Bloodknight
3d38dc60eb
Increase terrain editor and painter max brush size to 256 x 256
2013-07-28 02:26:29 +01:00
SilentMike
c75d6feb20
Merge pull request #422 from tdev/rift-update
...
compile fix for rift sdk ver 0.2.2
2013-07-25 09:45:54 -07:00
SilentMike
2efc9a12b0
Merge pull request #434 from LuisAntonRebollo/Bullet_2_81
...
Bullet Library v2.81
2013-07-25 09:02:28 -07:00
SilentMike
afc40ae714
Merge pull request #433 from eightyeight/recast-pull-navigation
...
Recast part 3: wrapper classes
2013-07-22 11:33:47 -07:00
SilentMike
e507086961
Merge pull request #432 from eightyeight/recast-pull-plc_navigation
...
Recast part 2: PLC_Navigation
2013-07-22 11:33:22 -07:00
SilentMike
5473c115c6
Merge pull request #431 from eightyeight/recast-pull-librecast
...
Recast part 1: librecast
2013-07-22 11:32:50 -07:00
SilentMike
67a003bcad
Merge pull request #429 from eightyeight/air-control-limit
...
Air control speed limit
2013-07-16 09:44:22 -07:00
SilentMike
880f37900b
Merge pull request #407 from eightyeight/terrain-update-trigger
...
Trigger a terrain signal when its transform is changed
2013-07-15 10:23:27 -07:00
SilentMike
dd8730c85d
Merge pull request #406 from eightyeight/ground-cover-terrain-rotation
...
Fixed GroundCover placement on rotated TerrainBlocks
2013-07-15 09:47:43 -07:00
SilentMike
313f3a1704
Merge pull request #364 from keiouu/bug/fmod-lowmem-reverb-44409
...
Allow T3D to compile against the latest version of FMod
2013-07-15 09:41:10 -07:00
LuisAntonRebollo
1eb94f4828
Bullet Library v2.81
2013-07-04 20:50:16 +02:00
Daniel Buckmaster
df2abed2c4
Added navmesh wrapper code and module.
2013-07-04 17:27:48 +10:00
Daniel Buckmaster
d9c731b73f
Added PLC_Navigation hint for gathering navmesh polygon data.
2013-07-04 17:23:23 +10:00
Daniel Buckmaster
df3d6fc277
Added Recast/Detour library code and module.
2013-07-04 17:12:17 +10:00
Daniel Buckmaster
284d96e510
Fixed air acceleration going wild.
2013-07-03 19:07:35 +10:00
Thomas Fischer
d45618936c
compile fix for rift sdk ver 0.2.2
2013-06-30 17:43:51 +02:00
Daniel Buckmaster
e63e5d69f0
Trigger a terrain signal when its transform is changed.
2013-06-13 10:31:45 +10:00
Daniel Buckmaster
8bc72ad9f9
Fixed GroundCover placement on rotated TerrainBlocks.
2013-06-13 10:15:48 +10:00
Brian Roberts
2c6a98cb89
Resolution for ap-hang with high-frequency weaponstate changes (IE: AI non-tick descision forks). see also: http://www.garagegames.com/community/forums/viewthread/134036
2013-06-09 20:27:57 -05:00
SilentMike
a8543a3998
Merge pull request #394 from lornemcintosh/development
...
Clean up SFXSources in Player class
2013-06-02 12:12:05 -07:00
Lorne McIntosh
f535147038
Clean up SFXSources in Player class
...
mMoveBubbleSound and mWaterBreathSound were not being deleted properly
2013-05-26 22:53:48 -06:00
Lukas Joergensen
c0e4f4574e
Changed mASin to mSin in mEaseOutElastic
2013-05-15 20:54:40 +02:00
DavidWyand-GG
e4df92a7bc
Theora texture for cloned material fix
...
When a TSShapeInstance makes a copy of its own materials through
cloneMaterialList() (such as done with client side ShapeBase objects),
the reference to a named diffuse render target was being lost. This
affected using a TheoraTextureObject on a ShapeBase derived object
(StaticShape, etc.).
2013-05-13 16:49:12 -04:00
DavidWyand-GG
c5c08e72d2
Changes to have Linux dedicated compiling again
2013-05-08 06:55:51 +00:00
DavidWyand-GG
e6abbee773
Update squish library to compile under Linux
...
There is a fix in the libsquish repository to make v1.11 compile under
Linux. http://code.google.com/p/libsquish/ This involves adding an
#include <limits.h> to a couple of files.
