Daniel Buckmaster
412247c401
Regenerate lex/bison files.
2014-12-29 21:50:11 +11:00
Daniel Buckmaster
1204b81a78
Added anomymous functions as in Konrad Kiss's resource.
2014-12-29 21:49:52 +11:00
Daniel Buckmaster
e9308e40ed
Merge pull request #998 from rextimmy/physx3_cpu_dispatcher_fix
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Fixed issue where physx3 cpu dispatcher was created multiple times
2014-12-29 14:14:05 +11:00
Daniel Buckmaster
f85fc550c5
Merge pull request #1038 from stenyak/fix-cursor-show-bug
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Fix off-by-one error in cursor hiding/showing function
2014-12-28 22:54:41 +11:00
Luis Anton Rebollo
39bd99a61a
Merge pull request #1056 from Lopuska/patch-12
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mipmap support on OpenGL cubemap
2014-12-27 03:18:16 +01:00
LuisAntonRebollo
6789270789
OpenGL: Mipmaps for GFXGLCubemap. Fix dynamic cubemaps.
2014-12-27 03:03:33 +01:00
Luis Anton Rebollo
9eb05b2bdc
Merge pull request #1083 from BeamNG/opengl_intel_WIP
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Fix/walkaround for OpenGL on Intel
2014-12-27 01:13:14 +01:00
LuisAntonRebollo
c2c9cf4a2d
OpenGL: Mipmaps for GFXGLCubemap. Fix compressed textures.
2014-12-27 00:01:21 +01:00
LuisAntonRebollo
2f8f89d486
OpenGL: Mipmaps for GFXGLCubemap. Fix mipmaps size.
2014-12-26 21:28:31 +01:00
LuisAntonRebollo
9150c7f5ab
OpenGL: Mipmaps for GFXGLCubemap.
2014-12-26 21:03:54 +01:00
Daniel Buckmaster
ae284a89ec
Merge branch 'development' into defineconsolemethod
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Conflicts:
Engine/source/materials/materialDefinition.cpp
2014-12-26 13:22:16 +11:00
Daniel Buckmaster
7d376386d1
Merge pull request #1074 from Azaezel/AccuVolumes_2
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Accumulation volumes
2014-12-26 13:18:00 +11:00
Daniel Buckmaster
f9cd778b3b
Fixed tricky overloaded sfx* functions.
2014-12-24 10:04:44 +11:00
Daniel Buckmaster
c85ac03c16
Merge pull request #1020 from eightyeight/simdictionary-improvement
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SimDictionary improvement
2014-12-24 09:54:54 +11:00
Daniel Buckmaster
859514a792
Guard against null pointers and remove unnecessary include.
2014-12-24 08:34:30 +11:00
LuisAntonRebollo
7453610563
Fix persistent underwater effect.
2014-12-23 22:32:21 +01:00
Daniel Buckmaster
3ab048c5b0
Fixes after feedback from Luis.
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* Made use of dStrIsEmpty in more locations (and fixed it :P)
* Removed commented-out code
* Corrected default params
* Fixed some console warning formats
* Removed tabs
* Corrected setExtent API
2014-12-23 18:48:02 +11:00
LuisAntonRebollo
cd993e0607
Merge pull request #970 from Lopuska/patch-5
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clamp value fix on vorbis decoding
2014-12-22 23:20:44 +01:00
LuisAntonRebollo
e58beba4a5
Merge pull request #1025 from bpay/fix-amd-mesh-render
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Fix AMD render problem with missed meshes.
2014-12-22 23:10:43 +01:00
Azaezel
c6cdfafe4e
cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar.
2014-12-21 14:07:42 -06:00
Daniel Buckmaster
949251b988
Merge pull request #1065 from rextimmy/windows_date_fix
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winTime month fix
2014-12-21 21:49:30 +11:00
Daniel Buckmaster
04ff04a95f
Removed some unneccessary changes and made file name consistent.
2014-12-21 21:25:27 +11:00
Daniel Buckmaster
03f71a78c0
Added dStrIsEmpty and replaced some incorrect string comparisons.
