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compile fix for rift sdk ver 0.2.2
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@ -34,7 +34,7 @@ void OculusVRSensorData::reset()
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mDataSet = false;
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}
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void OculusVRSensorData::setData(const OVR::SensorFusion& data, const F32& maxAxisRadius)
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void OculusVRSensorData::setData(OVR::SensorFusion& data, const F32& maxAxisRadius)
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{
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// Sensor rotation
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OVR::Quatf orientation;
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@ -56,7 +56,7 @@ struct OculusVRSensorData
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void reset();
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/// Set data based on given sensor fusion
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void setData(const OVR::SensorFusion& data, const F32& maxAxisRadius);
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void setData(OVR::SensorFusion& data, const F32& maxAxisRadius);
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/// Simulate valid data
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void simulateData(const F32& maxAxisRadius);
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