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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
various misc fixes from merge.
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17231ca9fb
commit
b0549118b6
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@ -284,8 +284,8 @@ class String::StringData : protected StringDataImpl
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delete [] mUTF16;
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}
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void* TORQUE_NOINLINE operator new(size_t size, U32 len);
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void* TORQUE_NOINLINE operator new( size_t size, U32 len, DataChunker& chunker );
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TORQUE_NOINLINE void* operator new(size_t size, U32 len);
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TORQUE_NOINLINE void* operator new( size_t size, U32 len, DataChunker& chunker );
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void operator delete(void *);
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bool isShared() const
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@ -340,7 +340,7 @@ function AssetBrowser::onShapeAssetEditorDropped(%this, %assetDef, %position)
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%newStatic = new TSStatic()
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{
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position = %pos;
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position = %position;
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shapeAsset = %assetId;
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};
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@ -515,6 +515,7 @@ function ESettingsWindow::getAssetEditingSettings(%this)
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SettingsInspector.addSettingsField("Assets/New/alwaysPromptModuleTarget", "Always Prompt Target Module", "bool", "If off, use the default module");
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SettingsInspector.endGroup();
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%formattedConfigList = "";
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for(%i=0; %i < ImportAssetWindow.importConfigsList.Count(); %i++)
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{
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%configName = ImportAssetWindow.importConfigsList.getKey(%i);
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@ -298,7 +298,7 @@ function TerrainMaterialDlg::changeTerrainMatMapAsset(%this)
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%targetMap.setBitmap( %image );
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%targetMapName = %mapName @ "AssetId";
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%targetMapName = %targetMap @ "AssetId";
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%targetMapName.setText(%imgAsset);
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TerrainMaterialDlg.matDirty = true;
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