marauder2k7
562756a306
Update guiBitmapCtrl.cpp
2026-02-17 00:23:53 +00:00
marauder2k7
6f0c31468f
various fixes
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added fix for font cache (stb required size to be read switch back to libpng knocks the stream off)
Added extra control over the rendering of guibtimaps
If guibitmaps are a child of buttons the profile colors now affect how to the button is rendered.
2026-02-17 00:13:10 +00:00
AzaezelX
8874c250da
folllowup to https://github.com/TorqueGameEngines/Torque3D/pull/1661
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if onImage (the up/down arrow, not to be confused with the class icon) go ahead and open/close the tree view wether we're selected or not
2026-01-30 10:34:19 -06:00
AzaezelX
afb3ed0f27
more straightforward (and corrected) texcoord assignment
2026-01-26 12:45:57 -06:00
AzaezelX
b56867be55
clean up straight downward facing convexshape normals
2026-01-26 12:12:23 -06:00
Areloch
5db8c75083
Merge pull request #1655 from Azaezel/alpha41/exposedBone
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provide a global scriped variable for TSShape::smMaxSkinBones
2026-01-21 19:35:14 -06:00
Brian Roberts
84b2405efb
Merge pull request #1656 from Azaezel/alpha41/aiAugs
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expanded movement state data for aicontrollers
2026-01-21 18:59:16 -06:00
AzaezelX
89fb2990df
fix clicking a treeview element tripping expand/collapse
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set the wasselected check earlier in the test chain, and test against it so just selecting it doesn't automatically also trip expand/collapse
2026-01-20 11:56:44 -06:00
marauder2k7
3a4e2f8a7e
Update astNodes.cpp
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strings that are arguments for a function need to be put into the global string table. PrecompileIdent does this for the function name etc so it pulls from that during compiled eval
2026-01-20 08:26:51 +00:00
AzaezelX
8411ae3c4b
kill pointless line
2026-01-18 17:51:33 -06:00
AzaezelX
311c3f224d
expanded movement state data for aitonrollers
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status tracking and scipt tests for stopped, inair (above a minum) and inwater
2026-01-18 17:43:25 -06:00
AzaezelX
ae9ae1db44
provide a global scriped variable for TSShape::smMaxSkinBones
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allows per project to either expand or educe the cap depending on needs
2026-01-17 13:17:02 -06:00
Brian Roberts
a80502d50d
Merge pull request #1654 from Azaezel/typofix
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typofix
2026-01-17 12:45:08 -06:00
AzaezelX
7d020b9379
typofix
2026-01-17 12:44:41 -06:00
AzaezelX
b8f7d186d3
default controlables and items to mPathfindingIgnore = true;
2026-01-14 09:21:57 -06:00
AzaezelX
4481bdc726
don't use MarkerObjectTypes for navmesh generation
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do use a minium radius for clicking on a link to select it in the tooling
2026-01-13 20:02:37 -06:00
JeffR
322d3bb093
Allows setBitmap calls on IconButtons to set the bitmap data even if the control isn't awake to avoid issues of a set call being 'skipped'
2026-01-07 17:57:53 -06:00
marauder2k7
1b528b818e
Update bitmapUtils.h
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the conversion functions were making assumptions that were wrong based on mant being 0 and the out being 0 completely on small numbers also if the sign was flipped it rounded to 0. Also simplified
2026-01-02 11:37:36 +00:00
marauder2k7
848219e226
Update bitmapUtils.cpp
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add conversions for packed texture formats
2026-01-01 15:07:33 +00:00
Brian Roberts
1c92b5b138
Merge pull request #1649 from marauder2k9-torque/Restore_LibPNG
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Restore lib png
2026-01-01 08:37:59 -06:00
marauder2k7
948fdfd353
Update pngpriv.h
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fp.h is deprecated in macosx so just include math
2026-01-01 12:13:12 +00:00
marauder2k7
37934ccdac
downgrade libpng
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added zlib_root to libpng includes
2026-01-01 11:47:39 +00:00
marauder2k7
782ac5d82c
Update pnglibconf.dfa
2026-01-01 11:13:31 +00:00
marauder2k7
5d644b4ffb
update libpng
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update libpng, the repo now requires a vcpkg setup for integrating but skipping the install step should allow it to work for windows an linux, mac might need more
2025-12-31 20:11:14 +00:00
marauder2k7
c593d860a0
Update CMakeLists.txt
2025-12-31 19:36:51 +00:00
Brian Roberts
0f32c10a2c
Merge pull request #1647 from marauder2k9-torque/development
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Update guiPopUpCtrl.cpp
2025-12-31 10:00:47 -06:00
marauder2k7
7f351ef429
Restore LIBPNG for png files
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Restores the use of libpng for png files as stb does not support writing out 16bit png files.
2025-12-31 11:00:07 +00:00
marauder2k7
26ae2f8420
Update guiPopUpCtrl.cpp
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Fix for "|" in text for popupctrl
If 1 was found it was just assuming all other bars existed for a colour input.
there could be a cleaner way to do this but the direct approach allows for clear safeties.
