Torque3D/Engine/source
LuisAntonRebollo cd993e0607 Merge pull request #970 from Lopuska/patch-5
clamp value fix on vorbis decoding
2014-12-22 23:20:44 +01:00
..
app Bit Alignment of variables in serverQuery.cpp 2014-11-30 19:06:27 -05:00
cinterface Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
collision Minor Improvement to depthSortList.cpp 2014-11-04 06:18:24 -05:00
component Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
console Initialize mResetLocked too 2014-12-10 11:37:50 +00:00
core clamp value fix on vorbis decoding 2014-11-29 00:00:41 +01:00
environment Merge pull request #618 from BeamNG/clouds_shader_sampler_reg 2014-11-30 02:20:31 +01:00
forest Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
gfx Fix GLCircularVolatileBuffer incorrect binding. 2014-12-05 22:56:22 +01:00
gui Merge pull request #929 from BeamNG/remove_old_opengl_code 2014-11-30 02:22:24 +01:00
i18n Improvements to console refactor code 2012-10-12 19:12:06 +01:00
lighting Fix OpenGL changes formating. 2014-11-30 23:09:11 +01:00
main Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
materials Merge pull request #940 from BeamNG/add_opengl_support 2014-11-30 02:48:13 +01:00
math Merge pull request #877 from GarageGames/revert-794-euler_to_quat_revert 2014-11-24 11:02:00 +11:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Merge pull request #996 from Winterleaf/Add-new-cpus-AMD-Types 2014-12-21 19:04:26 +11:00
platformMac Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 winTime month fix 2014-12-18 14:25:45 +10:00
platformX86UNIX Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
postFx This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 2014-11-30 21:47:45 -05:00
renderInstance Merge pull request #921 from lukaspj/Mixed-Particle-Rendering-Warning-Fix 2014-12-21 19:06:57 +11:00
scene Merge pull request #1018 from eightyeight/ghost-scoping 2014-12-21 19:03:02 +11:00
sfx Merge pull request #917 from jamesu/fix_audio_print 2014-11-12 09:37:16 +11:00
shaderGen Fix ShaderGen cubemap feature. 2014-12-15 18:28:17 +01:00
sim Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
T3D Merge pull request #1018 from eightyeight/ghost-scoping 2014-12-21 19:03:02 +11:00
terrain 3 textures blending fix for OpenGL. 2014-12-03 21:59:53 +01:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Fix AMD render problem with missed meshes. 2014-12-09 17:34:16 -05:00
util Fix imposter capture on OpenGL. 2014-11-08 18:57:45 +01:00
windowManager Merge pull request #940 from BeamNG/add_opengl_support 2014-11-30 02:48:13 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00