Merge pull request #563 from Bloodknight/Minor_Module_Fixes

replace new with singleton to fix cannot re-declare object log file …
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Brian Roberts 2021-09-08 12:48:44 -05:00 committed by GitHub
commit ad5d0b6d1b
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 9 additions and 9 deletions

View file

@ -75,7 +75,7 @@ singleton shaderData( AL_VectorLightShader )
pixVersion = 3.0;
};
new CustomMaterial( AL_VectorLightMaterial )
singleton CustomMaterial( AL_VectorLightMaterial )
{
shader = AL_VectorLightShader;
stateBlock = AL_VectorLightState;
@ -149,7 +149,7 @@ singleton shaderData( AL_PointLightShader )
pixVersion = 3.0;
};
new CustomMaterial( AL_PointLightMaterial )
singleton CustomMaterial( AL_PointLightMaterial )
{
shader = AL_PointLightShader;
stateBlock = AL_ConvexLightState;
@ -186,7 +186,7 @@ singleton shaderData( AL_SpotLightShader )
pixVersion = 3.0;
};
new CustomMaterial( AL_SpotLightMaterial )
singleton CustomMaterial( AL_SpotLightMaterial )
{
shader = AL_SpotLightShader;
stateBlock = AL_ConvexLightState;
@ -205,7 +205,7 @@ new CustomMaterial( AL_SpotLightMaterial )
/// This material is used for generating deferred
/// materials for objects that do not have materials.
new Material( AL_DefaultDeferredMaterial )
singleton Material( AL_DefaultDeferredMaterial )
{
// We need something in the first pass else it
// won't create a proper material instance.
@ -219,7 +219,7 @@ new Material( AL_DefaultDeferredMaterial )
/// This material is used for generating shadow
/// materials for objects that do not have materials.
new Material( AL_DefaultShadowMaterial )
singleton Material( AL_DefaultShadowMaterial )
{
// We need something in the first pass else it
// won't create a proper material instance.
@ -255,7 +255,7 @@ singleton shaderData( AL_ParticlePointLightShader )
pixVersion = 3.0;
};
new CustomMaterial( AL_ParticlePointLightMaterial )
singleton CustomMaterial( AL_ParticlePointLightMaterial )
{
shader = AL_ParticlePointLightShader;
stateBlock = AL_ConvexLightState;

View file

@ -1,4 +1,4 @@
new TerrainMaterial()
singleton TerrainMaterial()
{
diffuseSize = "200";
detailSize = "10";

View file

@ -11,7 +11,7 @@ singleton Material(TerrainFX_@)
impactSoundId = "0";
};
new TerrainMaterial(@)
singleton TerrainMaterial(@)
{
internalName = "@";
diffuseMap = "";

View file

@ -34,7 +34,7 @@ singleton shaderData( AL_ShadowVisualizeShader )
pixVersion = 2.0;
};
new CustomMaterial( AL_ShadowVisualizeMaterial )
singleton CustomMaterial( AL_ShadowVisualizeMaterial )
{
shader = AL_ShadowVisualizeShader;
stateBlock = AL_DepthVisualizeState;