Torque3D/Engine
AzaezelX 3213ede656 dsq followup work 1
fix animation export filename eroneous append
add ::canLoadCachedDSQ(const Torque::Path& path) methods to dae and assimp chains

SPECIAL NOTE:
as the above leads to dsqs not being previewable in editor, nor being able to understand they shouldn't be filtering out bones, for the block
         bool readSuccess = false;
         if (canLoadCached)
         {
            readSuccess = shape->read(&cachedStream);
         }
         else
         {
            readSuccess = shape->importSequences(&cachedStream, cachedPath);
         }
we'll be wanting to inject an armature proxy method to fill out          TSShape *shape = new TSShape;

untill such time as that's sorted, there's a bool gTryUseDSQs = false; killswitch in for dsqs
2025-12-22 11:13:33 -06:00
..
bin add missing exe files 2024-05-01 15:54:03 +01:00
lib usse vcpkg just for the libsndfile build chain 2025-10-29 01:40:27 +00:00
modules/Verve
source dsq followup work 1 2025-12-22 11:13:33 -06:00
CMakeLists.txt