Torque3D/Engine/source
2014-12-21 14:07:42 -06:00
..
app Bit Alignment of variables in serverQuery.cpp 2014-11-30 19:06:27 -05:00
cinterface Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
collision Minor Improvement to depthSortList.cpp 2014-11-04 06:18:24 -05:00
component Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
console Initialize mResetLocked too 2014-12-10 11:37:50 +00:00
core Added Sanity Check for out of memory 2014-11-04 06:49:09 -05:00
environment Merge pull request #618 from BeamNG/clouds_shader_sampler_reg 2014-11-30 02:20:31 +01:00
forest Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
gfx Fix GLCircularVolatileBuffer incorrect binding. 2014-12-05 22:56:22 +01:00
gui Merge pull request #929 from BeamNG/remove_old_opengl_code 2014-11-30 02:22:24 +01:00
i18n Improvements to console refactor code 2012-10-12 19:12:06 +01:00
lighting cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
main Allow return status to be specified using quitWithStatus. 2014-09-24 09:24:29 +10:00
materials cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
math Merge pull request #877 from GarageGames/revert-794-euler_to_quat_revert 2014-11-24 11:02:00 +11:00
navigation NavPath::alwaysRender works the same as NavMesh::alwaysRender. 2014-07-08 14:42:59 +02:00
platform Merge pull request #996 from Winterleaf/Add-new-cpus-AMD-Types 2014-12-21 19:04:26 +11:00
platformMac Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
platformPOSIX Fixes for dedicated build on linux. 2014-05-30 12:35:39 +02:00
platformWin32 winTime month fix 2014-12-18 14:25:45 +10:00
platformX86UNIX Merge pull request #842 from eightyeight/console-func-refactor 2014-10-24 00:42:58 +11:00
postFx This just adds some console spam if the PostEffect Texture isn't found. I had a problem back where it was that I mistyped the texture and it took hours to find it. This way you know right away. 2014-11-30 21:47:45 -05:00
renderInstance cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
scene cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
sfx Merge pull request #917 from jamesu/fix_audio_print 2014-11-12 09:37:16 +11:00
shaderGen cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
sim Merge branch 'master' into console-func-refactor 2014-10-14 15:09:11 +11:00
T3D cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
terrain 3 textures blending fix for OpenGL. 2014-12-03 21:59:53 +01:00
testing All unit tests that run now pass. 2014-09-29 11:38:44 +10:00
ts cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
util cleaned up variant of https://github.com/GarageGames/Torque3D/pull/768 alterations: opengl support, in-shader bug-reporting, direction vector fit to material slider-bar. 2014-12-21 14:07:42 -06:00
windowManager Merge pull request #940 from BeamNG/add_opengl_support 2014-11-30 02:48:13 +01:00
ggEndOfLineFix.txt Engine directory for ticket #1 2012-09-19 11:15:01 -04:00