mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-12 19:31:41 +00:00
Before this function would iterate through every server-side object to find a MissionArea. Now, it stores the server object in a static member smServerObject. This member is updated in onAdd and onRemove, and returned by getServerObject. |
||
|---|---|---|
| .. | ||
| bin | ||
| lib | ||
| source | ||