JeffR
92743f6fd8
Adjusts the logic for when creating a simObject from a taml so that array elements(like material slots or sound asset slots) properly can handle prefixed field values, such as referencing loose asset files.
2023-10-20 17:51:49 -05:00
Lukas Aldershaab
5615cc33d8
Remove CInterface script hooks, superseded by console refactor
2023-09-27 14:11:13 -05:00
Lukas Aldershaab
89b0c7f73b
Console Refactor
2023-09-13 10:33:20 +02:00
AzaezelX
25e96b613b
better callback filtering for getMethodSigs
...
add a bool filter to getMethodSigs so it can also return script commands
example code reminder note:
//MainMenuGui.getPrototypeList();
//MainMenuGui.getPrototypeDef("onAdd");
function simObject::getPrototypeList(%this)
{
%methodArray = %this.getMethodSigs();
%methodCount = %methodArray.count();
for (%i=0;%i<%methodCount;%i++)
{
%methodDef = getRecord(%methodArray.getValue(%i),0);
%methodName = strreplace(%methodDef,"::"," ");
%methodName = getWord(strreplace(%methodName,"("," "),2);
warn(%methodName);
}
}
function simObject::getPrototypeDef(%this, %funcName)
{
%methodArray = %this.getMethodSigs();
%methodCount = %methodArray.count();
for (%i=0;%i<%methodCount;%i++)
{
%methodDef = %methodArray.getValue(%i);
%methodName = strreplace(%methodDef,"::"," ");
%methodName = getWord(strreplace(%methodName,"("," "),2);
if (%funcName $= %methodName)
warn(%methodDef);
}
}
2023-03-15 00:14:20 -05:00
AzaezelX
7872f01689
since we do in fact allow arbitrary tack on variables to scriptobject derivatives, and thus tamls, reporting theres a non hardcoded variable entry is actively counterproductive to flexibility.
...
plus minor format fix
2023-03-07 16:10:46 -06:00
Brian Roberts
59ed9ee7b6
Merge pull request #982 from Areloch/OnInspectEditorLogic
...
Adds logic and handling for Inspected SimObjects to be able to injectnew InspectorGroups and InspectorFields when being inspected for editing.
2023-03-04 20:07:25 -06:00
Areloch
3991019912
Adds logic and handling for Inspected SimObjects to be able to inject new InspectorGroups and InspectorFields when being inspected for editing.
...
Allows for expanded editing capabilities of existing classes without needing to add static fields to classes
2023-03-04 19:04:44 -06:00
AzaezelX
a8e74787b7
new method, getMethodSigs. spits out callback proto-functions
2023-02-15 17:38:45 -06:00
AzaezelX
1b33b01eb1
add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values
2023-01-28 16:12:05 -06:00
AzaezelX
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
2023-01-27 01:13:15 -06:00
Jeff Hutchinson
1940becb2d
Compilation fixes for C++20
2022-11-28 21:39:06 -05:00
JeffR
a0f8b29da7
Improves logical checks for the default value so it's more sane and stable
...
Allows creation of polyhedrons via constructor with a origin and vector format, allowing to have default polyhedron values on triggers and physical zones
2022-02-14 01:07:39 -06:00
JeffR
696c2e2eec
Add sanity check for default value results checking when filtering out default values
...
Add additional utility functions for updating parsed object data in the project importer
Adds logic to find and associate FX materials to their terrainMaterials and adding them to the terrian material asset if found on project importer
2022-02-02 01:11:33 -06:00
JeffR
b4e346aa3f
Adjustments to save out code when writing fields such that if the TAML writer is marked as not writing defaults, it doesn't. And makes the regular simobject save out not write default values as the default behavior
2022-01-31 20:57:57 -06:00
JeffR
630285def6
Shifts handling of material and terrain material definitions to be written into the asset definition taml file instead of having an extra loose file
...
Also updates importers to correctly handle this change
Adds ability for taml XML serialization to properly assign array'd fields
Adds 'inheritFrom' field to simobjects for when objects with parent objects are serialized
AssetBase how inherits from SimGroup so it can have objects like material definitions embedded in them for save/load in the taml definition file
Updated loading/handling logic in terrain material asset to be more similar to regular material assets
2022-01-30 11:50:16 -06:00
Robert MacGregor
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
2021-10-04 20:04:21 -04:00
Jeff Hutchinson
35b33f1864
various fixes and memory corruption bug.
2021-09-09 19:30:32 -04:00
Jeff Hutchinson
27a4868b6e
Fix buffer corruption.
2021-09-07 21:52:36 -04:00
Jeff Hutchinson
717c7acca9
Merge remote-tracking branch 'devhead/Preview4_0' into tsneo
...
