2021-09-05 14:54:41 -05:00
Areloch 0ca66b99db Added fix so if a looping sound is preview-playing in the AB and you edit the properties, it doesn't try to reload the asset while it's playing, causing a crash
Added console method for looking up a soundAsset by filename
Added initial pass of project importer for sound assets content
2021-09-05 03:43:41 -05:00
Jeff Hutchinson 9b2f4976c9 small regression fix. 2021-09-04 22:00:32 -04:00
Jeff Hutchinson c16b88d709 Fix temporary buffer for scripting conversions. 2021-09-04 21:25:11 -04:00
Jeff Hutchinson 478a04bea8 Fix DSOs and bump version! 2021-09-04 16:37:59 -04:00
Jeff Hutchinson 278bef8d1a Fix if to else if regression. 2021-09-04 16:23:20 -04:00
Areloch df0f8dafa6 Imported in UI sounds
Fixed asset properties editing so it applies after saving
Added fix for making sound asset preview playback properly
2021-09-04 02:27:21 -05:00
Areloch cd1fd1ccf4 Merge branch 'SoundAssetInitRollin' of https://github.com/Areloch/Torque3D into Preview4_0 2021-09-04 01:38:22 -05:00
Jeff Hutchinson 313c069ecb Fix xyz again by reverting previous commit and fixing the local variables from not resetting the object states. 2021-09-03 23:27:39 -04:00
Jeff Hutchinson 57de7fd379
Merge pull request #3 from Ragora/bugfix-tsneo-editors
* BugFix: Corrections for editors.
2021-09-03 20:06:31 -04:00
Robert MacGregor 5cce344bb1 * BugFix: Fix a missing <vector> include for GCC.
* BugFix: Correct some globally used local variables in the editor code.
2021-09-03 00:26:48 -04:00
Jeff Hutchinson 07877f246a Merge remote-tracking branch 'devhead/Preview4_0' into tsneo 2021-09-02 22:24:19 -04:00
Jeff Hutchinson 7efe72aced More fixes with xyz lookup, and some cleanup and test cases. 2021-09-02 22:21:00 -04:00
Brian Roberts ce476f5e07
Merge pull request #560 from Ragora/bugfix-noinline-placement
* BugFix: Correct placement of the TORQUE_NOINLINE statements
2021-09-01 21:41:52 -05:00
Robert MacGregor d7ed88494e * BugFix: Correct placement of the TORQUE_NOINLINE statements for MSVC compat. 2021-09-01 22:38:55 -04:00
Jeff Hutchinson b0549118b6 various misc fixes from merge. 2021-09-01 22:36:59 -04:00
Jeff Hutchinson 17231ca9fb Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
# Conflicts:
#	Engine/source/platform/types.visualc.h
#	Templates/BaseGame/game/tools/assetBrowser/scripts/assetBrowser.tscript
#	Templates/BaseGame/game/tools/assetBrowser/scripts/assetTypes/terrain.tscript
#	Templates/BaseGame/game/tools/gui/editorSettingsWindow.ed.tscript
#	Templates/BaseGame/game/tools/gui/scriptEditorDlg.ed.gui
2021-09-01 22:26:23 -04:00
Jeff Hutchinson 8d75d60f91 Write out variable mapping table to DSO stream, and fix .dump() 2021-09-01 22:15:37 -04:00
Brian Roberts 3aa7174a64
Merge pull request #559 from Ragora/bugfix-gcc-release-mode
* Workaround: GCC Release mode Runtime Errors
2021-09-01 21:08:20 -05:00
Robert MacGregor 1b55dce613 * Workaround: Implement noinline attributes for problematic functions in str.cpp due to what appears to be GCC compiler bugs. 2021-09-01 21:12:12 -04:00
Jeff Hutchinson 9448256422 Fix console garbage error when evaluating strings. 2021-09-01 20:16:08 -04:00
Brian Roberts 09272e0e63
Merge pull request #550 from Areloch/MiscQOLFixes20210828
Misc Quality of Life and Bug fixes
2021-09-01 18:04:21 -05:00
Areloch e8a49ef4ca Requested cleanups 2021-09-01 17:57:21 -05:00