mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
Merge branch 'SoundAssetInitRollin' of https://github.com/Areloch/Torque3D into Preview4_0
This commit is contained in:
commit
cd1fd1ccf4
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@ -40,6 +40,10 @@
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#include "assets/assetPtr.h"
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#endif
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#ifndef _SFXSOURCE_H_
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#include "sfx/sfxSource.h"
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#endif
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// Debug Profiling.
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#include "platform/profiler.h"
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#include "sfx/sfxTypes.h"
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@ -159,7 +163,7 @@ void SoundAsset::initPersistFields()
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addField("maxDistance", TypeF32, Offset(mProfileDesc.mMaxDistance, SoundAsset), "Max distance for sound.");
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addField("coneInsideAngle", TypeS32, Offset(mProfileDesc.mConeInsideAngle, SoundAsset), "Cone inside angle.");
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addField("coneOutsideAngle", TypeS32, Offset(mProfileDesc.mConeOutsideAngle, SoundAsset), "Cone outside angle.");
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addField("coneOutsideVolume", TypeS32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), "Cone outside volume.");
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addField("coneOutsideVolume", TypeF32, Offset(mProfileDesc.mConeOutsideVolume, SoundAsset), "Cone outside volume.");
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addField("rolloffFactor", TypeF32, Offset(mProfileDesc.mRolloffFactor, SoundAsset), "Rolloff factor.");
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addField("scatterDistance", TypePoint3F, Offset(mProfileDesc.mScatterDistance, SoundAsset), "Randomization to the spacial position of the sound.");
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addField("sourceGroup", TypeSFXSourceName, Offset(mProfileDesc.mSourceGroup, SoundAsset), "Group that sources playing with this description should be put into.");
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@ -181,13 +185,7 @@ void SoundAsset::initializeAsset(void)
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if (mSoundFile == StringTable->EmptyString())
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return;
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//ResourceManager::get().getChangedSignal.notify(this, &SoundAsset::_onResourceChanged);
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//Ensure our path is expando'd if it isn't already
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mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
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mSoundPath = expandAssetFilePath(mSoundPath);
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loadSound();
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}
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@ -208,7 +206,6 @@ void SoundAsset::onAssetRefresh(void)
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//Update
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mSoundPath = getOwned() ? expandAssetFilePath(mSoundFile) : mSoundPath;
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loadSound();
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}
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@ -225,7 +222,7 @@ bool SoundAsset::loadSound()
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else
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{// = new SFXProfile(mProfileDesc, mSoundFile, mPreload);
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mSFXProfile.setDescription(&mProfileDesc);
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mSFXProfile.setSoundFileName(mSoundFile);
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mSFXProfile.setSoundFileName(mSoundPath);
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mSFXProfile.setPreload(mPreload);
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}
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@ -254,11 +251,98 @@ void SoundAsset::setSoundFile(const char* pSoundFile)
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refreshAsset();
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}
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StringTableEntry SoundAsset::getAssetIdByFileName(StringTableEntry fileName)
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{
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if (fileName == StringTable->EmptyString())
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return StringTable->EmptyString();
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StringTableEntry materialAssetId = "";
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AssetQuery query;
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U32 foundCount = AssetDatabase.findAssetType(&query, "SoundAsset");
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if (foundCount != 0)
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{
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for (U32 i = 0; i < foundCount; i++)
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{
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SoundAsset* soundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
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if (soundAsset && soundAsset->getSoundPath() == fileName)
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{
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materialAssetId = soundAsset->getAssetId();
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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break;
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}
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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}
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}
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return materialAssetId;
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}
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U32 SoundAsset::getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* materialAsset)
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{
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(*materialAsset) = assetId;
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if (materialAsset->notNull())
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{
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return (*materialAsset)->mLoadedState;
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}
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else
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{
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//Well that's bad, loading the fallback failed.
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Con::warnf("MaterialAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
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return AssetErrCode::Failed;
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}
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}
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U32 SoundAsset::getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* soundAsset)
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{
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AssetQuery query;
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U32 foundAssetcount = AssetDatabase.findAssetType(&query, "SoundAsset");
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if (foundAssetcount == 0)
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{
|
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//Well that's bad, loading the fallback failed.