2013-05-07 23:54:02 -04:00
David Wyand
add658d345
Merge pull request #366 from DavidWyand-GG/ProjectManagerChanges
...
style.css changes for Project Manager modules
2013-05-01 14:10:12 -07:00
DavidWyand-GG
83aa6f0b93
style.css changes for Project Manager modules
...
The style.css defines how some of the Project Manager GUI elements look.
With the buttons for changing a project's modules some changes to this
file are required.
2013-05-01 17:08:43 -04:00
Skylar Kelty
c62b05fc95
Allow T3D to compile against the latest version of FMod. LowMem Software Reverb has been removed as of FMOD Ex 44409
2013-04-30 18:52:18 +01:00
SilentMike
ca2c143feb
Merge pull request #363 from thecelloman/productstring
...
Fill in missing case for getEngineProductString switch block.
2013-04-30 09:57:09 -07:00
thecelloman
da0db2a382
Fill in missing case for getEngineProductString switch block.
2013-04-29 20:59:34 -04:00
David Wyand
c7b22784da
Merge pull request #355 from DavidWyand-GG/TheoraTextureObject
...
TheoraTextureObject
2013-04-23 08:26:01 -07:00
DavidWyand-GG
30144a9f98
TheoraTextureObject
...
Places a theora video onto a named texture surface that may be used by
any material. Allows for the video to play, pause, stop, loop, and for
the source video to be changed at any time.
Based on this resource:
http://www.garagegames.com/community/resources/view/21019
2013-04-23 11:24:05 -04:00
thecelloman
f9d52147ac
Version number change.
...
Also adds console functions to get the user's application version.
2013-04-23 23:09:21 -04:00
DavidWyand-GG
78242191ec
ScatterSky source line endings fix
2013-04-23 10:39:03 -04:00
Ron Kapaun
808f1a5beb
Scatter Sky Community Fixes
...
Fixes and Extends Features in the Scatter Sky Object and Shaders
2013-04-23 10:26:17 -04:00
David Wyand
2dcc7f0247
Merge pull request #310 from thecelloman/goodbyeDIF
...
Remove Interior Object format (DIF)
2013-04-20 13:44:11 -07:00
SilentMike
c62679b797
Merge pull request #348 from Nick-IronTower/development
...
Compiling with VS2012
2013-04-18 09:41:05 -07:00
Nick-IronTower
2c7b22cf8a
Compiling with VS2012
...
- updated nasm license;
2013-04-18 19:22:38 +03:00
SilentMike
20b8294282
Merge pull request #287 from xoltan/terrainmacro
...
Terrain Macro Texture
2013-04-18 08:50:06 -07:00
Nick-IronTower
4543e85d76
Compiling with VS2012
...
- updated nasm binaries;
- updated template files to reflect new paths to nasm binaries;
Now .asm files compile with /safeseh option.
2013-04-18 13:31:18 +03:00
SilentMike
134042e268
Merge pull request #334 from kyrahabattoir/guiViewObject
...
GuiObjectView TorqueScript setRotation method
2013-04-17 19:53:36 -07:00
SilentMike
57d92d522e
Merge pull request #332 from tdev/beamng
...
some small patches
2013-04-17 16:48:10 -07:00
SilentMike
38a1eca0be
Merge pull request #241 from just-bank/engine-api-fixes
...
Engine API fixes
2013-04-17 15:19:57 -07:00
SilentMike
6300fa611f
Merge pull request #144 from eightyeight/ground-cover-lod
...
GroundCover fading when zoomed in
2013-04-17 15:03:49 -07:00
Kyrah Abattoir
7f717e08ce
guiObjectView.setCameraRotation()
...
Exposed setCameraRotation to TorqueScript.
2013-04-15 20:43:05 +03:00
Kyrah Abattoir
9205561c96
guiObjectView.setCameraRotation()
...
Added a new method to set the guiObjectView camera on it's orbit in relation to the object.
2013-04-15 20:39:30 +03:00
Thomas Fischer
ffc1ee829b
moved filesystem init further up, to be able to log errors earlier
2013-04-15 18:58:29 +02:00
Thomas Fischer
aece85f02a
added missing initialization and set pointer to NULL after deletion
2013-04-15 18:54:34 +02:00
SilentMike
a9643a448d
Merge pull request #327 from thecelloman/smoothslope
...
Add a new Terrain brush action: Smooth Slope.
2013-04-10 14:47:09 -07:00
thecelloman
8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
...
This smoothes the terrain using a linear regression algorithm. Exists alongside the oldstyle height averaging action -- options are good!
2013-04-10 08:44:22 -04:00