AzaezelX
d2a1153a49
turn zbuffer checks on, account for reverse depth changes
2025-01-27 16:29:07 -06:00
AzaezelX
e2a0fbefa3
add lod selection for visiblemesh collisions
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add box filtering for visiblemesh buildPolyList
2025-01-27 15:37:05 -06:00
Brian Roberts
5feef0ec5c
Merge pull request #1368 from Azaezel/alpha41/sourceGroupGrok
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fill in asset based sound group if not specified by instanced emitter
2025-01-27 11:31:41 -06:00
Brian Roberts
fdbac265b7
Merge pull request #1363 from marauder2k9-torque/ColorPicker-refactor
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Color picker refactor rev2
2025-01-27 11:31:17 -06:00
marauder2k7
44a6ceab2d
code review
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Revert Hsb to using integers
Clamp drag values
2025-01-27 08:04:55 +00:00
JeffR
bf9f0ee6cd
Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior.
2025-01-27 00:15:14 -06:00
AzaezelX
557b3639eb
fill in asset based sound group if not specified by instanced emitter
2025-01-26 20:52:50 -06:00
Olathuss
44df6dada7
Close Menu Implemented
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closeMenu function on guiMenuBar implemented. Closes menu when selecting a popup menu action.
2025-01-25 22:59:17 -07:00
marauder2k7
a91ddfffa1
fixes for linux
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According to doc and man pages we should not be using %Lg for a double as %Lg relates to a long double, F64 in torque is just a double so. This also produces better results when going from colorF to the colorPicker dialogue
2025-01-24 08:44:57 +00:00
AzaezelX
c41f4d6680
since
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https://github.com/Torque3DResources/curlModule/blob/main/source/libs/libs.cmake
appends TORQUE_INCLUDE_DIRECTORIES
we can look in that dir for httpobject sintead of relying on relative-to-core locations
2025-01-23 20:59:21 -06:00
marauder2k7
2bf2da74a0
sound asset refactor init
2025-01-23 22:16:35 +00:00
marauder2k7
d87655bb3a
merge dev
2025-01-23 22:16:33 +00:00
marauder2k7
0f4d2d1689
material definition finished
2025-01-23 22:16:02 +00:00
marauder2k7
58119a4f82
more material def
2025-01-23 22:15:47 +00:00
marauder2k7
cebfdbc5ec
material definition
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changing the beast over to the refactor
2025-01-23 22:15:29 +00:00
marauder2k7
4d980e5406
various cleanups and fixes
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basicClouds refactored
null dereference fixes in guiMenuBar
2025-01-23 22:14:05 +00:00
marauder2k7
eb746a1142
console spam
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moved error printout in guiType guiControlProfile incLoadCount inside a check to make sure the profile has a bitmap asset set.
remove older typeImageAssetId from group and variable inspector classes
2025-01-23 22:13:49 +00:00
marauder2k7
32c6330b72
guiControlProfile
2025-01-23 22:13:48 +00:00
marauder2k7
b75d5b70c6
toolbox
2025-01-23 22:13:47 +00:00
marauder2k7
22037bf94f
moar refactors
2025-01-23 22:13:46 +00:00
marauder2k7
4d893f51cf
gui image asset refactor
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bitmap button popup ctrl ex
2025-01-23 22:13:21 +00:00
marauder2k7
f519cff6ff
gui types using image_asset
2025-01-23 22:12:57 +00:00
marauder2k7
fa8110ce8f
all DECLARE_IMAGEASSET refactored
2025-01-23 22:12:55 +00:00
marauder2k7
24b374f545
cloud layer example
2025-01-23 22:12:54 +00:00
marauder2k7
eca0820134
init commit
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start of attempt 3
2025-01-23 22:12:52 +00:00
marauder2k7
055ca0ae00
use screenshot for eye dropper
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instead of using backbuffer image, use the screenshot so it captures everything
2025-01-23 20:23:47 +00:00
marauder2k7
93352f5754
linear to hsb and back again requires srgb calcs
2025-01-23 19:37:15 +00:00
marauder2k7
704e304eef
display correct values
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Few fixes to display float values if the inspector field asks for floats
Split Hsb out from colorI now linearColorF can return HSB from its own color without having to go through the colorI conversion, hopefully gets rid of rounding errors etc since we are only doing the calc once.