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Con::warnf("MaterialAsset::getAssetByMaterialName - Finding of asset associated with filename %s failed with no fallback asset", fileName);
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return AssetErrCode::Failed;
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}
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else
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{
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for (U32 i = 0; i < foundAssetcount; i++)
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{
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SoundAsset* tSoundAsset = AssetDatabase.acquireAsset<SoundAsset>(query.mAssetList[i]);
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if (tSoundAsset && tSoundAsset->getSoundPath() == fileName)
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{
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soundAsset->setAssetId(query.mAssetList[i]);
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AssetDatabase.releaseAsset(query.mAssetList[i]);
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return (*soundAsset)->mLoadedState;
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}
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AssetDatabase.releaseAsset(query.mAssetList[i]); //cleanup if that's not the one we needed
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}
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}
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//No good match
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return AssetErrCode::Failed;
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}
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DefineEngineMethod(SoundAsset, getSoundPath, const char*, (), , "")
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{
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return object->getSoundPath();
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}
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DefineEngineMethod(SoundAsset, playSound, S32, (Point3F position), (Point3F::Zero),
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"Gets the number of materials for this shape asset.\n"
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"@return Material count.\n")
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{
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if (object->getSfxProfile())
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{
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MatrixF transform;
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transform.setPosition(position);
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SFXSource* source = SFX->playOnce(object->getSfxProfile(), &transform, NULL, -1);
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return source->getId();
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}
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else
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return 0;
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}
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IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
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ConsoleDocClass(GuiInspectorTypeSoundAssetPtr,
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@ -276,12 +360,63 @@ void GuiInspectorTypeSoundAssetPtr::consoleInit()
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GuiControl * GuiInspectorTypeSoundAssetPtr::constructEditControl()
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{
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return nullptr;
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// Create base filename edit controls
|
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GuiControl* retCtrl = Parent::constructEditControl();
|
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if (retCtrl == NULL)
|
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return retCtrl;
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// Change filespec
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char szBuffer[512];
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"SoundAsset\", \"AssetBrowser.changeAsset\", %s, \"\");",
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getIdString());
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mBrowseButton->setField("Command", szBuffer);
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setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
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// Create "Open in Editor" button
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mEditButton = new GuiBitmapButtonCtrl();
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dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.editAsset(%d.getText());", retCtrl->getId());
