Trigger a terrain signal when its transform is changed.

This commit is contained in:
Daniel Buckmaster 2013-06-13 10:28:16 +10:00
parent 95ef5ec226
commit e63e5d69f0

View file

@ -1070,6 +1070,9 @@ void TerrainBlock::setTransform(const MatrixF & mat)
setRenderTransform( mat );
setMaskBits( TransformMask );
if(isClientObject())
smUpdateSignal.trigger( HeightmapUpdate, this, Point2I::Zero, Point2I::Max );
}
void TerrainBlock::setScale( const VectorF &scale )