Commit graph

7302 commits

Author SHA1 Message Date
marauder2k7
2bf2da74a0 sound asset refactor init 2025-01-23 22:16:35 +00:00
marauder2k7
d87655bb3a merge dev 2025-01-23 22:16:33 +00:00
marauder2k7
0f4d2d1689 material definition finished 2025-01-23 22:16:02 +00:00
marauder2k7
58119a4f82 more material def 2025-01-23 22:15:47 +00:00
marauder2k7
cebfdbc5ec material definition
changing the beast over to the refactor
2025-01-23 22:15:29 +00:00
marauder2k7
4d980e5406 various cleanups and fixes
basicClouds refactored
null dereference fixes in guiMenuBar
2025-01-23 22:14:05 +00:00
marauder2k7
eb746a1142 console spam
moved error printout in guiType guiControlProfile incLoadCount inside a check to make sure the profile has a bitmap asset set.

remove older typeImageAssetId from group and variable inspector classes
2025-01-23 22:13:49 +00:00
marauder2k7
32c6330b72 guiControlProfile 2025-01-23 22:13:48 +00:00
marauder2k7
b75d5b70c6 toolbox 2025-01-23 22:13:47 +00:00
marauder2k7
22037bf94f moar refactors 2025-01-23 22:13:46 +00:00
marauder2k7
4d893f51cf gui image asset refactor
bitmap button popup ctrl ex
2025-01-23 22:13:21 +00:00
marauder2k7
f519cff6ff gui types using image_asset 2025-01-23 22:12:57 +00:00
marauder2k7
fa8110ce8f all DECLARE_IMAGEASSET refactored 2025-01-23 22:12:55 +00:00
marauder2k7
24b374f545 cloud layer example 2025-01-23 22:12:54 +00:00
marauder2k7
eca0820134 init commit
start of attempt 3
2025-01-23 22:12:52 +00:00
Brian Roberts
71d08e9e0c
Merge pull request #1362 from marauder2k9-torque/ColorPicker-refactor
Color picker refactor
2025-01-22 17:33:35 -06:00
marauder2k7
d5d7f9b91b missed glsl shader changes
missed a few glsl shader changes
fixed gradient to look correct with selected underlay colour
2025-01-22 21:32:07 +00:00
marauder2k7
029a495de1 change hsb to doubles internally 2025-01-22 20:12:49 +00:00
marauder2k7
5ca1c37fe9 more fixes for hsb conversion and gui updated 2025-01-22 19:14:40 +00:00
marauder2k7
29a9bd7917 ground work before gui 2025-01-22 17:21:46 +00:00
Brian Roberts
27eb3a567c
Merge pull request #1361 from GATTOUMIDE/miscEditor
Fixes camera speed slider and minor gui adjustments
2025-01-22 09:47:51 -06:00
GATTOUMIDE
88b5bf9245 Fixes camera speed slider and minor gui adjustments 2025-01-22 00:04:01 -03:00
Brian Roberts
ccdfbf1ac1
Merge pull request #1360 from Azaezel/alpha41/typofixtoo
typofix
2025-01-21 11:02:36 -06:00
AzaezelX
a5583a1d0e typofix 2025-01-21 11:02:16 -06:00
Brian Roberts
907f2ab5f6
Merge pull request #1359 from Azaezel/alpha41/IBLBehavingBadly
correct misbehaving ibl
2025-01-20 19:57:58 -06:00
AzaezelX
52dbef6f5f correct misbehaving ibl
got turned around on which pass returned the surface.basecolor when ign orelighting was on.
refine dampen method o stop fighting grass
2025-01-20 19:45:22 -06:00
Brian Roberts
b105fce2f2
Merge pull request #1357 from Azaezel/alpha41/subScenSplineShenanigans
spline objects were mis-saving in submis files
2025-01-20 12:54:23 -06:00
AzaezelX
0e22488434 cleanups and safeties.
had a bunch of dupliated code injectors that are bypassed by the nature of AbstractClassRep::FIELD_SpecialtyArrayField
since those getSpecialFieldOut entries return a const char * from the stringtable, we *don't* want to try and kill those off, since that can lead to trying to delete deleted things from what was designed as a permanent record
2025-01-19 13:31:23 -06:00
Brian Roberts
a0d1eda965
Merge pull request #1358 from Azaezel/alpha41/saveAsSignature
fix level saveas
