Commit graph

20 commits

Author SHA1 Message Date
Lukas Aldershaab
df8041e689 Add support for replacing the main.tscript file with a specified Console Function 2023-10-08 17:36:51 -05:00
AzaezelX
c61439c2f9 Merge branch 'cmake_adjustments' of https://github.com/Ragora/Torque3D into alpha41/cmake_adjustments
# Conflicts:
#	Engine/lib/assimp/INSTALL
#	Engine/source/console/fileSystemFunctions.cpp
#	Tools/CMake/basics.cmake
#	Tools/CMake/modules/module_testing.cmake
2023-05-27 18:18:17 -05:00
Robert MacGregor
2ee56751dd * BugFix: Corrections to allow the Windows build to work correctly with D3D11.
* BugFix: Corrections to allow executables and libraries to build in the game directory without an install.
2022-05-30 14:22:59 -04:00
Robert MacGregor
277cdf67b0 * Feature: Initial secure VFS implementation with asset import capability. 2021-12-17 21:16:42 -05:00
Robert MacGregor
8d0128698a * [ZIPVolume] BugFix: Add the capability of resolving ZIP prefix paths with case insensitivity and a CMake option to control this behavior. 2021-10-11 19:02:58 -04:00
Robert MacGregor
497a94f884 * Adjustment: Cleanups to the case insensitivity code for POSIX systems and add case insensitivty to directory dumping code. 2021-10-11 10:24:24 -04:00
Areloch
83b0432283
Merge pull request #489 from Azaezel/alpha40/zipPassPunt
expose a zip file password cmake config option
2021-07-17 11:03:26 -05:00
Areloch
4d40e3cab5
Merge pull request #449 from OTHGMars/Zip_Test2
Loading from zipped game directories.
2021-07-17 11:03:19 -05:00
AzaezelX
a34aea55f7 expose a zip file password cmake config option 2021-06-02 16:08:51 -05:00
Lukas Aldershaab
099dd4f1f3 Parametrize script extension, default to 'tscript' 2021-01-19 21:32:31 +01:00
OTHGMars
c77be80220 Zip usage notes and defines. 2021-01-11 05:04:36 -05:00
AzaezelX
254ac462b5 sdl usage standards proposal 3:
again maintains fallbacks for folks that just don't want to use the lib (though if we do want to go that route, we'll likely want to re-review a few commits and put fallbacks, well, *back* at some point)
includes sdl in torqueconfig.h if in use to kill duplication.
adds a generic sdlPlatform.cpp for general methods, oneliners, and the like
2020-12-31 14:44:39 -06:00
AzaezelX
a31c71b009 fix compilation with shipping flag 2020-08-17 00:12:21 -05:00
Areloch
b19a4b22c8 Implementation of reflection and skylight probes.
Moves lighting math to the diffuse/specular two-channel logic.
2018-09-16 22:15:07 -05:00
Marc Chapman
cd6947c7e0 Phase 3: Adjust cmake files to add #define to torque config 2018-01-23 22:48:20 +00:00
LuisAntonRebollo
1dacf7b04e Fix torqueConfig.h TORQUE_FRAME_SIZE. 2015-01-31 19:34:14 +01:00
Thomas Fischer
36cc041254 enforced setting the app name and fixed default-appname bugs
added debug batch file for windows
improved project filters for executable: separated into engine and user sources
refactored version numbers, added them to the .rc file
changed /W2 to /W4
TORQUE_DEBUG,TORQUE_ENABLE_ASSERTS and TORQUE_DEBUG_GFX_MODE now automatically defined in debug mode
2014-03-20 05:34:45 +01:00
Thomas Fischer
3071700690 added more options, moved some to advanced 2014-03-19 02:41:06 +01:00
Thomas Fischer
0dc0e70114 improved config format, eaiser to be used now 2014-03-18 20:12:13 +01:00
Thomas Fischer
444b12a670 cmake, better isolated :) 2014-03-18 13:27:25 +01:00