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mEditButton->setField("Command", szBuffer);
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char bitmapName[512] = "ToolsModule:SFXEmitter_image";
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mEditButton->setBitmap(StringTable->insert(bitmapName));
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mEditButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
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mEditButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
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mEditButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
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mEditButton->setDataField(StringTable->insert("tooltip"), NULL, "Test play this sound");
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mEditButton->registerObject();
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addObject(mEditButton);
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return retCtrl;
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}
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bool GuiInspectorTypeSoundAssetPtr::updateRects()
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{
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return false;
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S32 dividerPos, dividerMargin;
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mInspector->getDivider(dividerPos, dividerMargin);
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Point2I fieldExtent = getExtent();
|
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Point2I fieldPos = getPosition();
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|
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mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
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mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
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bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
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if (mBrowseButton != NULL)
|
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{
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mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
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resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
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}
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|
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if (mEditButton != NULL)
|
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{
|
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RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
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resized |= mEditButton->resize(shapeEdRect.point, shapeEdRect.extent);
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}
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return resized;
|
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}
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|
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IMPLEMENT_CONOBJECT(GuiInspectorTypeSoundAssetId);
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|
|
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|
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@ -122,6 +122,9 @@ public:
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bool isLoop() { return mProfileDesc.mIsLooping; }
|
||||
bool is3D() { return mProfileDesc.mIs3D; }
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|
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static StringTableEntry getAssetIdByFileName(StringTableEntry fileName);
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static U32 getAssetById(StringTableEntry assetId, AssetPtr<SoundAsset>* materialAsset);
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static U32 getAssetByFileName(StringTableEntry fileName, AssetPtr<SoundAsset>* matAsset);
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|
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protected:
|
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virtual void initializeAsset(void);
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@ -143,7 +146,7 @@ class GuiInspectorTypeSoundAssetPtr : public GuiInspectorTypeFileName
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typedef GuiInspectorTypeFileName Parent;
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public:
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|
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GuiBitmapButtonCtrl* mSoundButton;
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GuiBitmapButtonCtrl* mEditButton;
|
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|
||||
