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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-01-19 20:24:49 +00:00
animation playback cleanups
courtessy of marauder
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9d4bfec4d1
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5b0f559c9f
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@ -48,52 +48,33 @@ AssimpAppSequence::~AssimpAppSequence()
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void AssimpAppSequence::determineTimeMultiplier(aiAnimation* a)
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{
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// Set fps from the file or use default
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fps = (a->mTicksPerSecond > 0) ? a->mTicksPerSecond : 30.0f;
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if (fps >= 1000.0f) { // Indicates milliseconds (GLTF or similar formats)
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mTimeMultiplier = 1.0f / 1000.0f; // Convert milliseconds to seconds
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Con::printf("[Assimp] Detected milliseconds timing (FPS >= 1000). Time Multiplier: %f", mTimeMultiplier);
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}
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else if (fps > 0.0f) { // Standard FPS
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fps = mClamp(fps, 5 /*TSShapeLoader::MinFrameRate*/, TSShapeLoader::MaxFrameRate);
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mTimeMultiplier = 1.0f / fps;
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Con::printf("[Assimp] Standard FPS detected. Time Multiplier: %f", mTimeMultiplier);
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}
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else {
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// Fall back to 30 FPS as default
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mTimeMultiplier = 1.0f / 30.0f;
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Con::printf("[Assimp] FPS not specified. Using default 30 FPS. Time Multiplier: %f", mTimeMultiplier);
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}
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// Assimp convention: if mTicksPerSecond == 0, assume 25 Hz
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const float ticksPerSecond =
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(a->mTicksPerSecond > 0.0)
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? (float)a->mTicksPerSecond
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: 25.0f;
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mTimeMultiplier = 1.0f / ticksPerSecond;
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Con::printf(
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"[Assimp] TicksPerSecond: %f, Time Multiplier: %f",
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ticksPerSecond,
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mTimeMultiplier
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);
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}
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void AssimpAppSequence::calculateSequenceEnd(aiAnimation* a)
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{
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for (U32 i = 0; i < a->mNumChannels; ++i) {
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aiNodeAnim* nodeAnim = a->mChannels[i];
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F32 maxKeyTime = 0.0f;
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// mDuration is in ticks
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seqEnd = (F32)a->mDuration * mTimeMultiplier;
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// Calculate the maximum time across all keyframes for this channel
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for (U32 k = 0; k < nodeAnim->mNumPositionKeys; ++k) {
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maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mPositionKeys[k].mTime);
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}
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for (U32 k = 0; k < nodeAnim->mNumRotationKeys; ++k) {
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maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mRotationKeys[k].mTime);
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}
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for (U32 k = 0; k < nodeAnim->mNumScalingKeys; ++k) {
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maxKeyTime = getMax(maxKeyTime, (F32)nodeAnim->mScalingKeys[k].mTime);
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}
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// Use the multiplier to convert to real sequence time
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seqEnd = mTimeMultiplier * getMax(seqEnd, maxKeyTime);
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}
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Con::printf("[Assimp] Sequence End Time: %f seconds", seqEnd);
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Con::printf(
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"[Assimp] Sequence End Time: %f seconds (Duration ticks: %f)",
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seqEnd,
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(F32)a->mDuration
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);
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}
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void AssimpAppSequence::setActive(bool active)
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{
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if (active)
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