2014-12-21 21:25:19 +11:00
Daniel Buckmaster
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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Conflicts:
Engine/source/T3D/missionMarker.cpp
2014-12-21 21:23:55 +11:00
Daniel Buckmaster
5af91bf07a
Merge pull request #921 from lukaspj/Mixed-Particle-Rendering-Warning-Fix
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Remove warning
2014-12-21 19:06:57 +11:00
Daniel Buckmaster
183fe7dbeb
Merge pull request #996 from Winterleaf/Add-new-cpus-AMD-Types
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Added support for AMD Chips
2014-12-21 19:04:26 +11:00
Daniel Buckmaster
8a104a5222
Merge pull request #1018 from eightyeight/ghost-scoping
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Add the option to limit ghost scoping range
2014-12-21 19:03:02 +11:00
Daniel Buckmaster
7916ff369b
Merge pull request #1026 from jamesu/fix_console_stack
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Fix issue where console stack values were getting overwritten
2014-12-21 19:02:20 +11:00
rextimmy
97e7e07607
winTime month fix
2014-12-18 14:25:45 +10:00
Azaezel
98048fd974
Merge branch 'GlowingParticles' of https://github.com/lukaspj/Torque3D into glowParticles
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Conflicts:
Engine/source/renderInstance/renderParticleMgr.cpp
2014-12-16 18:48:28 -06:00
Anis
ca04726ad6
glGenerateMipmap on uncompressed cubemap
2014-12-16 15:14:30 +01:00
Anis
0cf36a8906
mipmap support on DDS for openGL cubemap
2014-12-15 18:59:42 +01:00
LuisAntonRebollo
15c8922028
Fix ShaderGen cubemap feature.
2014-12-15 18:28:17 +01:00
LuisAntonRebollo
ef2a843dcd
Merge pull request #1029 from Lopuska/patch-3
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Intel graphics bugfix
2014-12-14 23:45:47 +01:00
LuisAntonRebollo
fe9c30b5bb
Lowercase TSStatic fied names.
2014-12-12 22:41:08 +01:00
LuisAntonRebollo
4e936c2101
Merge pull request #1040 from BeamNG/fix_spaces_in_field
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Fix spaces in TSStatic fied names.
2014-12-12 22:37:05 +01:00
LuisAntonRebollo
8f4c0ed95d
Fix spaces in TSStatic fied names.
2014-12-12 22:36:08 +01:00
Bruno Gonzalez
046f4e4e2d
Fix off-by-one error in cursor hiding/showing function
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Incorrect API use according to msdn.
Source: http://msdn.microsoft.com/en-us/library/windows/desktop/ms648396%28v=vs.85%29.aspx
"cursor is displayed only if the display count is greater than or equal to 0"
2014-12-12 16:53:07 +01:00
Daniel Buckmaster
4210c002bb
Merge pull request #991 from Winterleaf/BitAlign-ServerQuery.cpp
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Bit Alignment of variables in serverQuery.cpp
2014-12-12 21:47:40 +11:00
LuisAntonRebollo
d000a1e7c5
OpenGL Intel - Workaround for warning spam or even crash with actual framebuffer code, remove when implemented TGL layer.
2014-12-11 01:20:39 +01:00
Anis
de82fbe0f9
Intel graphics bugfix
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Explicit calls to hide and show menu bar on editing.
That fix the bug on Intel video card in OpenGL mode.
2014-12-10 15:30:36 +01:00
James Urquhart
bfca94da5c
Initialize mResetLocked too
2014-12-10 11:37:50 +00:00
Daniel Buckmaster
7004ec627e
Use find instead of [] and call StringTable->insert less.
2014-12-10 14:04:26 +11:00
James Urquhart
82fd1794e6
Fix issue where console stack values were getting overwritten inside a C++ function
2014-12-10 00:42:06 +00:00
LuisAntonRebollo
d87994ec37
Merge pull request #1011 from BeamNG/fix_opengl_circular_buffer
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Fix GLCircularVolatileBuffer incorrect binding.
2014-12-10 00:09:00 +01:00
LuisAntonRebollo
5e4a0fbaa1
Merge pull request #1005 from BeamNG/revert_terrain_opengl
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Revert terrain opengl
2014-12-10 00:08:35 +01:00
LuisAntonRebollo
d97bccb798
Fix AMD render problem with missed meshes.
2014-12-09 17:34:16 -05:00
Daniel Buckmaster
116276a105
Tweaks so I'm happy with it.
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* Change #define usage
* Fix tabs
2014-12-08 10:20:38 +11:00
Daniel Buckmaster
a928d142f7
Made some tweaks so I'm happy with it.
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* Removed #defines
* Fall back to using visible distance if ghost distance is not used
* Removed ghost distance from level files as it will default
* Renamed mConnectionVisibleDistance for consistency
2014-12-07 19:14:06 +11:00
Daniel Buckmaster
e0436efc21
Merge pull request #910 from Winterleaf/StaticShapeAlphaLod
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Added distance fading to TSStatic objects.
2014-12-07 18:15:13 +11:00