DECLARE_CONOBJECT(GuiInspectorTypeSoundAssetPtr);
|
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static void consoleInit();
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@ -168,14 +171,14 @@ public:
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/// Declares a sound asset
|
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/// This establishes the assetId, asset and legacy filepath fields, along with supplemental getter and setter functions
|
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/// </Summary>
|
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#define DECLARE_SOUNDASSET(className, name, profile) public: \
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#define DECLARE_SOUNDASSET(className, name) public: \
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Resource<SFXResource> m##name;\
|
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StringTableEntry m##name##Name; \
|
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StringTableEntry m##name##AssetId;\
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AssetPtr<SoundAsset> m##name##Asset = NULL;\
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SFXProfile* m##name##Profile = &profile;\
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SFXProfile* m##name##Profile = NULL;\
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public: \
|
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const StringTableEntry get##name##File() const { return m##name##Name); }\
|
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const StringTableEntry get##name##File() const { return m##name##Name; }\
|
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void set##name##File(const FileName &_in) { m##name##Name = StringTable->insert(_in.c_str());}\
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const AssetPtr<SoundAsset> & get##name##Asset() const { return m##name##Asset; }\
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void set##name##Asset(const AssetPtr<SoundAsset> &_in) { m##name##Asset = _in;}\
|
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|
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@ -206,7 +209,7 @@ public: \
|
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}\
|
||||
else\
|
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{\
|
||||
StringTableEntry assetId = SoundAsset::getAssetIdByFilename(_in);\
|
||||
StringTableEntry assetId = SoundAsset::getAssetIdByFileName(_in);\
|
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if (assetId != StringTable->EmptyString())\
|
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{\
|
||||
m##name##AssetId = assetId;\
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|
|
@ -232,9 +235,9 @@ public: \
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m##name = NULL;\
|
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}\
|
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\
|
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if (m##name##Asset.notNull() && m##name##Asset->getStatus() != ShapeAsset::Ok)\
|
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if (m##name##Asset.notNull() && m##name##Asset->getStatus() != SoundAsset::Ok)\
|
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{\
|
||||
Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, ShapeAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
|
||||
Con::errorf("%s(%s)::_set%s() - sound asset failure\"%s\" due to [%s]", macroText(className), getName(), macroText(name), _in, SoundAsset::getAssetErrstrn(m##name##Asset->getStatus()).c_str());\
|
||||
return false; \
|
||||
}\
|
||||
else if (m##name)\
|
||||
|
|
|
|||
|
|
@ -1412,8 +1412,10 @@ void AssetImporter::processImportAssets(AssetImportObject* assetItem)
|
|||
{
|
||||
processShapeAsset(item);
|
||||
}
|
||||
/*else if (item->assetType == String("SoundAsset"))
|
||||
SoundAsset::prepareAssetForImport(this, item);*/
|
||||
else if (item->assetType == String("SoundAsset"))
|
||||
{
|
||||
processSoundAsset(item);
|
||||
}
|
||||
else if (item->assetType == String("MaterialAsset"))
|
||||
{
|
||||
processMaterialAsset(item);
|
||||
|
|
@ -1462,8 +1464,10 @@ void AssetImporter::processImportAssets(AssetImportObject* assetItem)
|
|||
{
|
||||
processShapeAsset(childItem);
|
||||
}
|
||||
/*else if (item->assetType == String("SoundAsset"))
|
||||
SoundAsset::prepareAssetForImport(this, item);*/
|
||||
else if (childItem->assetType == String("SoundAsset"))
|
||||
{
|
||||
processSoundAsset(childItem);
|
||||
}
|
||||
else if (childItem->assetType == String("MaterialAsset"))
|
||||
{
|
||||
processMaterialAsset(childItem);
|
||||
|
|
@ -2046,93 +2050,12 @@ void AssetImporter::processShapeMaterialInfo(AssetImportObject* assetItem, S32 m
|
|||
|
||||
void AssetImporter::processSoundAsset(AssetImportObject* assetItem)
|
||||
{
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Image for Import: %s", assetItem->assetName.c_str());
