AzaezelX
34bc015d3e
correct high metallic objects lacking color input
2025-02-25 02:45:53 -06:00
Brian Roberts
9f3785d893
Merge pull request #1392 from Azaezel/alpha41/pathPoking
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Path class augs
2025-02-24 23:28:38 -06:00
AzaezelX
db42149fb5
Path class augs
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adds the following behaviours: onPostAdd, send an updatePath event so that paths created post-pathOnMissionLoadDone command can register with clients (like say when they are loaded from a submis)
for editing tool purposes, allow Path::SetTransform to impact child objects so that pre-existing ones can be copy/pasted without the markers ending up in the same spot, or so that you can shift the entire path around and have those move in a relative manner
2025-02-24 17:10:23 -06:00
Brian Roberts
0ebb2e9115
Merge pull request #1391 from Azaezel/addTypeS16
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add typeS16
2025-02-22 18:57:44 -06:00
AzaezelX
b36ec14194
add typeS16
2025-02-22 18:57:27 -06:00
Brian Roberts
676a3dd6dc
Merge pull request #1390 from Azaezel/alpha41/probeCountPass
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update max probecount
2025-02-20 12:08:33 -06:00
Brian Roberts
7bb8587db5
Merge pull request #1388 from Azaezel/alpha41/erosionBrushes
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additional terrain brushes
2025-02-20 12:08:22 -06:00
Brian Roberts
f99b2874d1
Merge pull request #1384 from Azaezel/alpha41/subsceneCleanups
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clean up subscene load evaluators so that it doesn't require a client if it's set to global
2025-02-20 12:08:12 -06:00
AzaezelX
c830d20150
update max probecount
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dx11 has a 2048/6 cap on how many cubemaps can fit in a given array. bump the probe count up to just under that to buy folks head room while we work on revising a more robust solution
2025-02-19 19:17:19 -06:00
Brian Roberts
a206746526
Merge pull request #1389 from just-bank/fix-memleak-ziparchive
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`FileStream` memory leak in `ZipArchive` (`ZipSubRStream`) when extracting files from archive.
2025-02-19 11:51:57 -06:00
bank
5e8af7020c
Fix memory leak in ZipSubRStream
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Inside attachStream() method we may clone passed stream, but never delete it.
2025-02-19 15:06:02 +03:00
AzaezelX
1ac6ad0887
icons
2025-02-18 20:41:26 -06:00
AzaezelX
f9eeaf8869
simplify erosion calcs
2025-02-18 19:58:48 -06:00
AzaezelX
e106871350
correct noise miltipliers. add biases for thermal (slope) and hydrolic (average) hieght changes
2025-02-18 16:08:30 -06:00
AzaezelX
0d2f3e294d
use standard t3d maxes
2025-02-18 01:09:09 -06:00
AzaezelX
25ea164a1f
add a pasteUp and pasteDown pallet
2025-02-17 23:42:19 -06:00
Brian Roberts
2bacfca540
Merge pull request #1387 from Azaezel/alpha41/buttonPalletBump
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fix buttonpallet extents misalignment
2025-02-17 23:27:43 -06:00
AzaezelX
7b42080b9e
fix buttonpallet extents misalignment
2025-02-17 23:27:23 -06:00
AzaezelX
561c201b88
copy paste support for terrains
2025-02-17 22:10:56 -06:00
AzaezelX
262ff405fa
conform hydrolicErosion to the same spec as thermal
2025-02-17 20:58:40 -06:00
AzaezelX
315f05ea47
revert portions to a previously demonstrated to work state...
2025-02-17 19:55:23 -06:00
AzaezelX
329ffab86c
work towards adding erosion noise
2025-02-17 16:43:10 -06:00
AzaezelX
2eb2cbc302
add erosion brushes
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todo: sort why noise... isn't.
