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Trigger a terrain signal when its transform is changed.
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@ -1070,6 +1070,9 @@ void TerrainBlock::setTransform(const MatrixF & mat)
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setRenderTransform( mat );
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setMaskBits( TransformMask );
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if(isClientObject())
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smUpdateSignal.trigger( HeightmapUpdate, this, Point2I::Zero, Point2I::Max );
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}
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void TerrainBlock::setScale( const VectorF &scale )
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