|
||||
dSprintf(importLogBuffer, sizeof(importLogBuffer), "Preparing Sound for Import: %s", assetItem->assetName.c_str());
|
||||
activityLog.push_back(importLogBuffer);
|
||||
|
||||
if ((activeImportConfig->GenerateMaterialOnImport && assetItem->parentAssetItem == nullptr)/* || assetItem->parentAssetItem != nullptr*/)
|
||||
{
|
||||
//find our suffix match, if any
|
||||
String noSuffixName = assetItem->assetName;
|
||||
String suffixType;
|
||||
String suffix = parseImageSuffixes(assetItem->assetName, &suffixType);
|
||||
if (suffix.isNotEmpty())
|
||||
{
|
||||
assetItem->imageSuffixType = suffixType;
|
||||
S32 suffixPos = assetItem->assetName.find(suffix, 0, String::NoCase | String::Left);
|
||||
noSuffixName = assetItem->assetName.substr(0, suffixPos);
|
||||
}
|
||||
|
||||
//We try to automatically populate materials under the naming convention: materialName: Rock, image maps: Rock_Albedo, Rock_Normal, etc
|
||||
|
||||
AssetImportObject* materialAsset = findImportingAssetByName(noSuffixName);
|
||||
if (materialAsset != nullptr && materialAsset->assetType != String("MaterialAsset"))
|
||||
{
|
||||
//We may have a situation where an asset matches the no-suffix name, but it's not a material asset. Ignore this
|
||||
//asset item for now
|
||||
|
||||
materialAsset = nullptr;
|
||||
}
|
||||
|
||||
//If we didn't find a matching material asset in our current items, we'll make one now
|
||||
if (materialAsset == nullptr)
|
||||
{
|
||||
if (!assetItem->filePath.isEmpty())
|
||||
{
|
||||
materialAsset = addImportingAsset("MaterialAsset", assetItem->filePath, nullptr, noSuffixName);
|
||||
}
|
||||
}
|
||||
|
||||
//Not that, one way or another, we have the generated material asset, lets move on to associating our image with it
|
||||
if (materialAsset != nullptr && materialAsset != assetItem->parentAssetItem)
|
||||
{
|
||||
if (assetItem->parentAssetItem != nullptr)
|
||||
{
|
||||
//If the image had an existing parent, it gets removed from that parent's child item list
|
||||
assetItem->parentAssetItem->childAssetItems.remove(assetItem);
|
||||
}
|
||||
else
|
||||
{
|
||||
//If it didn't have one, we're going to pull it from the importingAssets list
|
||||
importingAssets.remove(assetItem);
|
||||
}
|
||||
|
||||
//Now we can add it to the correct material asset
|
||||
materialAsset->childAssetItems.push_back(assetItem);
|
||||
assetItem->parentAssetItem = materialAsset;
|
||||
|
||||
assetHeirarchyChanged = true;
|
||||
}
|
||||
|
||||
//Now to do some cleverness. If we're generating a material, we can parse like assets being imported(similar filenames) but different suffixes
|
||||
//If we find these, we'll just populate into the original's material
|
||||
|
||||
//if we need to append the diffuse suffix and indeed didn't find a suffix on the name, do that here
|
||||
if (suffixType.isEmpty())
|
||||
{
|
||||
if (activeImportConfig->UseDiffuseSuffixOnOriginImage)
|
||||
{
|
||||
String diffuseToken = StringUnit::getUnit(activeImportConfig->DiffuseTypeSuffixes, 0, ",;\t");
|
||||
assetItem->assetName = assetItem->assetName + diffuseToken;
|
||||
assetItem->cleanAssetName = assetItem->assetName;
|
||||
}
|
||||
else
|
||||
{
|
||||
//We need to ensure that our image asset doesn't match the same name as the material asset, so if we're not trying to force the diffuse suffix
|
||||
//we'll give it a generic one
|
||||
if ((materialAsset && materialAsset->assetName.compare(assetItem->assetName) == 0) || activeImportConfig->AlwaysAddImageSuffix)
|
||||
{
|
||||
assetItem->assetName = assetItem->assetName + activeImportConfig->AddedImageSuffix;
|
||||
assetItem->cleanAssetName = assetItem->assetName;
|
||||
}
|
||||
}
|
||||
|
||||
//Assume for abledo if it has no suffix matches
|
||||
assetItem->imageSuffixType = "Albedo";
|
||||
}
|
||||
}
|
||||
|
||||
assetItem->processed = true;
|
||||
}
|
||||
|
||||
//
|
||||
// Validation
|
||||
//
|
||||
|
|
|
|||
|
|
@ -94,22 +94,23 @@ ColorI SFXEmitter::smRenderColorRangeSphere( 200, 0, 0, 90 );
|
|||
SFXEmitter::SFXEmitter()
|
||||
: SceneObject(),
|
||||
mSource( NULL ),
|
||||
mTrack( NULL ),
|
||||
mUseTrackDescriptionOnly( false ),
|
||||
mLocalProfile( &mDescription ),
|
||||
mPlayOnAdd( true )
|
||||
{
|
||||
mTypeMask |= MarkerObjectType;
|
||||
mNetFlags.set( Ghostable | ScopeAlways );
|
||||
|
||||
|
||||
mDescription.mIs3D = true;
|
||||
mDescription.mIsLooping = true;
|
||||
mDescription.mIsStreaming = false;
|
||||
mDescription.mFadeInTime = -1.f;
|
||||
mDescription.mFadeOutTime = -1.f;
|
||||
|
||||
|
||||
mLocalProfile.mFilename = StringTable->EmptyString();
|
||||
mLocalProfile._registerSignals();
|
||||
|
||||
INIT_SOUNDASSET(Sound);
|
||||
|
||||
mObjBox.minExtents.set( -1.f, -1.f, -1.f );
|
||||
mObjBox.maxExtents.set( 1.f, 1.f, 1.f );
|
||||
}
|
||||
|
|
@ -174,15 +175,17 @@ void SFXEmitter::consoleInit()
|
|||