2025-01-18 22:04:36 -06:00
AzaezelX
aea3879698 fix level saveas
.getCount()  != .count()
2025-01-18 22:02:56 -06:00
AzaezelX
d6334f6cca spline objects were mis-saving in submis files
classes using AbstractClassRep::FIELD_SpecialtyArrayField use an explicit-writing mechanism, rather than tying things to a variable 'slot', so don't try and concaenate the two
2025-01-16 15:35:39 -06:00
Brian Roberts
221614383b
Merge pull request #1356 from Azaezel/development
handle pathshapes comming in from above players more gracefully
2025-01-15 20:36:35 -06:00
AzaezelX
7b393b668b handle pathshapes comming in from above players more gracefully
if you're within a pathshape as it moves, put you on top
2025-01-15 20:35:02 -06:00
Brian Roberts
6b1a811689
Merge pull request #1355 from Azaezel/alpha41/roughTime
roughness was ramping up mip levels too slowly
2025-01-09 10:50:01 -06:00
AzaezelX
439438cd1f roughness was ramping up mip levels too slowly 2025-01-09 10:24:52 -06:00
Brian Roberts
4a8f8302a5
Merge pull request #1353 from Azaezel/alpha41/probeAttention
shift attenuation to probes in general.
2025-01-09 08:10:56 -06:00
Brian Roberts
a1144dad65
Merge pull request #1354 from Azaezel/alpha41/SkinTheCat
for consistency, add a setSkinName method to tsstatic
2025-01-09 08:10:40 -06:00
AzaezelX
9aa45b24ba for consistency, add a setSkinName method to tsstatic
wrapper for obj.skin assignment just like shapebase
2025-01-09 08:09:59 -06:00
AzaezelX
87024fe53a fix overdark default sun ambient setting 2025-01-08 18:18:07 -06:00
AzaezelX
59d6ec1a0f adjust spherical probe attenuation curve to steepen with to assist with blending 2025-01-08 11:13:04 -06:00
AzaezelX
a4266a1336 fix distance falloff misassignmen. fix uninitialized attenuation in root probes 2025-01-07 23:48:34 -06:00
Areloch
e503bccb2e
Merge pull request #1348 from Azaezel/alpha41/libSupport
suport augs for modules that include full libraries
2025-01-07 17:15:28 -06:00
AzaezelX
5a2ec2731f shift attenuation to probes in general. 2025-01-07 16:58:50 -06:00
Brian Roberts
67ae3d136b
Merge pull request #1352 from marauder2k9-torque/Probe-baking-matrix-issues
BUG: Probe baking look at matrix was wrong
2025-01-07 09:46:52 -06:00
marauder2k7
9af22dc302 BUG: Probe baking look at matrix was wrong
Multiple fixes in files sent by Az but matrix look at function was creating a view matrix that messed up the capture.
Look at function for matrix now returns the correct matrix and bakes looking better
2025-01-07 15:44:19 +00:00
Brian Roberts
3d305284cf
Merge pull request #1351 from Areloch/SpawnOverhaulFixes
A few fixes for reported issues with the spawn overhaul behavior
2025-01-07 09:09:42 -06:00
JeffR
8d63e3008e Adjusts final call invoke of when we spawn to after we have both the spawnObject type as well as a spawn position
Also adds a check so if we have spawned as just a camera, it scopes down to the client correctly
Correctly has the shortcut calls activate for the spawn override callbacks if no modules or gamemodes are able to respond to them
2025-01-07 07:14:48 -06:00
Brian Roberts
cbc7b034bc
Merge pull request #1350 from Azaezel/alpha41/callonChildrenCorruption
fix callonchildren varargs
2025-01-06 16:10:50 -06:00
AzaezelX
385974ab55 fix callonchildren varargs
std::move eats the sent variable, so store off a temp when applying it multiple times
2025-01-06 15:55:53 -06:00
Brian Roberts
229afa8f5d
Merge pull request #1349 from marauder2k9-torque/PSSMShadow-Map-bugfix
Fix for bug reported by Rod
2025-01-06 10:22:51 -06:00