2025-12-31 05:55:11 +00:00
AzaezelX
5ffa3b81f1
dial back nullPtr usage
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while it still remains a good idea to port as many NULL compares and assignments over to nullPtr as feasable, we do still need to sort out how to better support scripted empty, false, and zero assigns for things like objectIDs.
this means we'll need to both fully convert the backend of the parser to support that kind of thing, but also alter most if not all exisiting NULLs. up to and including things like SAFE_DELETE. while that's certainly feasable, given there's aproximatel 400 nullptr assigns/checks prior to this commit, and roughly 1800 of the prior, if it terminates in a script call and not an aip one direct, we'll be dialing that back until such time as fork fully fopcused on converting and resolving any lingering mismatches is completed.
2025-12-29 17:45:09 -06:00
AzaezelX
c65343b3c2
truncation correction
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followup to https://github.com/TorqueGameEngines/Torque3D/pull/1639
clean up output calc formatting
2025-12-29 14:26:53 -06:00
Brian Roberts
7519c5693c
Merge pull request #1637 from Azaezel/alpha41/SDLUpdate2.32.10
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update sdl2 to 2.32.10
2025-12-28 14:14:39 -06:00
vitawrap
f394db4b36
ConvexFeature: Fix collision list object references
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Turns out ConvexFeature::collide assumes the second round of testVertex calls will only add one entry to the collision list at a time and was erroneously only changing the last object and material reference.
2025-12-28 17:46:46 +01:00
AzaezelX
67a74a0553
Revert "trip onadd in additional places"
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This reverts commit 4f639a16b5 .
2025-12-27 15:28:27 -06:00
Brian Roberts
7cad861536
Merge pull request #1640 from Azaezel/alpha41/ExtraOnAdds
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trip onadd in additional places
2025-12-27 10:28:49 -06:00
AzaezelX
4f639a16b5
trip onadd in additional places
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by request,
adds a per object-instance onadd for datablocks if an object instance *also* defines a class.
be mindful not to mix up which namespace is in use there, as you can not tag two different core class instances the same scripted class
implements the same with the same restrictions for simobjects in general
2025-12-27 09:02:21 -06:00
AzaezelX
c0ce94f32a
add material tileScale
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by request
2025-12-25 19:52:06 -06:00
AzaezelX
0e4b08ead1
roll back _setitmap macro-mirroring. seems there was somethin off there
2025-12-25 18:59:03 -06:00
AzaezelX
d50161d296
fix GuiBitmapButtonCtrl setBitmap script command
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it was pointing at the macro method direct, not the bespoke case that *also* calls the macro method.
2025-12-25 17:47:31 -06:00
AzaezelX
4823dee76e
update sdl2 to 2.32.10
2025-12-24 13:35:39 -06:00
AzaezelX
5b2274d203
don't trip onInspectorFieldModified unless the value actually changed
2025-12-23 11:49:24 -06:00
AzaezelX
88e9de47d7
add text selection to tab cycling
2025-12-23 11:15:33 -06:00
Brian Roberts
a181f488b2
Merge pull request #1633 from Azaezel/alpha41/dsqFindings
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dsq followup work 1
2025-12-22 16:47:35 -06:00
AzaezelX
17326b2d8c
add optional mip and face lookups for gbitmap::getcolor
2025-12-22 16:45:27 -06:00
AzaezelX
3213ede656
dsq followup work 1
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fix animation export filename eroneous append
add ::canLoadCachedDSQ(const Torque::Path& path) methods to dae and assimp chains
SPECIAL NOTE:
as the above leads to dsqs not being previewable in editor, nor being able to understand they shouldn't be filtering out bones, for the block
bool readSuccess = false;
if (canLoadCached)
{
readSuccess = shape->read(&cachedStream);
}
else
{
readSuccess = shape->importSequences(&cachedStream, cachedPath);
}
we'll be wanting to inject an armature proxy method to fill out TSShape *shape = new TSShape;
untill such time as that's sorted, there's a bool gTryUseDSQs = false; killswitch in for dsqs
2025-12-22 11:13:33 -06:00
marauder2k7
3aef90a6bc
Update GFXTextureManager and GBitmap
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GBitmap Changes:
Added all other formats to gbitmap that we support
gbitmap now supports cubemaps
added converters for all these other formats
added stb_image_resize for extrudemips so we can extrude mipmaps for all other formats
GFXTextureManager
Can now directly make cubemaps and texture arrays based on the GFXTextureProfile
API implementations for all functions that cubemaps and arrays needed
2025-12-22 10:29:01 +00:00
JeffR
12ebebff46
Update of Particle Editor to standardize it up and utilize inspectors rather than adhoc guis
2025-12-21 16:39:19 -06:00
Brian Roberts
16d7a5f0f4
Merge pull request #1625 from Azaezel/alpha41/navmeshDefaults
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navmesh creation default fixes
2025-12-18 19:15:18 -06:00
AzaezelX
c9bc7aa6cb
navmesh creation default fixes
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fx navmesh scale detection
fill in mission file based .nav file name
account for walkableclimb having more filter weight than walkableslope when it comes to slanted quads generating navmesh data
2025-12-18 13:56:28 -06:00
Brian Roberts
0e6be15c7b
Merge pull request #1622 from Azaezel/alpha41/assimpAnimCLeanups
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animation playback cleanups
2025-12-17 19:18:22 -06:00
AzaezelX
5b0f559c9f
animation playback cleanups
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courtessy of marauder
2025-12-17 15:42:13 -06:00