The ExtendedMove class can optionally replace the standard Move class to
allow the passing of absolute position and rotation information from the
client's input device to the server. It is enabled by changing
$TORQUE_EXTENDED_MOVE to true in buildFiles/config/project.conf and
re-running the project generator.
New forceClientTransform() console method to force a RigidShape's
transform on the client. This is used when you transform a RigidShape
on the server and want the client to immediately transform rather than
interpolate to the transform.
- New InputEventManager class. It will be used by 3rd party input
devices to generate Torque 3D input events.
- Expanded the input event signal to include three new floats and a new
integer.
- Expanded the number of joystick buttons to 48.
- The input virtual map is now extendable rather than hard coded.
- The input devices types are now extendable rather than hard coded.
- New SI_POS, SI_ROT, SI_INT, and SI_FLOAT input event types.
- New SI_VALUE input action type.
- ActionMap has been updated to work with these changes.
- Removed unnecessary references to platform/event.h
ScriptTickObject is a ScriptObject that adds callbacks for tick and
frame events. Use setProcessTicks() to enable or disable the
onInterpolateTick() and onProcessTick() callbacks. The
callOnAdvanceTime property determines if the onAdvanceTime() callback is
called.
Fix for Issue_190:
Without having DI8DEVTYPE_DRIVING here, many steering wheel's will show
up as "unknown" and cannot be mapped to actions. Driving and gamepad
both map to joystick for consistency, since they all can have buttons,
axes, sliders, and pov hat's.
Pull Request #125 was to fix Issue #124. However, as reported by a
user, this fix broke the water. This is a partial reversion of those
changes to get the water working again. The fix from Pull #125 will
need to be examined.
Before this function would iterate through every server-side object to
find a MissionArea. Now, it stores the server object in a static member
smServerObject. This member is updated in onAdd and onRemove, and returned
by getServerObject.
IMPROVEMENT: By default we stop rendering all Player shadows when in
first person and 'renderFirstPerson' is disabled. Added flag
'firstPersonShadows' to disable this behavior.