2025-01-23 19:06:35 +00:00
AzaezelX
209abf3aa4
ensure zodiac texture is preloaded
2025-01-23 11:21:07 -06:00
marauder2k7
48ca98ca84
color palette saving
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for now saves palette colours as their hex value. This will miss out on the alpha value.
2025-01-23 14:46:05 +00:00
marauder2k7
46192c3709
Eye dropper functionality
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Adds eye dropper functionality
adds eye dropper button image supplied by jeff
adds a few missing asset files (due to in asset browser scan and add all loose files)
2025-01-23 10:18:18 +00:00
marauder2k7
029a495de1
change hsb to doubles internally
2025-01-22 20:12:49 +00:00
marauder2k7
5ca1c37fe9
more fixes for hsb conversion and gui updated
2025-01-22 19:14:40 +00:00
marauder2k7
29a9bd7917
ground work before gui
2025-01-22 17:21:46 +00:00
AzaezelX
a5583a1d0e
typofix
2025-01-21 11:02:16 -06:00
Brian Roberts
b105fce2f2
Merge pull request #1357 from Azaezel/alpha41/subScenSplineShenanigans
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spline objects were mis-saving in submis files
2025-01-20 12:54:23 -06:00
AzaezelX
0e22488434
cleanups and safeties.
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had a bunch of dupliated code injectors that are bypassed by the nature of AbstractClassRep::FIELD_SpecialtyArrayField
since those getSpecialFieldOut entries return a const char * from the stringtable, we *don't* want to try and kill those off, since that can lead to trying to delete deleted things from what was designed as a permanent record
2025-01-19 13:31:23 -06:00
AzaezelX
d6334f6cca
spline objects were mis-saving in submis files
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classes using AbstractClassRep::FIELD_SpecialtyArrayField use an explicit-writing mechanism, rather than tying things to a variable 'slot', so don't try and concaenate the two
2025-01-16 15:35:39 -06:00
Brian Roberts
221614383b
Merge pull request #1356 from Azaezel/development
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handle pathshapes comming in from above players more gracefully
2025-01-15 20:36:35 -06:00
AzaezelX
7b393b668b
handle pathshapes comming in from above players more gracefully
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if you're within a pathshape as it moves, put you on top
2025-01-15 20:35:02 -06:00
Brian Roberts
4a8f8302a5
Merge pull request #1353 from Azaezel/alpha41/probeAttention
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shift attenuation to probes in general.
2025-01-09 08:10:56 -06:00
Brian Roberts
a1144dad65
Merge pull request #1354 from Azaezel/alpha41/SkinTheCat
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for consistency, add a setSkinName method to tsstatic
2025-01-09 08:10:40 -06:00
AzaezelX
9aa45b24ba
for consistency, add a setSkinName method to tsstatic
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wrapper for obj.skin assignment just like shapebase
2025-01-09 08:09:59 -06:00
AzaezelX
a4266a1336
fix distance falloff misassignmen. fix uninitialized attenuation in root probes
2025-01-07 23:48:34 -06:00
Areloch
e503bccb2e
Merge pull request #1348 from Azaezel/alpha41/libSupport
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suport augs for modules that include full libraries
2025-01-07 17:15:28 -06:00
AzaezelX
5a2ec2731f
shift attenuation to probes in general.
2025-01-07 16:58:50 -06:00
marauder2k7
9af22dc302
BUG: Probe baking look at matrix was wrong
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Multiple fixes in files sent by Az but matrix look at function was creating a view matrix that messed up the capture.
Look at function for matrix now returns the correct matrix and bakes looking better
2025-01-07 15:44:19 +00:00
Brian Roberts
cbc7b034bc
Merge pull request #1350 from Azaezel/alpha41/callonChildrenCorruption
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fix callonchildren varargs
2025-01-06 16:10:50 -06:00
AzaezelX
385974ab55
fix callonchildren varargs
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std::move eats the sent variable, so store off a temp when applying it multiple times
2025-01-06 15:55:53 -06:00
marauder2k7
59c52fc94c
Fix for bug reported by Rod
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Reverted to the original calc clip space aabb to fix flickering bug reported by Rod in discord. Unfortunately this reintroduces the original issue of faint shadows showing at all times on the first split. But shadows render correctly where they are expected. A full review of pssm is required for later updates to be made.
2025-01-06 14:24:39 +00:00