void SFXEmitter::initPersistFields()
|
||||
{
|
||||
addGroup( "Media" );
|
||||
|
||||
addField( "track", TypeSFXTrackName, Offset( mTrack, SFXEmitter),
|
||||
|
||||
INITPERSISTFIELD_SOUNDASSET(Sound, SFXEmitter, "");
|
||||
|
||||
/*addField("track", TypeSFXTrackName, Offset(mTrack, SFXEmitter),
|
||||
"The track which the emitter should play.\n"
|
||||
"@note If assigned, this field will take precedence over a #fileName that may also be assigned to the "
|
||||
"emitter." );
|
||||
addField( "fileName", TypeStringFilename, Offset( mLocalProfile.mFilename, SFXEmitter),
|
||||
"The sound file to play.\n"
|
||||
"Use @b either this property @b or #track. If both are assigned, #track takes precendence. The primary purpose of this "
|
||||
"field is to avoid the need for the user to define SFXTrack datablocks for all sounds used in a level." );
|
||||
"field is to avoid the need for the user to define SFXTrack datablocks for all sounds used in a level." );*/
|
||||
|
||||
endGroup( "Media");
|
||||
|
||||
|
|
@ -287,12 +290,13 @@ U32 SFXEmitter::packUpdate( NetConnection *con, U32 mask, BitStream *stream )
|
|||
stream->writeAffineTransform( mObjToWorld );
|
||||
|
||||
// track
|
||||
if( stream->writeFlag( mDirty.test( Track ) ) )
|
||||
sfxWrite( stream, mTrack );
|
||||
PACK_SOUNDASSET(con, Sound);
|
||||
//if (stream->writeFlag(mDirty.test(Track)))
|
||||
// sfxWrite( stream, mTrack );
|
||||
|
||||
// filename
|
||||
if( stream->writeFlag( mDirty.test( Filename ) ) )
|
||||
stream->writeString( mLocalProfile.mFilename );
|
||||
//if( stream->writeFlag( mDirty.test( Filename ) ) )
|
||||
// stream->writeString( mLocalProfile.mFilename );
|
||||
|
||||
// volume
|
||||
if( stream->writeFlag( mDirty.test( Volume ) ) )
|
||||
|
|
@ -397,7 +401,8 @@ void SFXEmitter::unpackUpdate( NetConnection *conn, BitStream *stream )
|
|||
}
|
||||
|
||||
// track
|
||||
if ( _readDirtyFlag( stream, Track ) )
|
||||
UNPACK_SOUNDASSET(conn, Sound);
|
||||
/*if (_readDirtyFlag(stream, Track))
|
||||
{
|
||||
String errorStr;
|
||||
if( !sfxReadAndResolve( stream, &mTrack, errorStr ) )
|
||||
|
|
@ -406,7 +411,7 @@ void SFXEmitter::unpackUpdate( NetConnection *conn, BitStream *stream )
|
|||
|
||||
// filename
|
||||
if ( _readDirtyFlag( stream, Filename ) )
|
||||
mLocalProfile.mFilename = stream->readSTString();
|
||||
mLocalProfile.mFilename = stream->readSTString();*/
|
||||
|
||||
// volume
|
||||
if ( _readDirtyFlag( stream, Volume ) )
|
||||
|
|
@ -586,8 +591,8 @@ void SFXEmitter::inspectPostApply()
|
|||
// Parent will call setScale so sync up scale with distance.
|
||||
|
||||
F32 maxDistance = mDescription.mMaxDistance;
|
||||
if( mUseTrackDescriptionOnly && mTrack )
|
||||
maxDistance = mTrack->getDescription()->mMaxDistance;
|
||||
if( mUseTrackDescriptionOnly && mSoundAsset )
|
||||
maxDistance = mSoundAsset->getSfxDescription()->mMaxDistance;
|
||||
|
||||
mObjScale.set( maxDistance, maxDistance, maxDistance );
|
||||
|
||||
|
|
@ -608,8 +613,8 @@ bool SFXEmitter::onAdd()
|
|||
mDescription.validate();
|
||||
|
||||
// Read an old 'profile' field for backwards-compatibility.
|
||||
|
||||
if( !mTrack )
|
||||
/*
|
||||
if(mSoundAsset.isNull() || !mSoundAsset->getSfxProfile())
|
||||
{
|
||||
static const char* sProfile = StringTable->insert( "profile" );
|
||||
const char* profileName = getDataField( sProfile, NULL );
|
||||
|
|
@ -643,7 +648,7 @@ bool SFXEmitter::onAdd()
|
|||
// Remove the old 'channel' field.
|
||||
setDataField( sChannel, NULL, "" );
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -683,6 +688,12 @@ void SFXEmitter::_update()
|
|||
// we can restore it.
|
||||
SFXStatus prevState = mSource ? mSource->getStatus() : SFXStatusNull;
|
||||
|
||||
if (mSoundAsset.notNull() )
|
||||
{
|
||||
mLocalProfile = *mSoundAsset->getSfxProfile();
|
||||
mDescription = *mSoundAsset->getSfxDescription();
|
||||
}
|
||||
|
||||
// Make sure all the settings are valid.
|
||||
mDescription.validate();
|
||||
|
||||
|
|
@ -695,12 +706,12 @@ void SFXEmitter::_update()
|
|||
SFX_DELETE( mSource );
|
||||
|
||||
// Do we have a track?
|
||||
if( mTrack )
|
||||
if( mSoundAsset && mSoundAsset->getSfxProfile() )
|
||||
{
|
||||
mSource = SFX->createSource( mTrack, &transform, &velocity );
|
||||
mSource = SFX->createSource(mSoundAsset->getSfxProfile(), &transform, &velocity );
|
||||
if( !mSource )
|
||||
Con::errorf( "SFXEmitter::_update() - failed to create sound for track %i (%s)",
|
||||
mTrack->getId(), mTrack->getName() );
|
||||
mSoundAsset->getSfxProfile()->getId(), mSoundAsset->getSfxProfile()->getName() );
|
||||
|
||||
// If we're supposed to play when the emitter is
|
||||
// added to the scene then also restart playback
|
||||
|
|
@ -739,12 +750,12 @@ void SFXEmitter::_update()
|
|||
// is toggled on a local profile sound. It makes the
|
||||
// editor feel responsive and that things are working.
