Torque3D/Engine/source
2014-12-24 10:04:44 +11:00
..
app Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
cinterface Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
collision Minor Improvement to depthSortList.cpp 2014-11-04 06:18:24 -05:00
component Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
console Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
core Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
environment Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
forest Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
gfx Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
gui Fixed tricky overloaded sfx* functions. 2014-12-24 10:04:44 +11:00
i18n Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 2014-11-03 22:42:51 -05:00
lighting Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 2014-12-21 21:23:55 +11:00
main Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
materials Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 2014-12-21 21:23:55 +11:00
math Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 2014-12-21 21:23:55 +11:00
platformMac Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 2014-12-21 21:23:55 +11:00
platformX86UNIX Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
postFx This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 2014-11-30 21:47:45 -05:00
renderInstance Merge pull request #940 from BeamNG/add_opengl_support 2014-11-30 02:48:13 +01:00
scene Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 2014-12-21 21:23:55 +11:00
sfx Fixed tricky overloaded sfx* functions. 2014-12-24 10:04:44 +11:00
shaderGen Clean GLSL fragment shader out. 2014-11-30 23:00:18 +01:00
sim Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
T3D Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
terrain Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
util Fixes after feedback from Luis. 2014-12-23 18:48:02 +11:00
windowManager Merge pull request #940 from BeamNG/add_opengl_support 2014-11-30 02:48:13 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00