2025-02-17 05:48:15 -06:00
Brian Roberts
bb1cd32838
Merge pull request #1386 from Azaezel/alpha41/oninspectDBFilter
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add a datablock namespace hook for onInspect
2025-02-15 20:26:55 -06:00
Brian Roberts
4827c100f7
Merge pull request #1385 from Azaezel/alpha41/onTheClock
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guiClockHud augs
2025-02-15 20:26:44 -06:00
AzaezelX
818d76d481
add a datablock namespace hook for onInspect
2025-02-15 17:38:11 -06:00
AzaezelX
8993ffe3e6
guiClockHud augs
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adds a pause, reversed, and significantTime inspector exposed variable to guiClockHuds
significantTime is in sceconds and triggers an onSignificantTimeReached callback
2025-02-15 16:48:15 -06:00
Brian Roberts
24e8a35a25
Merge pull request #1383 from marauder2k9-torque/update-tinyxml2
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Update tinyxml2 naming and library
2025-02-14 18:03:52 -06:00
marauder2k7
142467ccc6
update lib
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can use original cmakelists.txt from torque, but update naming to tinyxml2
2025-02-14 19:57:38 +00:00
AzaezelX
a529e3ecc0
clean up subscene load evaluators so that it doesn';t require a client if it's set to global
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(allows spawnpoints to fill out prior to connections)
also try and apply filtering prior to actual loading
2025-02-13 14:32:23 -06:00
Brian Roberts
69e763f698
Merge pull request #1381 from Azaezel/alpha41/detailGenerator
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adds a built in detail map generator
2025-02-08 14:34:37 -06:00
Brian Roberts
0b477b573c
Merge pull request #1382 from Azaezel/alpha41/lightMounts
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handle mounted lights ghosting in and out
2025-02-08 14:34:13 -06:00
AzaezelX
4d66ae37de
handle mounted lights ghosting in and out
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send a periodic corrective packet for mounted lights to ensure they stay mounted when moving in and out of ghosting
2025-02-08 10:58:50 -06:00
AzaezelX
516df48354
adds a built in detail map generator
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splitTerrainMaps("data/some/file"); or makeTerrainMapsFrom("module:anAsset"); to take a detailed albedo map and split it into a _bas(is) file thats an averaghe of the inut and a _det(ail) file to raise and lower different channels from that average.
special note: while used primarily for terrain authoring, these files could also be plugged into a normal material
2025-02-06 14:46:05 -06:00
Brian Roberts
e77c4b3a18
Merge pull request #1364 from Azaezel/alpha41/offloadLibcurl
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offload libcurl to resources
2025-02-06 14:01:33 -06:00
Brian Roberts
b47ffb2f28
Merge pull request #1379 from Areloch/VariousSubSceneFixes
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Various Subscene Fixes
2025-02-06 12:16:49 -06:00
Brian Roberts
3c80f69019
Merge pull request #1380 from marauder2k9-torque/Openal-Linux-Dependencies
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Linux Depenencies for OpenAL and SDL2
2025-02-06 06:22:50 -06:00
marauder2k7
e946a0b70d
Update build-linux-gcc.yml
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updates the list of depenencies, these are required by both sdl2 and openal in order to properly compile and produce audio.
2025-02-06 09:22:04 +00:00
JeffR
0d338f2d51
* Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector.
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* Fixed issue of creating new SubScene using the full level template instead of a blank level file
* Fixed subScene inspector field handling so clicking the create new will mark the 'in place' created level asset as a subscene appropriately
* Changed up persistenceManager logic when parsing objects out - especially with specialty fields - to use Strings instead of const char* to simplify memory juggling and improve stability
* Rolled back specialty array field outputs for decal roads and convex shapes to have the field names in the output again
* Added sanity check for MeshRoad's when writing out via specialty array field to ensure there are profile nodes before trying to write any
* Added sanity check to avoid pointlessly writing out meshroad and river position field into subScene file as it could cause a transform double-up and cause them to move when loading from a subscene
2025-02-05 22:51:43 -06:00
Brian Roberts
92af46a8bd
Merge pull request #1378 from Azaezel/alpha41/aoAlt
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take ao into account for the brdf diffuse component
2025-02-04 15:49:39 -06:00
AzaezelX
cf92b29898
take ao into account for the brdf diffuse component
2025-02-03 11:51:53 -06:00
Brian Roberts
75db179ced
Merge pull request #1377 from Azaezel/alpha41/cureEDysfunction
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need to filter subscenes out of screenspace box drag
2025-02-02 21:09:28 -06:00
AzaezelX
11bf7df46d
need to filter subscenes out of screenspace box drag
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the ap hangs otherwise
2025-02-02 21:08:57 -06:00
Brian Roberts
f71f4e051f
Merge pull request #1375 from Azaezel/alpha41/conoleCleanups
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Don't report keybinds unless asked
2025-01-30 17:31:15 -06:00
AzaezelX
3797038664
Don't report keybinds unless asked
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Do report where you're saving prefs
2025-01-30 17:29:31 -06:00
Brian Roberts
91f4325286
Merge pull request #1374 from Areloch/OpenALDeviceListFixup
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Adjusts the OpenAL device listing query to ensure more reliable results.
2025-01-30 16:58:23 -06:00
JeffR
e47fe2b1f3
Adjusts the OpenAL device listing query to ensure more reliable results.
2025-01-30 15:18:51 -06:00
Brian Roberts
cb63b382ff
Merge pull request #1373 from Azaezel/alpha41/matEDmangle
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fix material editor becoming nonresponsive when specifically dragging…
2025-01-29 00:16:31 -06:00
AzaezelX
5a0b9a5120
fix material editor becoming nonresponsive when specifically dragging and dropping a texture
2025-01-29 00:16:03 -06:00
Brian Roberts
cd2213de36
Merge pull request #1371 from Azaezel/afxZodiacFindings
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Afx zodiac findings
2025-01-27 18:57:28 -06:00