# Conflicts:
# Templates/BaseGame/game/data/ui/guis/loadingGui.gui
# Templates/BaseGame/game/data/ui/guis/mainMenu.gui
# Templates/BaseGame/game/tools/MainEditor/guis/MainEditorWindow.gui
# Templates/BaseGame/game/tools/assetBrowser/guis/assetPreviewButtonsTemplate.gui
# Templates/BaseGame/game/tools/forestEditor/brushes.tscript
2021-08-13 20:14:39 -04:00
AzaezelX
313466f57c
new method from JeffH and Marauder: getClassHierarchy(classname). dumps a list of the class inhericance in reverse ancestor order (so that class first, next parent, *it's* parent, ect
2021-07-22 11:55:34 -05:00
Areloch
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
...
Processed core, tools and default modules to utilize assets
Converted all console types that were string based, such as TypeImageFilename to utilize const char*/the string table, which avoids a lot of type swapping shenanigans and avoids string corruption
Removed unneeded MainEditor mockup module
Removed some unused/duplicate image assets from the tools
2021-07-19 01:07:08 -05:00
Jeff Hutchinson
f776e73b04
cleanup
2021-04-02 00:57:49 -04:00
Jeff Hutchinson
02447f0996
compile fixes.
2021-03-31 22:12:58 -04:00
Jeff Hutchinson
50df52ecfc
more console refactor.
2021-03-31 21:09:23 -04:00
Lukas Joergensen
fe09d6e125
ModuleSystem: Lookup CInterface methods when calling module create func
2020-11-15 21:30:45 +01:00
Lukas Aldershaab
c999baf7ed
Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense.
2020-10-03 14:37:55 +02:00
Areloch
2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
2020-05-16 02:17:24 -05:00
AzaezelX
2c1508c169
uninitialized variables-console
2020-05-11 14:40:31 -05:00
AzaezelX
bf50af7954
show/hide children automagically for simgroups via inspector
...
operates by shifting oninspectpostapply callback further down the inheritance hieracrchy and add some scripts to trigger sethidden and setlocked for all sceneobjects in a given simgroup if the states are set for that group
2020-03-29 17:36:33 -05:00
Areloch
701ae6034d
Update simObject.cpp
...
Accidental redefine
2019-02-23 21:41:22 -06:00
Areloch
173dbc8868
Update simObject.cpp
...
better way to handle the validity check for const char*
2019-02-23 20:14:10 -06:00
Areloch
728511b137
Sanity check so calling getFieldValue on a blank fieldName doesn't cause a crash.
2019-02-23 16:50:05 -06:00
Areloch
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
2018-12-09 14:48:50 -06:00
Lukas Joergensen
7d91d0a577
Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic
2018-04-20 22:09:58 +02:00
Lukas Joergensen
76908eae3c
Eliminate DefineConsoleMethod
2018-04-17 21:01:50 +02:00
Azaezel
cbce2ee805
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
...
# Conflicts:
# Engine/source/console/consoleFunctions.cpp
2018-03-28 15:42:34 -05:00
Azaezel
f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
2018-03-13 17:30:33 -05:00
Azaezel
2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
2018-03-12 02:36:52 -05:00
Glenn Smith
79c34c68db
Use strncpy instead of strcpy because again, buffer overflows
2018-03-06 02:35:33 -05:00
Glenn Smith
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
2018-03-06 00:48:44 -05:00
Areloch
402ce9b251
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
...
This lets you attach a 32 bit netMask to the field, so that when it is changed, it automatically flags the associated bitmasks on the netobject as dirty.
This is to shortcut having to flag certain masks being marked as dirty through protected fields and just simplify/streamline the code.
2018-01-16 00:47:53 -06:00
Areloch
d666322a1b
Merging
2017-11-05 22:33:32 -06:00
Marc Chapman
8436dff732
enhanced-field-mgmt -- Enhancements to dynamic field handling that allow for name filtering and replacement limiting
2017-07-26 21:49:45 +01:00
Marc Chapman
f9f05f154f
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
2017-07-26 21:10:43 +01:00
Marc Chapman
0b84fccdd2
substitutions -- Implementation of special substitution statements on datablock fields.
2017-07-26 20:18:27 +01:00
Thomas "elfprince13" Dickerson
bcc5459818
whitespace
2017-01-11 23:34:46 -05:00
Areloch
7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
...
Only has example and shape assets currently.
2015-10-13 15:19:36 -05:00
Daniel Buckmaster
84e8cbb4ee
Revert recent style cleanup changes.
2015-03-04 11:58:36 +11:00
Daniel Buckmaster
33fcc59543
Merge remote-tracking branch 'origin/style-cleanup' into development
...
Conflicts:
Engine/source/T3D/tsStatic.cpp
Engine/source/console/compiledEval.cpp
Engine/source/ts/tsMesh.cpp
Engine/source/ts/tsShape.cpp
2015-03-01 22:30:22 +11:00
Daniel Buckmaster
ded87c0165
Revert "PR for issue #748 "
...
This reverts commit 8518c85e80 .
2015-02-22 12:47:00 +11:00