Update guiBitmapCtrl.cpp

This commit is contained in:
marauder2k7 2026-02-17 00:23:53 +00:00
parent 6f0c31468f
commit 562756a306

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@ -89,7 +89,7 @@ void GuiBitmapCtrl::initPersistFields()
INITPERSISTFIELD_IMAGEASSET(Bitmap, GuiBitmapCtrl, "The bitmap to render in this BitmapCtrl.")
addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl), "color mul");
addField("color", TypeColorI, Offset(mColor, GuiBitmapCtrl), "color mul");
addField("wrap", TypeBool, Offset(mWrap, GuiBitmapCtrl), "If true, the bitmap is tiled inside the control rather than stretched to fit.");
addField("drawMode", TYPEID<BitmapMode>(), Offset(mDrawMode, GuiBitmapCtrl), "Sets the mode to draw this bitmap in this control (wrap forces Tile mode).");
addField("filterType", TYPEID<GFXTextureFilterType>(), Offset(mFilterType, GuiBitmapCtrl), "Sets the bitmap texture filter mode.");