|
||||
if( gEditingMission &&
|
||||
!mTrack &&
|
||||
(mSoundAsset.isNull() || !mSoundAsset->getSfxProfile()) &&
|
||||
mPlayOnAdd &&
|
||||
mDirty.test( IsLooping ) )
|
||||
prevState = SFXStatusPlaying;
|
||||
|
||||
bool useTrackDescriptionOnly = ( mUseTrackDescriptionOnly && mTrack );
|
||||
bool useTrackDescriptionOnly = ( mUseTrackDescriptionOnly && mSoundAsset.notNull() && mSoundAsset->getSfxProfile());
|
||||
|
||||
// The rest only applies if we have a source.
|
||||
if( mSource )
|
||||
|
|
@ -1087,8 +1098,8 @@ SFXStatus SFXEmitter::_getPlaybackStatus() const
|
|||
|
||||
bool SFXEmitter::is3D() const
|
||||
{
|
||||
if( mTrack != NULL )
|
||||
return mTrack->getDescription()->mIs3D;
|
||||
if( mSoundAsset.notNull() && mSoundAsset->getSfxProfile() != NULL )
|
||||
return mSoundAsset->getSfxProfile()->getDescription()->mIs3D;
|
||||
else
|
||||
return mDescription.mIs3D;
|
||||
}
|
||||
|
|
@ -1124,8 +1135,8 @@ void SFXEmitter::setScale( const VectorF &scale )
|
|||
{
|
||||
F32 maxDistance;
|
||||
|
||||
if( mUseTrackDescriptionOnly && mTrack )
|
||||
maxDistance = mTrack->getDescription()->mMaxDistance;
|
||||
if( mUseTrackDescriptionOnly && mSoundAsset.notNull() && mSoundAsset->getSfxProfile())
|
||||
maxDistance = mSoundAsset->getSfxProfile()->getDescription()->mMaxDistance;
|
||||
else
|
||||
{
|
||||
// Use the average of the three coords.
|
||||
|
|
|
|||
|
|
@ -36,6 +36,7 @@
|
|||
#include "gfx/gfxStateBlock.h"
|
||||
#endif
|
||||
|
||||
#include "T3D/assets/SoundAsset.h"
|
||||
|
||||
class SFXSource;
|
||||
class SFXTrack;
|
||||
|
|
@ -103,13 +104,11 @@ class SFXEmitter : public SceneObject
|
|||
/// The current dirty flags.
|
||||
BitSet32 mDirty;
|
||||
|
||||
DECLARE_SOUNDASSET(SFXEmitter, Sound);
|
||||
DECLARE_SOUNDASSET_NET_SETGET(SFXEmitter, Sound, DirtyUpdateMask);
|
||||
|
||||
/// The sound source for the emitter.
|
||||
SFXSource *mSource;
|
||||
|
||||
/// The selected track or null if the local
|
||||
/// profile should be used.
|
||||
SFXTrack *mTrack;
|
||||
|
||||
/// Whether to leave sound setup exclusively to the assigned mTrack and not
|
||||
/// override part of the track's description with emitter properties.
|
||||
bool mUseTrackDescriptionOnly;
|
||||
|
|
|
|||
|
|
@ -38,7 +38,7 @@ function AssetBrowser::onSoundAssetEditorDropped(%this, %assetDef, %position)
|
|||
%newSFXEmitter = new SFXEmitter()
|
||||
{
|
||||
position = %pos;
|
||||
fileName = %assetDef.getSoundPath();
|
||||
soundAsset = %assetDef.getAssetId();
|
||||
pitch = %assetDef.pitchAdjust;
|
||||
volume = %assetDef.volumeAdjust;
|
||||
};
|
||||
|
|
@ -50,4 +50,9 @@ function AssetBrowser::onSoundAssetEditorDropped(%this, %assetDef, %position)
|
|||
|
||||
EWorldEditor.isDirty = true;
|
||||
|
||||
}
|
||||
|
||||
function AssetBrowser::editSoundAsset(%this, %assetDef)
|
||||
{
|
||||
%soundSource = %assetDef.playSound();
|
||||
}
|
||||
Loading…
Reference in a new issue