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https://github.com/TorqueGameEngines/Torque3D.git
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macro cleanup
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ad5d0b6d1b
commit
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@ -248,7 +248,7 @@ public: \
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Con::errorf("%s(%s)::_set%s() - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ImageAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
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return false; \
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}\
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else if (m##name)\
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else if (!m##name)\
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{\
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Con::errorf("%s(%s)::_set%s() - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), _in);\
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return false;\
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@ -467,7 +467,7 @@ public: \
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Con::errorf("%s(%s)::_set%s(%i) - image asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ImageAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
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return false; \
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}\
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else if (bool(m##name[index]) == NULL)\
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else if (!m##name[index])\
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{\
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Con::errorf("%s(%s)::_set%s(%i) - Couldn't load image \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
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return false; \
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@ -231,7 +231,7 @@ public: \
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Con::errorf("%s::_set%s() - material asset failure\"%s\" due to [%s]", macroText(className), macroText(name), _in, MaterialAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
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return false; \
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}\
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else if (m##name)\
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else if (!m##name)\
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{\
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Con::errorf("%s::_set%s() - Couldn't load material \"%s\"", macroText(className), macroText(name), _in);\
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return false;\
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@ -299,7 +299,7 @@ public: \
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Con::errorf("%s(%s)::_set%s() - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
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return false; \
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}\
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else if (m##name)\
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else if (!m##name)\
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{\
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Con::errorf("%s(%s)::_set%s() - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), _in);\
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return false;\
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@ -495,7 +495,7 @@ public: \
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Con::errorf("%s(%s)::_set%s(%i) - shape asset failure \"%s\" due to [%s]", macroText(className), getName(), macroText(name), index, _in, ShapeAsset::getAssetErrstrn(m##name##Asset[index]->getStatus()).c_str());\
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return false; \
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}\
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else if (bool(m##name[index]) == NULL)\
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else if (!m##name[index])\
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{\
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Con::errorf("%s(%s)::_set%s(%i) - Couldn't load shape \"%s\"", macroText(className), getName(), macroText(name), index, _in);\
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return false; \
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@ -240,7 +240,7 @@ public: \
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Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
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return false; \
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}\
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else if (m##name)\
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else if (!m##name)\
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{\
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Con::errorf("%s(%s)::_set%s() - Couldn't load sound \"%s\"", macroText(className), getName(), macroText(name), _in);\
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return false;\
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